trick/trick_source/sim_services/VariableServer/include/VariableServerReference.hh

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2015-02-26 15:02:31 +00:00
/*
PURPOSE:
(VariableServerReference)
*/
#ifndef VARIABLESERVERREFERENCE_HH
#define VARIABLESERVERREFERENCE_HH
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#include "sim_services/MemoryManager/include/reference.h"
#include "trick_utils/units/include/UCFn.hh"
#define MAX_ARRAY_LENGTH 4096
namespace Trick {
/**
This class provides reference information for variables requested from the variable server by the client.
@author Alex Lin
*/
class VariableReference {
public:
VariableReference(REF2 * in_ref) ;
~VariableReference() ;
/** Pointer to trick variable reference structure.\n */
REF2 * ref ;
UCFn * conversion_factor ;
void * buffer_in ;
void * buffer_out ;
void * address ; // -- address of data copied to buffer
int size ; // -- size of data copied to buffer
TRICK_TYPE string_type ; // -- indicate if this is a string or wstring
bool need_deref ; // -- inidicate this is a painter to be dereferenced
} ;
}
#endif