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Unintended performance issue with integ_loop at end of scheduled job classes #243
Created a new executive job that waits for threads to finish and readies them for their next frame of execution. Created a new job class system_thread_sync after the top of frame jobs and before the input processor is run to sync the threads. Along the way cleaned up instrumentation jobs on the threads to fix #290.
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@ -178,6 +178,9 @@ namespace Trick {
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/** Queue to hold end of frame jobs.\n */
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Trick::ScheduledJobQueue end_of_frame_queue ; /**< trick_io(**) */
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/** Queue to hold thread sync.\n */
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Trick::ScheduledJobQueue thread_sync_queue ; /**< trick_io(**) */
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/** Queue to hold shutdown jobs.\n */
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Trick::ScheduledJobQueue shutdown_queue ; /**< trick_io(**) */
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@ -915,6 +918,12 @@ namespace Trick {
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*/
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virtual int advance_sim_time() ;
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/**
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* Job to synchronize AMF and ASYNC threads to the master.
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* @return always 0
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*/
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virtual int thread_sync() ;
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/**
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* @brief freeze_init job that initialized the freeze_scheduled loop
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* @return always 0
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@ -160,6 +160,7 @@ class SysSimObject : public Trick::SimObject {
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// required job to advance sim time
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{TRK} ("system_advance_sim_time") sched.advance_sim_time() ;
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{TRK} ("system_thread_sync") sched.thread_sync() ;
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}
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private:
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@ -2,18 +2,23 @@ import os
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def main():
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trick.real_time_enable()
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trick.itimer_enable()
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#trick.itimer_enable()
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trick.exec_set_software_frame(0.10)
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trick.stop(10)
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trick.stop(4)
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trick.exec_set_thread_process_type(1, trick.PROCESS_TYPE_AMF_CHILD)
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trick.exec_set_thread_amf_cycle_time(1, 0.5)
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thr_con = trick.exec_get_thread(1).trigger_container
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thr_con.setThreadTrigger(trick.TT_MUTEX)
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#thr_con = trick.exec_get_thread(1).trigger_container
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#thr_con.setThreadTrigger(trick.TT_MUTEX)
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trick.exec_set_thread_process_type(2, trick.PROCESS_TYPE_AMF_CHILD)
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trick.exec_set_thread_amf_cycle_time(2, 0.1)
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trick.echo_jobs_on()
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trick.frame_log_on()
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trick.add_read(2.0,"trick.echo_jobs_off()")
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if __name__ == "__main__":
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main()
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@ -8,10 +8,17 @@ class testSimObject : public Trick::SimObject {
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return 0 ;
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} ;
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/* This job takes longer than 0.1 seconds to run */
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int slow_print_time (int thread) {
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message_publish(1, "thread %d: time = %8.2f\n", thread, exec_get_sim_time()) ;
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usleep(100000) ;
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return 0 ;
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} ;
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testSimObject() {
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(10.0, "scheduled") print_time(0) ;
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C1 (5.0, "scheduled") print_time(1) ;
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C2 (1.0, "scheduled") print_time(2) ;
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(1.0, "scheduled") print_time(0) ;
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C1 (0.5, "scheduled") print_time(1) ;
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C2 (0.1, "scheduled") slow_print_time(2) ;
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}
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} ;
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@ -97,6 +97,9 @@ Trick::Executive::Executive() {
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class_map["input_processor_run"] = num_classes ;
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class_to_queue[num_classes++] = &input_processor_run_queue ;
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class_map["system_thread_sync"] = num_classes ;
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class_to_queue[num_classes++] = &thread_sync_queue ;
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class_map["top_of_frame"] = num_classes ;
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class_to_queue[num_classes++] = &top_of_frame_queue ;
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@ -124,6 +127,7 @@ Trick::Executive::Executive() {
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class_map["exec_time_tic_changed"] = num_classes ;
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class_to_queue[num_classes++] = &time_tic_changed_queue ;
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// Initialize all of default signal handlers
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init_signal_handlers() ;
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}
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@ -67,19 +67,6 @@ int Trick::Executive::advance_sim_time() {
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time_tics = terminate_time ;
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}
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/* Wait for async_must finish (previous pass) to complete at the current time_tics */
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for (ii = 1; ii < threads.size() ; ii++) {
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Threads * curr_thread = threads[ii] ;
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if ( (curr_thread->process_type == PROCESS_TYPE_AMF_CHILD) &&
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(curr_thread->amf_next_tics == time_tics )) {
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while (curr_thread->child_complete == false ) {
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if (rt_nap == true) {
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RELEASE();
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}
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}
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}
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}
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// set the default next job call time to the next software frame ;
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input_processor_run_queue.set_next_job_call_time(time_tics + software_frame_tics) ;
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threads[0]->job_queue.set_next_job_call_time(time_tics + software_frame_tics) ;
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@ -38,6 +38,7 @@ int Trick::Executive::instrument_job_before( Trick::JobData * instrument_job ) {
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count += freeze_queue.instrument_before(instrument_job) ;
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count += unfreeze_queue.instrument_before(instrument_job) ;
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count += time_tic_changed_queue.instrument_before(instrument_job) ;
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count += thread_sync_queue.instrument_before(instrument_job) ;
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for ( ii = 0 ; ii < other_schedulers.size() ; ii++ ) {
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count += other_schedulers[ii]->instrument_job_before( instrument_job ) ;
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@ -84,6 +85,7 @@ int Trick::Executive::instrument_job_after( Trick::JobData * instrument_job) {
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count += freeze_queue.instrument_after(instrument_job) ;
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count += unfreeze_queue.instrument_after(instrument_job) ;
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count += time_tic_changed_queue.instrument_after(instrument_job) ;
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count += thread_sync_queue.instrument_after(instrument_job) ;
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for ( ii = 0 ; ii < other_schedulers.size() ; ii++ ) {
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count += other_schedulers[ii]->instrument_job_after( instrument_job ) ;
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@ -112,9 +114,12 @@ int Trick::Executive::instrument_job_remove(std::string in_job) {
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freeze_queue.instrument_remove(in_job) ;
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unfreeze_queue.instrument_remove(in_job) ;
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time_tic_changed_queue.instrument_remove(in_job) ;
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thread_sync_queue.instrument_remove(in_job) ;
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for ( ii = 0 ; ii < threads.size() ; ii++ ) {
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threads[ii]->job_queue.instrument_remove(in_job) ;
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threads[ii]->top_of_frame_queue.instrument_remove(in_job) ;
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threads[ii]->end_of_frame_queue.instrument_remove(in_job) ;
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}
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for ( ii = 0 ; ii < other_schedulers.size() ; ii++ ) {
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@ -83,23 +83,6 @@ int Trick::Executive::loop_multi_thread() {
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while (1) {
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/* Give aynchronous jobs to the top of the next time start to finish executing previous frame */
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for (ii = 0; ii < threads.size() ; ii++) {
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Trick::Threads * curr_thread = threads[ii] ;
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if ( curr_thread->process_type == PROCESS_TYPE_ASYNC_CHILD ) {
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if ( curr_thread->child_complete == true ) {
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if (curr_thread->amf_cycle_tics != 0 ) {
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// catch up async next_tic time to a time greater than the time last pass
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while ( curr_thread->amf_next_tics < time_tics ) {
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curr_thread->amf_next_tics += curr_thread->amf_cycle_tics ;
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}
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}
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}
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}
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}
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/* Call freeze_loop() if commanded by freeze() or a <CTRL-C> signal was caught. */
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if (exec_command == FreezeCmd) {
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exec_command = NoCmd;
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@ -118,7 +101,16 @@ int Trick::Executive::loop_multi_thread() {
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frame_count++ ;
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}
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/* Call the input_processor_run queue jobs. */
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/* Call thread sync jobs (wait for threads that are scheduled to finish by current time) */
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thread_sync_queue.reset_curr_index() ;
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while ( (curr_job = thread_sync_queue.get_next_job()) != NULL ) {
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ret = curr_job->call() ;
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if ( ret != 0 ) {
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exec_terminate_with_return(ret , curr_job->name.c_str() , 0 , "thread_sync job did not return 0") ;
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}
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}
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/* Call the input_processor_run queue jobs. Run between threads ending and restarting */
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input_processor_run_queue.reset_curr_index() ;
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while ( (curr_job = input_processor_run_queue.find_next_job( time_tics )) != NULL ) {
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ret = curr_job->call() ;
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@ -129,33 +121,14 @@ int Trick::Executive::loop_multi_thread() {
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// will adjust the next call time for this queue
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input_processor_run_queue.test_next_job_call_time(curr_job , time_tics) ;
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/* System jobs next call time are not set until after they run.
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/* System jobs next call time are not set until after they run.
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Test their next job call time after they have been called */
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if ( curr_job->system_job_class ) {
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main_sched_queue->test_next_job_call_time(curr_job , time_tics) ;
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}
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}
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/* Go through all of the job queues and mark all jobs that are to run this time step to not complete. */
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for (ii = 0; ii < threads.size() ; ii++) {
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Trick::Threads * curr_thread = threads[ii] ;
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/* For all threads that are waiting to start the next cycle (child_complete == true)
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reset job completion flags */
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if ( isThreadReadyToRun(curr_thread, time_tics) ) {
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/* For all jobs in all threads that will run for this time_tic, */
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/* Set job complete flags to false. */
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/* The job complete flags are used for job depends_on checks. */
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curr_thread->job_queue.reset_curr_index();
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while ( (curr_job = curr_thread->job_queue.find_job(time_tics)) != NULL ) {
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curr_job->complete = false;
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}
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}
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}
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/* After all jobs on all threads that are going to run are set not complete, start the threads */
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/* Start threads that are ready to run */
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for (ii = 1; ii < threads.size() ; ii++) {
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Trick::Threads * curr_thread = threads[ii] ;
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@ -0,0 +1,58 @@
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#include <iostream>
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#include "trick/Executive.hh"
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#include "trick/release.h"
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/**
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@design
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-# Loop through all threads
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-# If the thread is asynchronous must finish and the next sync time matches the sim time
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-# Wait for the thread to finish
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-# Reset the thread queue of jobs
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-# clear all job complete flags
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-# If the thread is asynchronous and the thread is finished
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-# If the thread has a cycle time advance the next sync time beyond the current time
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by multiples of the cycle time.
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-# Reset the thread queue of jobs
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-# clear all job complete flags
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*/
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int Trick::Executive::thread_sync() {
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unsigned int ii ;
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/* Wait for async_must finish to complete at the current time_tics */
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for (ii = 1; ii < threads.size() ; ii++) {
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Threads * curr_thread = threads[ii] ;
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if ( (curr_thread->process_type == PROCESS_TYPE_AMF_CHILD) &&
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(curr_thread->amf_next_tics == time_tics )) {
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while (curr_thread->child_complete == false ) {
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if (rt_nap == true) {
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RELEASE();
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}
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}
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curr_thread->job_queue.reset_curr_index();
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while ( (curr_job = curr_thread->job_queue.find_job(time_tics)) != NULL ) {
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curr_job->complete = false;
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}
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}
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else if ( curr_thread->process_type == PROCESS_TYPE_ASYNC_CHILD ) {
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if ( curr_thread->child_complete == true ) {
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if (curr_thread->amf_cycle_tics != 0 ) {
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// catch up async next_tic time to a time greater than the time last pass
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while ( curr_thread->amf_next_tics < time_tics ) {
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curr_thread->amf_next_tics += curr_thread->amf_cycle_tics ;
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}
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}
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curr_thread->job_queue.reset_curr_index();
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while ( (curr_job = curr_thread->job_queue.find_job(time_tics)) != NULL ) {
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curr_job->complete = false;
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}
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}
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}
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}
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return(0) ;
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}
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@ -107,6 +107,7 @@ void Trick::FrameLog::add_recording_vars_for_jobs() {
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(! all_jobs_vector[ii]->job_class_name.compare("derivative")) ||
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(! all_jobs_vector[ii]->job_class_name.compare("dynamic_event")) ||
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(! all_jobs_vector[ii]->job_class_name.compare("post_integration")) ||
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(! all_jobs_vector[ii]->job_class_name.compare("system_thread_sync")) ||
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(! all_jobs_vector[ii]->job_class_name.compare("top_of_frame")) ||
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(! all_jobs_vector[ii]->job_class_name.compare("end_of_frame")))
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) {
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