ZeroTierOne/node
2016-09-09 08:43:58 -07:00
..
Address.hpp Bunch more refactoring for an even more compact NetworkConfig representation, especially rules. 2016-04-26 17:11:25 -07:00
Array.hpp boring doc stuff 2016-01-12 14:04:55 -08:00
AtomicCounter.hpp Implement "weak pointer" behavior on Topology Path canonicalization hash table. 2016-09-02 12:34:02 -07:00
Buffer.hpp Changes to how new-style binary network configs are detected, and a new-style binary serialized meta-data representation. 2016-05-06 13:29:10 -07:00
C25519.cpp More little stuff in crypto code. 2014-06-26 17:23:10 -07:00
C25519.hpp boring doc stuff 2016-01-12 14:04:55 -08:00
Capability.cpp More cleanup and removal of DeferredPackets, will do the latter in a more elegant way. 2016-08-04 11:40:38 -07:00
Capability.hpp Think through and refine a few things in rules, especially edge case TEE and REDIRECT behavior and semantics. 2016-08-31 16:50:22 -07:00
CertificateOfMembership.cpp . 2016-08-04 10:39:28 -07:00
CertificateOfMembership.hpp Compute credential TTL et al. 2016-08-23 13:02:59 -07:00
Cluster.cpp Cluster build fix. 2016-09-06 15:06:07 -07:00
Cluster.hpp Tweak a few cluster params for higher perf / lower initial setup latency. 2016-02-08 09:57:46 -08:00
Constants.hpp Refactor MULTICAST_LIKE pushing to eliminate redundant and unnecessary pushes and simplify code. 2016-09-07 15:15:52 -07:00
Dictionary.hpp Sign Dictionary in doNETWORK_CONFIG_REQUEST. 2016-08-23 11:57:56 -07:00
Hashtable.hpp Rework how paths are set as remote cluster preferred. The code is now clearer and cluster preference indications are now very sticky as they should be. 2016-09-06 12:45:28 -07:00
Identity.cpp Rules engine work: capability based security model with tags and capabilities, and some cleanup across other places. 2016-08-02 13:36:17 -07:00
Identity.hpp Sign Dictionary in doNETWORK_CONFIG_REQUEST. 2016-08-23 11:57:56 -07:00
IncomingPacket.cpp More refactoring to clean up code, and add a gate function to make sure we do not handle OK packets we did not expect. This hardens up a few potential edge cases around security, since such messages might be used to e.g. pollute a cache and DOS under certain conditions. 2016-09-09 08:43:58 -07:00
IncomingPacket.hpp Work in progress: Path canonicalization refactor. 2016-09-01 15:43:07 -07:00
InetAddress.cpp More controller work -- it builds! 2016-08-16 14:05:17 -07:00
InetAddress.hpp Bunch of rule JSON stuff. 2016-08-15 18:49:50 -07:00
MAC.hpp boring doc stuff 2016-01-12 14:04:55 -08:00
Membership.cpp Clean up handling of COMs, network access control, and fix a backward compatiblity issue. 2016-09-08 19:48:05 -07:00
Membership.hpp More refactoring to clean up code, and add a gate function to make sure we do not handle OK packets we did not expect. This hardens up a few potential edge cases around security, since such messages might be used to e.g. pollute a cache and DOS under certain conditions. 2016-09-09 08:43:58 -07:00
Multicaster.cpp More refactoring to clean up code, and add a gate function to make sure we do not handle OK packets we did not expect. This hardens up a few potential edge cases around security, since such messages might be used to e.g. pollute a cache and DOS under certain conditions. 2016-09-09 08:43:58 -07:00
Multicaster.hpp It builds... almost ready to test some rules engine stuff. 2016-08-08 17:33:26 -07:00
MulticastGroup.hpp Dead code removal. 2016-08-09 15:01:46 -07:00
Mutex.hpp boring doc stuff 2016-01-12 14:04:55 -08:00
Network.cpp More refactoring to clean up code, and add a gate function to make sure we do not handle OK packets we did not expect. This hardens up a few potential edge cases around security, since such messages might be used to e.g. pollute a cache and DOS under certain conditions. 2016-09-09 08:43:58 -07:00
Network.hpp More refactoring to clean up code, and add a gate function to make sure we do not handle OK packets we did not expect. This hardens up a few potential edge cases around security, since such messages might be used to e.g. pollute a cache and DOS under certain conditions. 2016-09-09 08:43:58 -07:00
NetworkConfig.cpp Credential TTL (tags/capabilities) should be credential time max delta, since we could get pushed one that is newer. 2016-09-07 12:12:52 -07:00
NetworkConfig.hpp Credential TTL (tags/capabilities) should be credential time max delta, since we could get pushed one that is newer. 2016-09-07 12:12:52 -07:00
NetworkController.hpp Encode and decode of tags and capabilities in NetworkConfig. 2016-08-09 08:32:42 -07:00
Node.cpp More refactoring to clean up code, and add a gate function to make sure we do not handle OK packets we did not expect. This hardens up a few potential edge cases around security, since such messages might be used to e.g. pollute a cache and DOS under certain conditions. 2016-09-09 08:43:58 -07:00
Node.hpp More refactoring to clean up code, and add a gate function to make sure we do not handle OK packets we did not expect. This hardens up a few potential edge cases around security, since such messages might be used to e.g. pollute a cache and DOS under certain conditions. 2016-09-09 08:43:58 -07:00
NonCopyable.hpp boring doc stuff 2016-01-12 14:04:55 -08:00
OutboundMulticast.cpp More refactoring to clean up code, and add a gate function to make sure we do not handle OK packets we did not expect. This hardens up a few potential edge cases around security, since such messages might be used to e.g. pollute a cache and DOS under certain conditions. 2016-09-09 08:43:58 -07:00
OutboundMulticast.hpp Integrate Filter into OutboundMulticast properly. 2016-08-04 13:01:14 -07:00
Packet.cpp Clean up handling of COMs, network access control, and fix a backward compatiblity issue. 2016-09-08 19:48:05 -07:00
Packet.hpp More refactoring to clean up code, and add a gate function to make sure we do not handle OK packets we did not expect. This hardens up a few potential edge cases around security, since such messages might be used to e.g. pollute a cache and DOS under certain conditions. 2016-09-09 08:43:58 -07:00
Path.cpp Work in progress: Path canonicalization refactor. 2016-09-01 15:43:07 -07:00
Path.hpp Use ECHO instead of HELLO where possible. 2016-09-07 12:01:03 -07:00
Peer.cpp More refactoring to clean up code, and add a gate function to make sure we do not handle OK packets we did not expect. This hardens up a few potential edge cases around security, since such messages might be used to e.g. pollute a cache and DOS under certain conditions. 2016-09-09 08:43:58 -07:00
Peer.hpp Turns out we do not need to pass network to receive(). 2016-09-07 15:24:53 -07:00
Poly1305.cpp Only enable 128-bit Poly1305 on X86_64 right now. Has compilation issues on ARM, but the 64-bit version should be fine. 2015-10-07 10:40:59 -07:00
Poly1305.hpp boring doc stuff 2016-01-12 14:04:55 -08:00
README.md Docs and controller API version 2016-07-08 13:10:02 -07:00
RuntimeEnvironment.hpp More cleanup and removal of DeferredPackets, will do the latter in a more elegant way. 2016-08-04 11:40:38 -07:00
Salsa20.cpp Unroll Salsa20 fully for a little more speed (non-SSE now almost as fast as SSE) 2015-10-09 09:39:27 -07:00
Salsa20.hpp Add uint16_t key to Hashtable, and make Salsa20 zero its keyspace on destruction. 2015-10-14 10:14:07 -07:00
SelfAwareness.cpp Bunch more path refactoring. Peers no longer forget paths, but do not normally use expired paths. Expired paths might still be tried if nothing else is reachable. 2016-09-07 11:13:17 -07:00
SelfAwareness.hpp Bunch more path refactoring. Peers no longer forget paths, but do not normally use expired paths. Expired paths might still be tried if nothing else is reachable. 2016-09-07 11:13:17 -07:00
SHA512.cpp boring doc stuff 2016-01-12 14:04:55 -08:00
SHA512.hpp boring doc stuff 2016-01-12 14:04:55 -08:00
SharedPtr.hpp Implement "weak pointer" behavior on Topology Path canonicalization hash table. 2016-09-02 12:34:02 -07:00
Switch.cpp More refactoring to clean up code, and add a gate function to make sure we do not handle OK packets we did not expect. This hardens up a few potential edge cases around security, since such messages might be used to e.g. pollute a cache and DOS under certain conditions. 2016-09-09 08:43:58 -07:00
Switch.hpp More cleanup and removal of cruft due to obsolete network-specific relays (will be replaced with federation stuff). 2016-08-09 15:45:26 -07:00
Tag.cpp . 2016-08-04 10:39:28 -07:00
Tag.hpp Get rid of expiration in Capability and Tag and move this to NetworkConfig so it can be set network-wide and reset if needed. Also add NetworkConfig field for this and centralize checking of credential time validity. 2016-08-22 18:06:46 -07:00
Topology.cpp Bunch more path refactoring. Peers no longer forget paths, but do not normally use expired paths. Expired paths might still be tried if nothing else is reachable. 2016-09-07 11:13:17 -07:00
Topology.hpp Work in progress: Path canonicalization refactor. 2016-09-01 15:43:07 -07:00
Utils.cpp More tweaks to path behavior. 2016-09-05 15:47:22 -07:00
Utils.hpp Big refactor mostly builds. We now have a uniform backward compatible netconf. 2016-06-16 12:28:43 -07:00
World.hpp Rules engine work: capability based security model with tags and capabilities, and some cleanup across other places. 2016-08-02 13:36:17 -07:00

ZeroTier Virtual Switch Core

This directory contains the real ZeroTier: a completely OS-independent global virtual Ethernet switch engine. This is where the magic happens.

Give it wire packets and it gives you Ethernet packets, and vice versa. The core contains absolutely no actual I/O, port configuration, or other OS-specific code (except Utils::getSecureRandom()). It provides a simple C API via /include/ZeroTierOne.h. It's designed to be small and maximally portable for future use on small embedded and special purpose systems.

Code in here follows these guidelines:

  • Keep it minimal, especially in terms of code footprint and memory use.
  • There should be no OS-dependent code here unless absolutely necessary (e.g. getSecureRandom).
  • If it's not part of the core virtual Ethernet switch it does not belong here.
  • No C++11 or C++14 since older and embedded compilers don't support it yet and this should be maximally portable.
  • Minimize the use of complex C++ features since at some point we might end up "minus-minus'ing" this code if doing so proves necessary to port to tiny embedded systems.