Trick Simulation Environment. Trick provides a common set of simulation capabilities and utilities to build simulations automatically.
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Alex Lin 62948308b6 Adding back a lost capability, but better this time. The user can now
specify a python module name where the class and functions will be
visible in python.  With care the user can mimic the C++ namespaces their
models reside in, but it isn't perfect nor automatic.  It's still pretty
neat.
2019-03-13 16:17:08 -05:00
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bin Give trick-CP the same -C/--directory option that 'make' has. 2019-02-28 21:26:23 -06:00
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libexec/trick Adding back a lost capability, but better this time. The user can now 2019-03-13 16:17:08 -05:00
share Add ExecutiveException.hh to sim_services.i (#691) 2018-10-30 13:49:55 -05:00
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The Trick Simulation Environment, developed at the NASA Johnson Space Center, is a powerful simulation development framework that enables users to build applications for all phases of space vehicle development. Trick expedites the creation of simulations for early vehicle design, performance evaluation, flight software development, flight vehicle dynamic load analysis, and virtual/hardware in the loop training. Trick's purpose is to provide a common set of simulation capabilities that allow users to concentrate on their domain specific models, rather than simulation-specific functions like job ordering, input file processing, or data recording.

Install Guide Tutorial Documentation
Follow the installation guide to properly configure Trick on your operating system. Complete the tutorial to become familiar with the basics. Visit the documentation for a more complete understanding of Trick.
Related Projects Frequently Asked Questions How-To Guides
View some of the many projects that use Trick. Read some of the most frequently asked questions pertaining to Trick. See a collection of how-to guides detailing common Trick processes.

Trick is released under the NASA Open Source Agreement Version 1.3 license.