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Add methods in base SimObject to turn whole sim object on/off.
Added enable/disable methods to the SimObject base class. Used enable/disable to be consistent with the JobData class that already had these defined. fixes #103
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@ -47,6 +47,9 @@ namespace Trick {
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/** Jobs in this sim_object */
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std::vector <Trick::JobData *> jobs ; /* trick_io(**) */
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/** Default destructor that doesn't do anything. */
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virtual ~SimObject() ;
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/** Returns a job with a specific name. */
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Trick::JobData * get_job( std::string job_name , unsigned int instance_num = 1 ) ;
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@ -90,8 +93,16 @@ namespace Trick {
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double in_cycle, const char * in_name, const char * in_tag = "", int in_phase = 60000 ,
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double in_start = 0.0 , double in_stop = 1.0e37) ;
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/** Default destructor that doesn't do anything. */
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virtual ~SimObject() ;
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/**
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* Enables all jobs in the SimObject
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*/
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void enable() ;
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/**
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* Disables all jobs in the SimObject
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*/
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void disable() ;
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/**
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* Calls all jobs that are not "dynamic_event" class
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@ -99,3 +99,17 @@ Trick::JobData * Trick::SimObject::get_job( std::string job_name, unsigned int j
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return NULL ;
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}
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void Trick::SimObject::enable() {
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std::vector <Trick::JobData *>::iterator it ;
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for ( it = jobs.begin() ; it != jobs.end() ; it++ ) {
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(*it)->enable() ;
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}
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}
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void Trick::SimObject::disable() {
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std::vector <Trick::JobData *>::iterator it ;
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for ( it = jobs.begin() ; it != jobs.end() ; it++ ) {
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(*it)->disable() ;
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}
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}
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