Created a new executive job that waits for threads to finish and readies them
for their next frame of execution. Created a new job class system_thread_sync
after the top of frame jobs and before the input processor is run to sync the
threads. Along the way cleaned up instrumentation jobs on the threads to fix#290.
Verified all documentation deleted with this issue resides on
our wiki. Nothing is lost. Modified the doxygen makefile and
main page to point to the wiki where the user's guide used to be.
TODO: Need to move the requirements and design doxygen files.
Changed Trick::Executive::get_current_version to return a const reference
to the string that holds the version. This avoids a copy of the string object
and avoids that object going out of scope. As a string, the debug_command
had the same problem so I fixed that one as well.
refs #252
Added a test to set the debugger command to gdb or lldb depending
on availability. Created a new script for lldb to run. Modified
the script for gdb to backtrace all threads.
refs #227
Removed the catches for std:exceptions and unknown exceptions. The best way
I found to provide a clue to where the exception comes from is to allow the
handler for unhandled exceptions execute. This is std::terminate which calls
abort and trips a SIGABRT. I added a signal handler for SIGABRT which like
SIGSEGV, we can print a stack trace or attach a debugger to the process before
exiting. The stack trace print is on by default. By default the signal
handler is on, stack trace is on, debugger is off.
refs #220
Initial checkin of STL checkpointing. This checkin only covers the sequential
STLs, vector, list, deque, set, and multiset. This checkin does include the
changes in Trick header files to include/exclude our STLs properly to make a
restartable checkpoint.
refs #206
Moved the lock memory function to the real time sync directory. It doesn't need
to be part of the RealTimeSync class either so I left the lock/unlock code
in the C language calls for real time functions.
refs #195
Created a thread trigger container class to hold all of the various thread triggering
mechanisms. I wanted to avoid allocating/freeing trigger mechanisms. I added
an eventfd and futex trigger types. Updated SIM_threads_simple test sim to use
show how to set the thread trigger type.
refs #148
Found two issues. First is that the next call times for
all of the jobs was not calculated correctly. Second is
that the if the user wants to sync the sim to a real time
clock interval, the initial sync to the real time clock was pausing
the full starting sim time instead of syncing to the clock
interval.
refs #99
Adjusted all of the source code to point to the header files in their new
locations. Adjusted the makefiles for the header locations as well.
Added .gitignore files in the test directories to ignore test object code.
Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on.
refs #63
Changed all header file once include variables to follow the same naming
convention and not start with any underscores. Also deleted old
incorrect copyright notices. Also removed $Id: tags from all files.
Fixes#14. Fixes#22.