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Table of Contents
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Introduction
What Trick is, it's goal, the objective of the tutorial, and how to get and install Trick. -
A Simple (non-Trick) Simulation
Description of a simple cannon ball simulation problem that is used through out this tutorial. Also a non-trick solution to the problem and a discussion of it's limitations. -
Architecture of a Trick Simulation
How the parts of a Trick simulation are organized and assembled. -
Building & Running a Trick-based Cannonball Simulation
In this section, we write, build, and execute a Trick-based cannon ball simulation. -
Recording Simulation Data
How to record data from our Trick-based cannon ball simulation. -
Plotting Recorded Data
How to plot our recorded cannon ball data. -
Running Real-time
How to synchronize simulation time to real-time, that is, "wall clock time". -
Viewing Real-time Data With Trick View
Viewing simulation data while the simulation is running. -
State Propagation with Numerical Integration
How to use numeric integration in a Trick simulation to find the next state. -
Dynamic Events - Making Contact
When interesting things happen between simulation times steps. -
Trick Variable Server
How to interact with a running simulation. -
Monte Carlo
How to enable and use Monte Carlo functionality in your simulation.