Trick Simulation Environment. Trick provides a common set of simulation capabilities and utilities to build simulations automatically.
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Alex Lin 0072e7d6f0 Unintended performance issue with integ_loop at end of scheduled job classes #243
Created a new executive job that waits for threads to finish and readies them
for their next frame of execution.  Created a new job class system_thread_sync
after the top of frame jobs and before the input processor is run to sync the
threads.  Along the way cleaned up instrumentation jobs on the threads to fix #290.
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The Trick Simulation Environment is developed at the NASA Johnson Space Center. Trick's flexible feature set enables users to build applications for all phases of space vehicle development including early vehicle design and performance evaluation, flight software development and testing, flight vehicle dynamic loads analysis, and virtual and hardware in the loop training. Trick's purpose is to provide a common set of simulation capabilities allowing the domain experts to concentrate on their domain specific models, rather than simulation-specific functions like an job ordering, input file processing, or data recording.

Installing Trick

The Installing Trick wiki page includes instructions to install Trick.

User's Guide

The full User's Guide is in the wiki pages.

Tutorial

The Trick Tutorial is located in share/doc/trick/Tutorial. Markdown and PDF versions are available.

License

Trick is released under the NASA Open Source Agreement Version 1.3 license.