Do not import a freshly allocated buffer to all contexts eagerly.
Instead check buffer list in context's 'exec_buffer' call and import
only buffers needed and not present before GPU execution. This leads to
improved performance for applications that use many OpenGL contexts
(e.g., VirtualBox 6).
issue #4380
* retrieve Genode::Env from plugin, this way no mesa applications need to
be changed.
* add 'vfs_gpu' api
* remove when all required functionality is implemented within the plugin.
issue #4380
Implement GLX and X functionality through Mesa's EGL interface. This
requires multiple OpenGL contexts and in turn GEM context support in
libdrm/iris, as implemented in libdrm and intel_gpu_drv.
Update recipes and machine.vbox6 files accordingly,
issue #4380
Retrieve multiple GPU sessions from VFS plugin, take advantage of buffer
import/export functionallity in order to implement gem context support.
Multiple contexts share all GPU buffers, but use different GPU sessions
and thus, differnt page tables and hardware contexts.
issue #4380
Add 'export_buffer'/'import_buffer' calls in order to support buffer
sharing between GPU sessions.
Reduce CAP costs for Gpu::Connection from 256 to 32.
issue #4380
Synchronize GPU completion by calling 'read' of the vfs_gpu plugin. This
enables pthreads to wait for GPU completions instead of the main EP.
issue #4380
When a <gpu> node is present in the VFS, the plugin opens a
Gpu::Connection for each open call to the 'gpu' node and installs a
completion signal handler. A read only to the fd returned only comes
back if a completion signal has been received between two read
transctions to the fd.
For now the Gpu::Connections can be retrieved by calling the
'vfs_gpu_connection(unsigned long id)' function. The id can be obtained
using 'stat' on the 'gpu' device and is located in the inode (st_ino)
field of the stat buffer.
issue #4380
* let iris handle buffer management, this implies that BOs are mapped to
the PPGTT during buffer execution and unmapped by iris later, for this
to work buffers need to be unmapped when allocating cached BOs
(vma_free) which requires a patch
* support lseek (drm_lseek for now) for determining object size
issue #4380
Account RAM and CAP resources for GPU sessions and trigger client
upgrades before allocating resources at the multiplexer. This prevents
the multiplexer from running out of resources.
issue #4380
Imagine receiving the signal for an available TX ack or an available RX packet
at the Uplink connection but a later received signal for a link-state change
(to link state "down") at the same connection is handled first and destructs
the Uplink connection before the handling of the former signals. In this case,
the methods 'Uplink_client_base::_conn_tx_handle_ack_avail' and
'Uplink_client_base::_conn_rx_handle_packet_avail' must be guarded against an
unconstructed '_conn' member, but they weren't so far.
Fixes#4384
So far, the generic Uplink connection code considered NIC drivers to transmit
connection RX packets in three different manners. Most of the drivers follow
the "normal" way of transmission with only one driver callback from generic
code. The monolithic USB NIC-driver, however, used to send in a "burst" mode
that required a dedicated path with multiple driver callbacks in the generic
code. And then there were drivers that had a fully custom function for doing
transmissions.
Also for handling connection TX acks, there was a "normal" and a
"custom handler" way.
Today, all NIC drivers in the Genode repos and the Genode-World repo follow the
"normal" way. Therefor, the unused code can be removed.
Ref #4384
Only parse output of the test programs one-by-one and ignore log
messages from other components not starting with '[init -> test$number]'.
Fixes sporadic failures on KERNEL=sel4 due to the following warning from
core.
Warning: flush page table entries - mapping cache full - PD: init -> test1
To actually receive audio input in a particular VM, it also
needs to be enabled in the vbox file:
<AudioAdapter controller="HDA" driver="OSS" enabled="true"
enabledOut="true" enabledIn="true"/>
Fixes#4377
On some boards or emulators a CPU might be executing in hyp mode
when entering Genode's bootstrap code. In that mode the 'cps' instruction
is not defined. Therefore, we change the way the boot cpu is identified.
Ref #3415
* renamed rpi pic to Bcm2835_pic
* renamed rpi3 pic to Bcm2837_pic
* added bcm2837 control for setting prescaler value (to fix timer_accuracy)
* changed handling of all interrupts for rpi3 by cascading to bcm2835 pic
* rpi3 irq controller base address made consistent with rpi
* added usb controller memory region for pic on rpi3 (for SOF interrupts)
Ref #3415
The socket type (in the lower bits) maybe ORed with SOCK_CLOEXEC and
SOCK_NONBLOCK options (in the higher bits). Currently, supported values
are SOCK_STREAM (1) and SOCK_DGRAM (2), so just take the lower 2 bits.
This fixes treating `SOCK_STREAM` sockets as UDP if additional flags
were set.
Fixes#4370
This patch equips Sculpt with the ability to customize the system image
in very flexible ways.
All customizable aspects of the image have been relocated from the
former sculpt.run script and the accompanied gems/run/sculpt/ directory
to a new location - the sculpt/ directory - which can exist in any
repository. The directory at repos/gems/sculpt/ serves as reference.
The sculpt directory can host any number of <name>-<board>.sculpt files,
each containing a list of ingredients to be incorporated into the
Sculpt system image. The <name> can be specified to the sculpt.run
script. E.g., the following command refers to the 'default-pc.sculpt'
file:
make run/sculpt KERNEL=nova BOARD=pc SCULPT=default
If no 'SCULPT' argument is supplied, the value 'default' is used.
A .sculpt file refers to a selection of files found at various
subdirectries named after their respective purpose. In particular, There
exists a subdirectory for each file in Sculpt's config fs, like
nitpicker, drivers... The .sculpt file selects the alternative to use
by a simple tag-value notation.
drivers: pc
The supported tags are as follows.
*Optional* selection of /config files. If not specified, those files are
omitted, which prompts Sculpt to manage those configurations
automatically or via the Leitzentrale GUI:
fonts
nic_router
event_filter
wifi
runtime
gpu_drv
Selection of mandatory /config files. If not specified, the respective
'default' alternative will be used.
nitpicker
deploy
fb_drv
clipboard
drivers
numlock_remap
leitzentrale
usb
system
ram_fs
Furthermore, the .sculpt file supports the optional selection of
supplemental content such as a set of launchers.
launches: nano3d system_shell
Another type of content are the set of blessed pubkey/download files
used for installing and verifying software on target.
With the new version, it has become possible to supply a depot with the
the system image. The depot content is assembled according to the 'pkg'
attributes found in launcher files and the selected deploy config.
The resulting depot is incorporated into the system image as 'depot.tar'
archive. It can be supplied to the Sculpt system by mounting it into the
ram fs as done by the 'ram_fs/depot' configuration for the ram fs.
It is possible to add additional boot modules to the system image. There
are two options.
build: <list of targets>
This tag prompts the sculpt.run script to build the specified targets
directly using the Genode build system and add the created artifacts
into the system image as boot modules.
import: <list of depot src or pkg archives>
This tag instructs Sculpt to supply the specifid depot-archive content
as boot modules to the system image. This change eliminates the need for
board-specific pkg/sculpt-<board> archives. The board-specific
specializations can now be placed directly into the respective .sculpt
files by using 'import:'.
To make the use of Sculpt as testbed during development more convenient,
the log output of the drivers, leitzentrale, and runtime subsystems
can be redirected to core using the optional 'LOG=core' argument, e.g.,
make run/sculpt KERNEL=linux BOARD=linux LOG=core
The former pkg/sculpt-installation and pkg/sculpt-installation-pc
archives have been replaced by pkg/sculpt_distribution-pc, which
references the generic pkg/sculpt_distribution archive. Those pkgs are
solely used for publishing / distribution purposes.
Fixes#4369
The new function 'build_artifacts' returns a list of artifacts created
by the Genode build system. The list can be supplied as argument to
the 'build_boot_image' function.
Note that the list covers only program targets and shared libraries.
Other artifacts created as side effects of custom rules are not covered.
Fixes#4368