* Add capability to list current variable server connections in JSON ref #678
* Add client tag to the connection info.
* Name consistency tweak in generation of JSON variable-server connection list. ref #732
* Add client IP address and port. ref #732
* Output should be going to the stringstream, not std::cout. Ref #732
* #585 create new method to set max file size for DataRecordGroups. Needs testing and DRD interface function
* #585 dre implementation and other improvements, needs more work
* #585 update dre, add intf for drd max size functions. Still requires better comments, wiki updates, some refactoring, and testing
* #585 refactor trick-dre
* format trick-dre
* improve readability of dre output for set_max_file_size
I made a number of changes to Trick to make it compile clean with
clang++ -Wdocumentation, which checks doxygen comments. The changes
were either to comments or to parameter names in function declarations.
None of the changes have any impact on the compiled code.
Added a clock reference that to the FrameLog class that defaults
to the GetTimeOfDay clock. This clock has fast access and is
non intrusive to real-time operations using a different clock.
Added a function to set the clock to something else if desired.
Started the active event allocation at 100 events. If more are needed, we
add 100 allocations each time. The array is never reduced in size if
events are deleted, events are moved to the front of the array and the
remaining elements are set to NULL.
Created a new message class that will copy incoming messages to a
buffer area. The buffer area is pre allocated during simulation
initialization. On a separate thread the buffer area is written
to std::cout.
sometimes the TMM allocate routines fail. I added error checking
to stop a core dump. More investigation is needed to determine
why the allocation is failing.
Found more places where symbolic links cause havoc. Also added back a #define
that was removed in parameter_types.h and added back the messaging routines to
the list swig processes.
Added std::array as an STL type Trick recognizes. We can now create io code
that can save and restore std::arrays like std::vectors and other similar
types. Like other STL types, an std::array cannot be logged or viewed in
trick-tv.