2015-02-26 15:02:31 +00:00
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/*
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PURPOSE:
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(VariableServerReference)
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*/
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2015-03-23 21:03:14 +00:00
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#ifndef VARIABLESERVERREFERENCE_HH
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#define VARIABLESERVERREFERENCE_HH
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2015-02-26 15:02:31 +00:00
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#include "sim_services/MemoryManager/include/reference.h"
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#include "trick_utils/units/include/UCFn.hh"
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#define MAX_ARRAY_LENGTH 4096
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namespace Trick {
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/**
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This class provides reference information for variables requested from the variable server by the client.
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@author Alex Lin
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*/
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class VariableReference {
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public:
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VariableReference(REF2 * in_ref) ;
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~VariableReference() ;
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/** Pointer to trick variable reference structure.\n */
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REF2 * ref ;
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UCFn * conversion_factor ;
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void * buffer_in ;
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void * buffer_out ;
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void * address ; // -- address of data copied to buffer
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int size ; // -- size of data copied to buffer
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TRICK_TYPE string_type ; // -- indicate if this is a string or wstring
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bool need_deref ; // -- inidicate this is a painter to be dereferenced
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} ;
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}
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#endif
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