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Allow the FrameLog class to use a different clock #571
Added a clock reference that to the FrameLog class that defaults to the GetTimeOfDay clock. This clock has fast access and is non intrusive to real-time operations using a different clock. Added a function to set the clock to something else if desired.
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@ -21,6 +21,7 @@ bin/trick-fxplot
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bin/trick-gxplot
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bin/trick-trk2ascii
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bin/trick-trk2csv
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bin/trick-trkConvert
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aclocal.m4
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autom4te.cache
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trick_test
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@ -13,6 +13,7 @@ PROGRAMMERS:
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#include "trick/FrameDataRecordGroup.hh"
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#include "trick/attributes.h"
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#include "trick/JobData.hh"
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#include "trick/Clock.hh"
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namespace Trick {
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@ -77,10 +78,12 @@ namespace Trick {
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/** Save the name of the trick master/slave sim object.\n */
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std::string ms_sim_object_name; /**< trick_io(**) */
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Trick::Clock & clock ; /**< trick_io(**) */
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/**
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@brief Constructor.
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*/
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FrameLog() ;
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FrameLog(Trick::Clock & in_clock) ;
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/**
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@brief Destructor.
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@ -152,6 +155,8 @@ namespace Trick {
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*/
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int shutdown() ;
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void set_clock(Trick::Clock & in_clock) ;
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private:
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std::vector<std::string> trick_jobs; // ** vector containing all trick job names
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std::vector<std::string> user_jobs; // ** vector containing all user job names
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@ -188,6 +193,9 @@ namespace Trick {
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*/
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int create_DP_timeline_files();
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// This object is not copyable
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void operator =(const FrameLog &) {};
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} ;
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} ;
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@ -588,7 +588,7 @@ class FrameLogSimObject : public Trick::SimObject {
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Trick::FrameLog frame_log ;
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FrameLogSimObject() {
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FrameLogSimObject(Trick::Clock &in_clock) : frame_log(in_clock) {
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// Frame log Instrumentation class jobs. Not scheduled by default
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{TRK} P0 ("instrumentation") frame_log.frame_clock_start(curr_job) ;
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{TRK} P65535 ("instrumentation") frame_log.frame_clock_stop(curr_job) ;
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@ -606,9 +606,13 @@ class FrameLogSimObject : public Trick::SimObject {
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// the frame_log and rt_sync shutdown jobs should be last in sim
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{TRK} P65535 ("shutdown") frame_log.shutdown() ;
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}
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private:
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// This object is not copyable
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void operator =(const FrameLogSimObject &) {};
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}
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FrameLogSimObject trick_frame_log ;
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FrameLogSimObject trick_frame_log(trick_real_time.gtod_clock) ;
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#endif
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#ifndef TRICK_NO_MASTERSLAVE
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@ -11,7 +11,6 @@
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#include "trick/FrameDataRecordGroup.hh"
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#include "trick/exec_proto.hh"
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#include "trick/exec_proto.h"
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#include "trick/clock_proto.h"
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#include "trick/data_record_proto.h"
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#include "trick/command_line_protos.h"
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#include "trick/message_proto.h"
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@ -20,7 +19,7 @@
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Trick::FrameLog * the_fl = NULL ;
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//Constructor.
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Trick::FrameLog::FrameLog() {
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Trick::FrameLog::FrameLog(Trick::Clock & in_clock) : clock(in_clock) {
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frame_log_flag = false ;
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drg_trick = NULL ;
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drg_frame = NULL ;
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@ -342,7 +341,7 @@ int Trick::FrameLog::frame_clock_start(Trick::JobData * curr_job ) {
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/** @par Detailed Design: */
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if ( target_job != NULL ) {
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/** @li Set target job's start time. */
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target_job->rt_start_time = clock_time() ;
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target_job->rt_start_time = clock.clock_time() ;
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}
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return(0) ;
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@ -359,7 +358,7 @@ int Trick::FrameLog::frame_clock_stop(Trick::JobData * curr_job) {
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if ( target_job != NULL ) {
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if ( target_job->rt_start_time >= 0 ) {
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/** @li Set current job's stop time and frame time. */
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target_job->rt_stop_time = clock_time() ;
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target_job->rt_stop_time = clock.clock_time() ;
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target_job->frame_time += (target_job->rt_stop_time - target_job->rt_start_time);
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thread = target_job->thread;
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@ -678,6 +677,11 @@ int Trick::FrameLog::shutdown() {
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return(0) ;
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}
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void Trick::FrameLog::set_clock(Trick::Clock & in_clock) {
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clock = in_clock ;
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}
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//Call all the Create routines for the DP directory and all DP files.
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int Trick::FrameLog::create_DP_files() {
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int ret=0;
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