* Initial Vulkan multi-gpu implementation
Move most global variables into backend context
* Add names to backend device functions
* Add further missing cleanup code
* Reduce code duplication in tensor split layer assignment
* generalize LLAMA_SPLIT_LAYER for all backends, do not expose device count and memory in llama.h
* Only do device info print in the beginning and initialize one backend for cpu assist
Add missing cleanup code
* Rework backend memory management to make sure devices and buffers get properly allocated and freed
* Rename cpu assist free function
---------
Co-authored-by: slaren <slarengh@gmail.com>
* Make use of ggml-quants.h possible in C++ code
* One cannot possibly be defining static_assert in a C++ compilation
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Avoid duplicating function calls when using MIN/MAX macros.
Since these copy "a" and "b" they ask the compiler to evaluate one of them twice. The compiler doesn't have a problem with removing the duplication in something like MAX(0, x + 2), but in some cases we're calling functions, and those calls just happen twice.
By explicitly evaluating at the expression we get smaller and faster code without duplicate calls. See ggml_rope_yarn_corr_dims in Compiler Explorer:
https://godbolt.org/z/Ee4KMrvKh
Code behaves exactly the same.
* Update ggml.c
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
We get slightly better PPL, and we cut quantization time in
nearly half.
The trick is to 1st quantize without forcing points onto the E8-lattice.
We can then use a narrower search range around the block scale that we
got that way.
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* New Feature:
1. Sum_Rows:
fix cuda kernel overflow
fix block shape error when nrows too big
2. Im2Col:
Support Batch in cuda
Support f32 to f32 both in cpu && cuda
3. DepthWiseConv:
Support by Im2Col && MulMat
4. Pool_2d:
Supoort avg pooling in cuda
5. HardSigmoid:
Imp in cuda
6. HardSwish:
Imp in cuda
* fix tabs instead of spaces
* code clean
* CUDA POOL2D
* ADD POOL2D test case in test-backend-ops.cpp
* code clean
* fix pool2d_kernel
nits
* fix bug in pool2d kernel
* fix avg pooling, count_include_pad
nits
* test-backend-ops : add more pool_2d tests
* cuda : fix warnings and formatting
* ggml : check types in release builds too in pool_2d
* test-backend-ops : remove f16 pool_2d tests
* cuda : more style fixes
* Add assert in ggml_cuda_op_pool2d
* pool2d float padding fallback
* test-backend-ops : add dst_type to im2col
---------
Co-authored-by: slaren <slarengh@gmail.com>
Whisper plugin in Obsidian requires an API key which is
then sent as an authorization header.
However, the presence of an authorization header requires
a CORS Preflight, so both the OPTIONS method and
the Access-Control-Allow-Headers: authorization must be
handled.
* iq3_xxs: quantize/dequantize
RMSE seems a bit high-ish at about half-way between q2_K and
q3_K, so need to check more.
* iq3_xxs: CUDA dequantize works
* iq2_xxs: tuning quantization
* iq3_xxs: starting to look better
PPL on wiki.test.raw
LLaMA-v1-7B: 6.4218
LLaMA-v2-7B: 6.3560
Mistral-7B : 6.0717
This is better than Q3_K_XS, with a 5% reduction in quantized model
size.
* iq3_xxs: CUDA dot product
We have
PP-512: 5891 t/s
TG-128: 143.9 t/s
* iq3_xxs: scalar and AVX2 dot products
* iq3_xxs: ARM_NEON and Metal
Metal performance is decent, ARM_NEON is pathetic
* iq3_xxs: slightly better grid points
* Faster iq3_xxs and iq2_xs dot products on CUDA
* iq3_xxs: add some quant mix
* iq3_xxs: fix failing quantization test
Dot product still fails. Is this real?
* iq3_xxs: hopefully fix ROCm
* iq3_xxs: failing tests
This time the dot product accuracy did find an actual bug
in the AVX2 implementation.
* Add IQ3_XXS to test-backend-ops
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Fix for a null pointer dereference if a metal GGML buffer fails to be allocated
* Freeing the allocated buffers rather than the pointer in ggml-alloc.c
* Fixed the fix of the fix
* added cuda float16->float32 upcasting to ggml_cuda_cpy
* added ability to copy 4d tensors with the cuda backend
* added tests for float16_>float32 upcast and 4d tensor cuda copys
* added 4d copy test for float32->float16 copy
* applied patch suggested by @iamlemec
* simplify cpy tests
---------
Co-authored-by: slaren <slarengh@gmail.com>
* server: include additional fields in the verbose_json response as OpenAI does
* server: show request examples on home page
* server: todo note for compression_ratio and no_speech_prob
* server: add simple demo form to the homepage
I just upgraded the R wrapper at https://github.com/bnosac/audio.whisper to use whisper.cpp 1.5.4
I'm working on Windows and noticed while doing that that it did not pick up the relevant CFLAGS/CXXFLAGS as my system showed
```
I whisper.cpp build info:
I UNAME_S: MSYS_NT-10.0-19045
I UNAME_P: unknown
I UNAME_M: x86_64
```
Many thanks for all the tremendous hard work on maintaining whisper.cpp!
* Vulkan loader code
* Fix matmul kernel, continue implementation
* Continue implementation
* Vulkan memory management
* Vulkan development
* Matmul call
* Add aligned malloc and free for VMA
* Continue implementation
* First matmul success
* GEMM Kernel optimization
* 1D Blocktiling
* 2D Blocktiling
* Write coalescing
* Continue vulkan implementation and optimization
* First FP16 attempt, disabled for now
* Code abstraction, FP16 implementation, fix kernel, add FP16 to FP32 kernel
* Enable device extensions properly, restore fp16 matmul op
* Fix mulmat_f16
* Output FP32 in fp16 matmul shader
* Fix f16_to_f32 kernel
* dequant_q4_0 kernel
* Add VMA library
* Avoid requesting dedicated memory, VMA can decide that by itself
* Add bounds checking to matmul kernels, improve implementation, fix command buffers not freed properly
* add cmake commands
* Add 2d write operation, profiling code
* Fix 2d write
* Fix queue selection for AMD RADV
* Fix trailing whitespace in vk_mem_alloc.h
* Add WIP warp tile mat mul shaders
* Disable glslc optimization
* Disable glslc optimization for CMake
* Optimize warptile matmul shader, replace blocktile with it
* Add split-k optimization for small matrix multiplication
Use semaphores for synchronization instead of fences or waitidle
Rework async write/read for synchronization
* Fix validation errors, improve compatibility with AMD GPUs
* Rework command buffer handling
* Variable matmul kernel using specialization constants
* Fix synchronization on AMD, add barriers for buffer ownership transfer, add debug flag and prints
* Reuse semaphores
* Handle stage flags during command buffer submission properly
* Increase matmul test runs for consistent results
* Fix F32 matmul
* Add vectorized loading and zeropadding for matrix multiplication
* Use pinned memory for f16 preprocessing
* Don't force aligned matmul
* Don't free before queue done
* Replace VMA library with native Vulkan buffer management
* Basic offloading support with mul_f32 and dmmv for q4_0
* Run glslc commands in parallel
* Unroll loops in dmmv shader
* Reduce usage of waitIdle
* Reuse pinned allocation for f16 conversion
* Handle devices with only a single queue
* Fix trailing whitespace in CMakeLists.txt
* Allow parallel execution of kernels, parallelize third and fourth dimension calls
* Add fallback for devices only supporting one DescriptorSet per DescriptorPool
* Move to graph function similar to CUDA implementation
* Use F16 kernel for most things, replace q_f32 with mul_mat_q_f16 function
* Add F32 dmmv shaders
* Batch submissions
* Add .spv to gitignore
* Split off matrix vector multiplication for separate optimization
* Use single command buffer for matrix vector multiplication ops
* Reduce overhead of mul_f32 calls by using a single command buffer
* Add submission batching to mul_f32
* Fix tests
* Add missing barrier
* Add further missing barrier
* Add further ops
* Replace vk::QueueFamilyIgnored with VK_QUEUE_FAMILY_IGNORED to support more Vulkan header versions
* Remove unnecessary cblas link
* Fix descriptor set pre-allocation assert
* Add runtime shader compilation, start transferring shaders to this approach
* Transfer remaining shaders to header and compile on runtime
* Fix fp32 fallback if device doesn't support fp16, add force disable env var GGML_VULKAN_DISABLE_F16
* Add support for q4_1, q5_0, q5_1 and q8_0
* Remove unnecessary scalar layout extension
* Parse graph early to pre-record command buffers
* Add q6_k support
* Add multi-submit for command buffers
* Fix q6_k dequant shader for AMD
* Fix q6_k for GPUs without fp16 support
* Simplify q6_k fp16 fix
* Minor fixes
* Fix wg_denom of m-mulmat shaders
* Add Python-based Vulkan shader generator
* Replace shaderc dependency with precompiled shaders
Fix python script to generate shaders
* Clean up code
* Fix shader generator script Windows compatibility
Co-authored-by: Concedo <39025047+LostRuins@users.noreply.github.com>
* Close file before deletion
* Fix vulkan shader fp32 name
* Add q2_k and q3_k support
Add validation check to compare shader results to cpu results
* Add q4_k support
* Add q5_k support
* Bake SPIR-V bytecode into the library instead of loading shaders from file
* Switch to signal semaphores for flexibility
Prepare broadcasting support for mul mat
* Finish broadcasting mul mat support for GQA
* Clean up unused functions
Add repeat op
* Add further ops, not yet enabled. Improve semaphore code
* Reduce number of used semaphores by utilizing timelines more properly
* Remove queue information
* Reuse timeline semaphores, allow parallel operation with binary semaphores to work around nvidia driver limitations
* Add Vulkan to llama-bench
* Remove cblas dependency
* Fix matmul k-split bug
* Fix q4_k dmmv K_QUANTS_PER_ITERATION 1 shader
* Add RMS Norm shader, rework op_f32 shader setup, fix matmul bug
* Fix issues with float16 overflows in shaders
* Fix issues with older Vulkan headers on Ubuntu 22.04
* Allow multi-op partial offloading by parsing the graph to preallocate enough between-op buffers
* Implement further ops, rework op_f32 calls, fix bugs
* Finish full offloading support, add last remaining ops, fix bugs, remove redundant code
* Upload generated file ggml-vulkan-shaders.hpp, remove redundant shaders
* Merge upstream changes, fix conflicts, adapt soft_max op
* Fix Python and shader header format
* Free model gpu buffers on exit
* Use single queue per device to simplify code
* Add matmul shader support for running multiple calculations in parallel
* Switch from semaphore-synchronized multiple command buffers per op to single command buffer for multiple ops, whole graph if possible
* Fix missing event cast
* Replace uint64_t(-1) with UINT64_MAX, rename function for clarity
* Fix warning about empty C function parameters
* Fix compiler warnings
* Properly implement Vulkan backend buffer handling
* Fix oversized host staging buffers
* Simplify barrier synchronization calls
* Fix gcc warnings
* Implement max_size for backend buffer types to limit the size of a single allocation
* Use min of maxMemoryAllocationSize and maxBufferSize for device max allocation size
* refactor multi buf
* Disable unsupported ops to fix tests
* Check for maintenance4 support before using it
* Handle devices with only a single queue
* Fix single queue logic
* propagate buffer usage in multi buffers
* Implement rope_neox op
* Cleanup header and other files
* Simplify gpu_extras by removing events and putting staging memcpys into contexts
* Move queue into context
Add not-yet-enabled async backend ops
* Simplify context use, optimize matmul shader for warp size 64 (AMD GCN), fix split_k matmul shader optimization
* Add get_max_size to SYCL backend.
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* llama : fix trailing whitespace
---------
Co-authored-by: Henri Vasserman <henv@hot.ee>
Co-authored-by: Concedo <39025047+LostRuins@users.noreply.github.com>
Co-authored-by: slaren <slarengh@gmail.com>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* first update for migration
* update init_cublas
* add debug functio, commit all help code
* step 1
* step 2
* step3 add fp16, slower 31->28
* add GGML_LIST_DEVICE function
* step 5 format device and print
* step6, enhance error check, remove CUDA macro, enhance device id to fix none-zero id issue
* support main device is non-zero
* step7 add debug for code path, rm log
* step 8, rename all macro & func from cuda by sycl
* fix error of select non-zero device, format device list
* ren ggml-sycl.hpp -> ggml-sycl.h
* clear CMAKE to rm unused lib and options
* correct queue: rm dtct:get_queue
* add print tensor function to debug
* fix error: wrong result in 658746bb26702e50f2c59c0e4ada8e9da6010481
* summary dpct definition in one header file to replace folder:dpct
* refactor device log
* mv dpct definition from folder dpct to ggml-sycl.h
* update readme, refactor build script
* fix build with sycl
* set nthread=1 when sycl, increase performance
* add run script, comment debug code
* add ls-sycl-device tool
* add ls-sycl-device, rm unused files
* rm rear space
* dos2unix
* Update README_sycl.md
* fix return type
* remove sycl version from include path
* restore rm code to fix hang issue
* add syc and link for sycl readme
* rm original sycl code before refactor
* fix code err
* add know issue for pvc hang issue
* enable SYCL_F16 support
* align pr4766
* check for sycl blas, better performance
* cleanup 1
* remove extra endif
* add build&run script, clean CMakefile, update guide by review comments
* rename macro to intel hardware
* editor config format
* format fixes
* format fixes
* editor format fix
* Remove unused headers
* skip build sycl tool for other code path
* replace tab by space
* fix blas matmul function
* fix mac build
* restore hip dependency
* fix conflict
* ren as review comments
* mv internal function to .cpp file
* export funciton print_sycl_devices(), mv class dpct definition to source file
* update CI/action for sycl code, fix CI error of repeat/dup
* fix action ID format issue
* rm unused strategy
* enable llama_f16 in ci
* fix conflict
* fix build break on MacOS, due to CI of MacOS depend on external ggml, instead of internal ggml
* fix ci cases for unsupported data type
* revert unrelated changed in cuda cmake
remove useless nommq
fix typo of GGML_USE_CLBLAS_SYCL
* revert hip cmake changes
* fix indent
* add prefix in func name
* revert no mmq
* rm cpu blas duplicate
* fix no_new_line
* fix src1->type==F16 bug.
* pass batch offset for F16 src1
* fix batch error
* fix wrong code
* revert sycl checking in test-sampling
* pass void as arguments of ggml_backend_sycl_print_sycl_devices
* remove extra blank line in test-sampling
* revert setting n_threads in sycl
* implement std::isinf for icpx with fast math.
* Update ci/run.sh
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* Update examples/sycl/run-llama2.sh
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* Update examples/sycl/run-llama2.sh
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* Update CMakeLists.txt
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* Update CMakeLists.txt
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* Update CMakeLists.txt
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* Update CMakeLists.txt
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* add copyright and MIT license declare
* update the cmd example
---------
Co-authored-by: jianyuzh <jianyu.zhang@intel.com>
Co-authored-by: luoyu-intel <yu.luo@intel.com>
Co-authored-by: Meng, Hengyu <hengyu.meng@intel.com>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
updated the n_task calculation to use max number of
threads possible. This has improved the prompt eval
performance by around 5% for DOT kernels and by
around 10% for MMLA kernels on AWS Graviton3.