/* PURPOSE: (VariableServerReference) */ #ifndef VARIABLESERVERREFERENCE_HH #define VARIABLESERVERREFERENCE_HH #include "sim_services/MemoryManager/include/reference.h" #include "trick_utils/units/include/UCFn.hh" #define MAX_ARRAY_LENGTH 4096 namespace Trick { /** This class provides reference information for variables requested from the variable server by the client. @author Alex Lin */ class VariableReference { public: VariableReference(REF2 * in_ref) ; ~VariableReference() ; /** Pointer to trick variable reference structure.\n */ REF2 * ref ; UCFn * conversion_factor ; void * buffer_in ; void * buffer_out ; void * address ; // -- address of data copied to buffer int size ; // -- size of data copied to buffer TRICK_TYPE string_type ; // -- indicate if this is a string or wstring bool need_deref ; // -- inidicate this is a painter to be dereferenced } ; } #endif