Override 'try_alloc/free' because ethernet frame headers are 14 bytes
(src/dst mac (12) + ethertype (2)) causing the IP header to be 2 byte
aligned, leading to problems on platforms that require load/store
operations to be naturally aligned when reading, for example, 4 byte IP
addresses. Therefore, we align the allocation to 2 bytes, so the IP
header is aligned to 4.
issue #4312
This patch improves the robustness of the CPU-affinity handling.
- The types in base/affinity.h received the accessors
'Location::within(space)' and 'Affinity::valid', which alleviates
the fiddling with coordinates when sanity checking the values,
in init or core.
- The 'Affinity::Location::valid' method got removed because its
meaning was too vague. For sanity checks of affinity configurations,
the new 'within' method is approriate. In cases where only the x,y
values are used for selecting a physical CPU (during thread creation),
the validity check (width*height > 0) was not meaningful anyway.
- The 'Affinity::Location::from_xml' requires a 'Affinity::Space'
as argument because a location always relates to the bounds of
a specific space. This function now implements the selection of
whole rows or columns, which has previously a feature of the
sandbox library only.
- Whenever the sandbox library (init) encounters an invalid affinity
configuration, it prints a warning message as a diagnostic aid.
- A new 'Affinity::unrestricted' function constructs an affinity that
covers the whole affinity space. The named functions clarifies
the meaning over the previous use of the default constructor.
- Core's CPU service denies session requests with an invalid
affinity parameter. Previously, it would fall back to an
unrestricted affinity.
Issue #4300
After VirtIO::Queue refactoring buffers no longer share the same
dataspace as VirtIO rings. This makes optimal buffer calculations a lot
easier. In this case 64 buffers 2kB each will need precisely 128kB of
RAM. Previous value of 2016 will just waste 768b.
Fixed#4347
The key changes in this patch are:
* Buffer allocation is moved into a separate Buffer_pool helper. The
implementation of the buffer allocation strategy does not change.
The helper allocates a single RAM dataspace and splits it in multiple,
equally sized chunks.
* Management of main descriptor ring is enacapsulated in Descriptor_ring
helper class.
* Use separate RAM dataspaces for descriptor rings and buffers.
Previously both of them were packed into a single dataspace. This
might have been more RAM efficient, but IMO it made the code uglier and
harder to understand.
* All of the VirtIO::Queue members are now initialized on the class member
initializer list. This is possible due to previously listed changes.
* Since all VirtIO::Queue members are initalized on member initalizer
list, some additional ones can be marked as const, ex _avail, _used ring
pointers.
* Move descriptor writing code into a common method used by both
write_data and write_data_read_reply members. This avoids some code
duplication between those methods.
* Get rid of request_irq argument that most public VirtIO::Queue methods
accept. None of the existing drivers use it and I doubt this will
change any time soon.
* Use Genode namespace by default in Virtio.
This patch also fixes at least one bug that I discovered while working
on VirtIO block device driver. Namely, when chaining descriptors only the
first descriptor in the chain should be exposed in the available ring.
Issue #4347
Share datastructures for clock, power and reset related configurations
per device. In the generic platform driver component these structures
are kept empty. Driver derivates can fill the clocks settings, power and
reset switches with life. The former Driver::Env gets removed.
Fix#4338
This change of the inner working of the platform driver for ARM allows
clients to have permanent open sessions, as long as a policy node matches
the client. If devices disappear from the policy resp. from the set of
available devices (hotplug), the devices ROM of the session gets updated,
and a corresponding device session gets closed. If the device remains
untouched in the configuration but other devices appeared/disappeared, the
device session is not affected.
Ref #4330
* Only give managing_system permission when all parent nodes of the
corresponding component agree in doing so.
* Move the physical memory constrains heuristic from sandbox library to core
Fix#4335
* Track all caps and ram quotas of the sub-sessions properly
* Release DMA buffers, it is not done implicitely when destroying
the Constrained_ram_allocator
* Do not replenish quota before really releasing memory from
the allocator
Issue #4330
The Session_component must be destroyed before updating the device
model because the Session_component must also release all previously
acquired devices. If the device model is updated before, the devices
might have been removed.
Issue #4330
Pre-allocate all possible type of policy objects as part of the thread meta
state to avoid increased memory consumption due to different policy object
sizes. The cpu_balancer accounts the memory per client and can't forward
potentially occurring out-of-ram exceptions during config-ROM update phases.
Fixes#4333
The commits avoids reading in and allocating memory for all potentially
threads, which are potentially currently not existent (but configured in the
policy beforehand). Instead the policy is read in and evaluated when a thread
is created and policy changes are solely applied to existing/running threads.
By this the commit avoids the increase of memory consumption during the
evaluation of policies during config ROM updates.
Issue #4333
This implements the necessary bits to provide 2D framebuffer support on
top of VirtIO GPU device as implemented in Qemu. I don't know if any
other implementation of this specific device exists.
Compared to the ramfb driver which already exists in Genode Virtio FB driver
has one major benefit. It allows Qemu window to be dynamically resized at
runtime. The driver will treat this as resolution change and act accordingly.
Ramfb driver can currently only use the hardcoded 1024x768 screen size. Changing
screen resolution might not sound like a big deal, but it is rather useful to
run Genode on Qemu in full screen mode.
This filter bridges the gap between a touchscreen driver, which
generates raw touch events and traditional GUI applications that expect
a pointer (absolute motion, press/release of the left mouse button).
Fixes#4332
This patch changes the 'Allocator' interface to the use of 'Attempt'
return values instead of using exceptions for propagating errors.
To largely uphold compatibility with components using the original
exception-based interface - in particluar use cases where an 'Allocator'
is passed to the 'new' operator - the traditional 'alloc' is still
supported. But it existes merely as a wrapper around the new
'try_alloc'.
Issue #4324
Since the top-level node of the output ROM is always generated by the
rom_filter, there is no way to pass-through the content of an input ROM
without wrapping in an addition XML node.
genodelabs/genode#4326
This patch makes the test less dependent on the rate of state updates by
calculating the upgraded quota from the values found in the state report
instead of simply increasing the '_ram_quota' for each incoming report.
This patch replaces the 'Ram_allocator::alloc' RPC function by a
'try_alloc' function, which reflects errors as 'Attempt' return value
instead of an exception.
Issue #4322
Issue #3612
Accidentally, the size of IOMEM dataspace got accounted within the
implementation of the platform driver for ARM. Instead we should
only account a bit for the metadata and paging of the I/O memory.
Fix#4307
The custom ack avail handler is required for zero-copy nic drivers (e.g.
the zynq nic driver), which must release the corresponding DMA buffers.
Fixesgenodelabs/genode#4277
This component can service Qemu VirtIO mouse, keyboard and tablet
devices. The implementation is based on VirtIO 1.1 device spec. Its
described in section 5.8 "Input Device".
Issue #4282
This patch extends the notion of having only one uniquely hovered client
in the presence of held keys.
If motion occurs once a key is pressed (e.g., while dragging), the
receiver of the key sequence observes the motion events. In this case,
we have to submit an artificial leave event to the originally hovered
client so that no more than one client observes itself as being hovered
at the same time. Once the key sequence is finished, the hovering is
updated again, eventually presenting a motion event to the originally
hovered client and a leave event to the receiver of the key sequence.
Issue #4176
The new 'Env::try_session' method mirrors the existing 'Env::session'
without implicitly handling exceptions of the types 'Out_of_ram',
'Out_of_caps', 'Insufficient_ram_quota', and 'Insufficient_cap_quota'.
It enables runtime environments like init to reflect those exceptions to
their children instead of paying the costs of implicit session-quota
upgrades out of the own pocket.
By changing the 'Parent_service' to use 'try_session', this patch fixes
a resource-exhaustion problem of init in Sculpt OS that occurred when
the GPU multiplexer created a large batch of IO_MEM sessions, with each
session requiring a second attempt with the session quota upgraded by
4 KiB.
Issue #3767
'Out_of_ram' was so far the only exception a client had to deal with
during buffer managment. Allocating memory, however, does not only
consume RAM quota but CAP quota as well.
This commit tries to mitigate that shortcoming by reflecting the
'Out_of_caps' state back to the client. Furthermore it allows for
resource accounting on certain client allocations, e.g. buffers.
Fixes#4284.
The platform driver uses a 'Constrained_ram_allocator' to allocate
meta-data on behave of a client. It uses the PD session as
'Ram_allocator' back end that in return is implemented via the
'Expanding_pd_session_client'.
Whenever the PD client itselft comes into resource shortage it will
ask its parent unconditionally. However, depending on the integration,
such a request may be left unanswered.
This commit introduces a check to prevent that situation from
occurring. In case the platform driver notices the resource shortage
it will reflect that back to the client.
Issue #4284.
ROM clients have to request an initial update of dynamic ROMs explicitly
and should not depend on artificial signals from the ROM session on
signal-handler registration.
Issue #4274
The sequence app should immediately stop the child when it called
parent().exit(). Otherwise, the child will continue execution which
causes a race condition: The child's ld.lib.so will eventually destruct
an Attached_rom_dataspace for the config rom. If sequence destructed the
corresponding service first, we will get an Ipc_error.
genodelabs/genode#4267
This patch introduces a C API to be used by input drivers to generate
Genode events. The initial version is limited to multitouch events only.
Fixes#4273
The former implementation did not internally track ROM changes notified
vs. delivered to the client. We adapt the versioning implementation
implemented in dynamic_rom_session.h and enable explicit notification of
the current version.
The feature is used by the clipboard to notify permitted readers of the
clipboard ROM service on focus change via the newly created private
Rom::Module::_notify_permitted_readers() function.
Fixes#4274
The various mapping methods are modelled after the requirements of
the Intel GPUs or rather the Mesa driver back end.
With upcoming support for other driver back ends, we need to
sequeeze their requirements in as well. For now hijack 'map_buffer'
to provide for specifying the kind of attributes the client needs.
For now all buffers mapped in the GGTT for Intel GPUs are treated
as RW.
Issue #4265.
This call allows for checking if the given execution buffer has been
completed and complements the completion signal. Initially the GPU
multiplexer always sent such a signal when the currently scheduled
execution buffer has been completed. During enablement of the 'iris'
driver it became necessary to properly check of sequence number.
In case of the Intel GPU multiplexer the sequence numbers are
continous, which prompted the greater-than-or-equal check in the
DRM back end. By hidding this implementation detail behind the
interface, GPU drivers are free to deal with sequence numbers any
way they like and allows for polling in the client, where the
completion signal is now more of a progress signal.
Issue #4265.