Updates to SIM_cannon_analytic README
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#SIM\_cannon\_analytic
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---
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This is first of eight Trick-based simulations that one builds in the Trick
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Tutorial (Section 3). It's purpose is to introduce the fundamentals of building
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a Trick simulation.
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Tutorial (Section 3). It's purpose is to introduce some of the fundamentals
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of building a Trick simulation.
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Here we simulate the flight of a cannon ball, given an initial position, and
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velocity subject to the following assumptions and limitations:
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Here we simulate the flight of a cannon ball. We want to know the position and velocity of the cannon ball over time, given an initial position, and
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velocity, and subject to the following assumptions and limitations:
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* The **only** force acting on the cannon ball is gravity.
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* The acceleration of gravity (g) is constant and equal to -9.81 meters per
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second squared.
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* The surface of the ground is defined as where y=0.
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--
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### Approach
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### Solution
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Since this problem has a closed-form solution, that's what we use :
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This problem has a closed-form solution, so that's what is used.
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The time when the cannon ball impacts the ground is:
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The cannon ball will impact the ground, when y(t)=0 at:
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--
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### Inputs
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Variable | Type | Units
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-----------------------|----------------|-------
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dyn.cannon.pos0 | double[2] | m
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dyn.cannon.init\_angle | double | r
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dyn.cannon.init\_speed | double | m/s
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The initial velocity is :
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### CANNON Object
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Model Variable | Simulation Variable | Type | Units
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--------------------------------------------|---------------------|---------|-------
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,  | CANNON.pos0[2] |double[2]| m
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, | CANNON.vel0[2] |double[2]| m/s
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 | CANNON.init\_angle |double | r
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 | CANNON.init\_speed |double | m/s
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 | CANNON.pos[2] |double[2]| m
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 | CANNON.vel[2] |double[2]| m/s
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,
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--
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### Outputs
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Variable | Type | Units
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-----------------------|----------------|--------
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dyn.cannon.pos | double[2] | m
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dyn.cannon.vel | double[2] | m/s
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trick_sims/SIM_cannon_analytic/images/y_0.png
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