Norman Feske b723b11b30 Modularize Sculpt OS image creation
This patch equips Sculpt with the ability to customize the system image
in very flexible ways.

All customizable aspects of the image have been relocated from the
former sculpt.run script and the accompanied gems/run/sculpt/ directory
to a new location - the sculpt/ directory - which can exist in any
repository. The directory at repos/gems/sculpt/ serves as reference.

The sculpt directory can host any number of <name>-<board>.sculpt files,
each containing a list of ingredients to be incorporated into the
Sculpt system image. The <name> can be specified to the sculpt.run
script. E.g., the following command refers to the 'default-pc.sculpt'
file:

  make run/sculpt KERNEL=nova BOARD=pc SCULPT=default

If no 'SCULPT' argument is supplied, the value 'default' is used.

A .sculpt file refers to a selection of files found at various
subdirectries named after their respective purpose. In particular, There
exists a subdirectory for each file in Sculpt's config fs, like
nitpicker, drivers... The .sculpt file selects the alternative to use
by a simple tag-value notation.

  drivers: pc

The supported tags are as follows.

*Optional* selection of /config files. If not specified, those files are
omitted, which prompts Sculpt to manage those configurations
automatically or via the Leitzentrale GUI:

  fonts
  nic_router
  event_filter
  wifi
  runtime
  gpu_drv

Selection of mandatory /config files. If not specified, the respective
'default' alternative will be used.

  nitpicker
  deploy
  fb_drv
  clipboard
  drivers
  numlock_remap
  leitzentrale
  usb
  system
  ram_fs

Furthermore, the .sculpt file supports the optional selection of
supplemental content such as a set of launchers.

  launches: nano3d system_shell

Another type of content are the set of blessed pubkey/download files
used for installing and verifying software on target.

With the new version, it has become possible to supply a depot with the
the system image. The depot content is assembled according to the 'pkg'
attributes found in launcher files and the selected deploy config.
The resulting depot is incorporated into the system image as 'depot.tar'
archive. It can be supplied to the Sculpt system by mounting it into the
ram fs as done by the 'ram_fs/depot' configuration for the ram fs.

It is possible to add additional boot modules to the system image. There
are two options.

  build: <list of targets>

This tag prompts the sculpt.run script to build the specified targets
directly using the Genode build system and add the created artifacts
into the system image as boot modules.

  import: <list of depot src or pkg archives>

This tag instructs Sculpt to supply the specifid depot-archive content
as boot modules to the system image. This change eliminates the need for
board-specific pkg/sculpt-<board> archives. The board-specific
specializations can now be placed directly into the respective .sculpt
files by using 'import:'.

To make the use of Sculpt as testbed during development more convenient,
the log output of the drivers, leitzentrale, and runtime subsystems
can be redirected to core using the optional 'LOG=core' argument, e.g.,

  make run/sculpt KERNEL=linux BOARD=linux LOG=core

The former pkg/sculpt-installation and pkg/sculpt-installation-pc
archives have been replaced by pkg/sculpt_distribution-pc, which
references the generic pkg/sculpt_distribution archive. Those pkgs are
solely used for publishing / distribution purposes.

Fixes #4369
2022-01-19 12:38:11 +01:00
2021-11-30 14:32:17 +01:00
2022-01-19 12:38:11 +01:00
2020-03-26 11:38:54 +01:00
2021-11-30 14:34:09 +01:00

                      =================================
                      Genode Operating System Framework
                      =================================


This is the source tree of the reference implementation of the Genode OS
architecture. For a general overview about the architecture, please refer to
the project's official website:

:Official project website for the Genode OS Framework:

  [https://genode.org/documentation/general-overview]

The current implementation can be compiled for 8 different kernels: Linux,
L4ka::Pistachio, L4/Fiasco, OKL4, NOVA, Fiasco.OC, seL4, and a custom
kernel for running Genode directly on ARM-based hardware. Whereas the Linux
version serves us as development vehicle and enables us to rapidly develop the
generic parts of the system, the actual target platforms of the framework are
microkernels. There is no "perfect" microkernel - and neither should there be
one. If a microkernel pretended to be fit for all use cases, it wouldn't be
"micro". Hence, all microkernels differ in terms of their respective features,
complexity, and supported hardware architectures.

Genode allows the use of each of the kernels listed above with a rich set of
device drivers, protocol stacks, libraries, and applications in a uniform way.
For developers, the framework provides an easy way to target multiple different
kernels instead of tying the development to a particular kernel technology. For
kernel developers, Genode contributes advanced workloads, stress-testing their
kernel, and enabling a variety of application use cases that would not be
possible otherwise. For users and system integrators, it enables the choice of
the kernel that fits best with the requirements at hand for the particular
usage scenario.


Documentation
#############

The primary documentation is the book "Genode Foundations", which is available
on the front page of Genode website:

:Download the book "Genode Foundations":

  [https://genode.org]

The book describes Genode in a holistic and comprehensive way. It equips you
with a thorough understanding of the architecture, assists developers with the
explanation of the development environment and system configuration, and
provides a look under the hood of the framework. Furthermore, it contains the
specification of the framework's programming interface.

The project has a quarterly release cycle. Each version is accompanied with
detailed release documentation, which is available at the documentation
section of the project website:

:Release documentation:

  [https://genode.org/documentation/release-notes/]


Directory overview
##################

The source tree is composed of the following subdirectories:

:'doc':

  This directory contains general documentation along with a comprehensive
  collection of release notes.

:'repos':

  This directory contains the source code, organized in so-called source-code
  repositories. Please refer to the README file in the 'repos' directory to
  learn more about the roles of the individual repositories.

:'tool':

  Source-code management tools and scripts. Please refer to the README file
  contained in the directory.

:'depot':

  Directory used by Genode's package-management tools. It contains the public
  keys and download locations of software providers.


Additional community-maintained components
##########################################

The components found within the main source tree are complemented by a growing
library of additional software, which can be seamlessly integrated into Genode
system scenarios.

:Genode-world repository:

  [https://github.com/genodelabs/genode-world]


Contact
#######

The best way to get in touch with Genode developers and users is the project's
mailing list. Please feel welcome to join in!

:Genode Mailing Lists:

  [https://genode.org/community/mailing-lists]


Commercial support
##################

The driving force behind the Genode OS Framework is the German company Genode
Labs. The company offers commercial licensing, trainings, support, and
contracted development work:

:Genode Labs website:

  [https://www.genode-labs.com]

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