Did two things to stop the crash. 1. When following an address path if we hit a NULL
address, stop processing and return the NULL. 2. When trying to resolve addresses in
copy_sim_data, if a NULL address is returned then reset the reference to unresolved and
return a dummy value.
Need to fix MTV to handle dummy value returns.
refs #117
Changed parenthesis to curly brace... er I mean curly bracket. Well too late, in
the code I called it curly brace. It's these "{}". Oh well. Also found that the
dependency_only headers were not actually reading the dependencies. Added the list
of dependency only files to the list of files to get dependencies from.
refs #114
Added new doxygen style tags for truning on/off Trick attributes processing,
comment processing, and library dependencies. Here are the tags we recognize
(@|\)trick_parse(everything|attributes|dependencies_only)
(@|\)trick_exclude_typename(class_name)
(@|\)trick_link_dependency(link_name)
refs #114
Took the code that we had that generated the list of header files we need to
process from an older version of make_swig_makefile.pm and put the code back
in make_makefile_swig. What's old is new again and it works.
refs #113
Added enable/disable methods to the SimObject base class. Used
enable/disable to be consistent with the JobData class that already
had these defined.
fixes#103
Added TRICK_SYSTEM_CXXFLAGS and TRICK_SYSTEM_CFLAGS to the gte list of
variables stored in a simulation. These variables are used to
compile JIT input files.
refs #104
Found two issues. First is that the next call times for
all of the jobs was not calculated correctly. Second is
that the if the user wants to sync the sim to a real time
clock interval, the initial sync to the real time clock was pausing
the full starting sim time instead of syncing to the clock
interval.
refs #99
Jenkins not happy with me. Jenkins has empty TRICK_CFLAGS and
TRICK_CXXFLAGS. There was an if statement in Makefile.common that
did something different if it was empty.
refs #90
Well sims compiled, but I forgot to test if Trick itself
would compile. It didn't. Added TRICK_SYSTEM_CFLAGS and
TRICK_SYSTEM_CXXFLAGS where needed.
refs #90
Created TRICK_SYSTEM_CFLAGS, TRICK_SYSTEM_CXXFLAGS, and TRICK_SYSTEM_SFLAGS
that Trick uses to add the Trick system includes, defines and other
compilation flags. TRICK_CFLAGS and TRICK_CXXFLAGS are now in
full control of the user.
refs #90