Commit Graph

108 Commits

Author SHA1 Message Date
Eric Fischer
73b63133e2 Multiple layers make it into JSON metadata now 2015-03-24 16:28:31 -07:00
Eric Fischer
2198bcc2a6 Handle multiple reading. Multiple writing still crashes. 2015-03-23 17:44:23 -07:00
Eric Fischer
eb24c6e21e Include the layer number in the serialized geometry 2015-03-23 15:37:49 -07:00
Eric Fischer
8002609f0c More scaffolding for multiple layers 2015-03-23 13:44:35 -07:00
Eric Fischer
d370b07231 Scaffolding for layers within per-tile processing 2015-03-23 11:36:35 -07:00
Eric Fischer
b59a251924 Write metadata even when tiling fails so you can look at the partial map 2015-03-06 16:33:32 -08:00
Eric Fischer
41b28b2a1b Add dot gamma processing 2015-03-06 13:12:32 -08:00
Eric Fischer
558a7a412c Restore old code for uniform instead of random dot-dropping
From ffe4c95376
2015-03-06 10:56:02 -08:00
Eric Fischer
b2eff13667 Impose a limit on the maximum number of features in a tile. 2014-12-19 14:33:39 -08:00
Eric Fischer
32010fc893 Oops. Do a lot less progress indicator I/O. 2014-12-17 17:08:04 -08:00
Eric Fischer
48b5db6ae5 Keep the progress indicator progressing while working through big tiles 2014-12-17 16:01:33 -08:00
Eric Fischer
cba1b8ae7f Remove unneeded old indexing code 2014-12-17 11:16:43 -08:00
Eric Fischer
0d0a546b1e No need to split features into child tiles when processing the final zoom. 2014-12-17 11:10:46 -08:00
Eric Fischer
ad17f1f282 Make -Z0 work again for file minimum zoom 2014-12-17 11:05:14 -08:00
Eric Fischer
3f2818a814 More useful progress indicator 2014-12-11 17:59:22 -08:00
Eric Fischer
c177b8bed2 No need to remove no-ops here unless we clipped 2014-12-11 16:08:53 -08:00
Eric Fischer
d69431e16b Partition each tile into children instead of repeatedly clipping the parent. 2014-12-11 15:46:54 -08:00
Eric Fischer
105dfa73d7 Use bounding box for quick accept/reject before detailed clipping. 2014-12-11 13:34:50 -08:00
Eric Fischer
380550ce85 Remember to remove the closepath after clipping away a polygon 2014-12-04 14:54:11 -08:00
Eric Fischer
028fef470e Fix the major bug: forgetting to offset back to world coordinates 2014-12-04 14:08:36 -08:00
Eric Fischer
08ff40e42f Trying to follow Vlad's suggestion and work from the top down.
Doesn't quite work yet, but seems like the right thing to do.
From the bottom up, indexing is a mess because of the buffering,
and includes unneeded areas in the bounding boxes of big features.
2014-12-03 16:18:43 -08:00
Eric Fischer
a1e7426956 Sprinkle consts and casts to make it valid C++ as well as C 2014-12-02 14:17:49 -08:00
Eric Fischer
bb13dc03e5 Gzip -9 tiles. Don't bother writing tiles whose features all got clipped away. 2014-11-20 14:33:45 -08:00
Eric Fischer
896f05aea6 Use gzip tile compression to match current tile server 2014-11-14 14:21:12 -08:00
Eric Fischer
ffe4c95376 Calculate point dropping during encoding instead of tiling
so it is consistent across tile boundaries, and so every point
that exists at zoom x always also exists at zoom x+1.
2014-11-14 12:42:50 -08:00
Eric Fischer
e7aa05e7e4 Don't immediately fail when a very low tile resolution is specified manually 2014-11-12 17:06:58 -08:00
Eric Fischer
5595a087c7 Quick reject by bounding box of linear features too small to draw 2014-11-12 15:57:45 -08:00
Eric Fischer
575a24b095 Use a set instead of a map to reduce needless memory overhead 2014-11-06 11:29:11 -08:00
Eric Fischer
ea292def47 Make duplicate trimming less bad: only trim features indexed >1 time 2014-11-06 11:27:10 -08:00
Eric Fischer
c24cfada61 Move feature type to index so point skipping can avoid looking up geometry
Which should avoid having to page the geometry in if there is
more data than will fit in memory
2014-11-05 12:18:03 -08:00
Eric Fischer
3f9f50258c Just use a standard C++ type for deduplicating instead of reinventing the wheel 2014-10-31 16:50:28 -07:00
Eric Fischer
3cd6fcfbe0 Add option to set buffer size. Pass it through to clipping functions. 2014-10-27 13:20:17 -07:00
Eric Fischer
4cb56a6b11 The indexing side of buffering features at the edges of tiles 2014-10-27 12:56:51 -07:00
Eric Fischer
e0826a12c6 Much faster at low zooms to check for duplicates before simplifying 2014-10-27 10:00:46 -07:00
Eric Fischer
9bb4a549ca Silence warnings about unused variables 2014-10-24 17:24:04 -07:00
Eric Fischer
46100c34df Move projection and tile arithmetic to its own file 2014-10-24 17:22:14 -07:00
Eric Fischer
17384d5da7 Move geometric transformations into their own file 2014-10-24 15:12:02 -07:00
Eric Fischer
ac00c84fb2 Save a little more space by sub-ordering within the same index
to put the lowest-numbered endpoint last
within lines that start at the same point,
since that is the one that might come next.
2014-10-21 17:59:42 -07:00
Eric Fischer
1cae0e85b3 Reindex features by their first coordinates so they coalesce better 2014-10-21 16:16:09 -07:00
Eric Fischer
9dab4b9fb6 Reverse lines that point the "wrong" direction so they coalesce better 2014-10-21 16:09:51 -07:00
Eric Fischer
043b35eede Take another opportunity to simplify lines after coalescing features 2014-10-18 11:40:09 -07:00
Eric Fischer
151f0c116c Fix clipping of polygons with multiple rings. 2014-10-16 15:17:18 -07:00
Eric Fischer
3bdcc3ca90 Heavy-handedly fix clipping errors at the edges of z0 and z1 tiles 2014-10-15 17:03:30 -07:00
Eric Fischer
8fec4ef9fc Return immediately instead of failing to clip polygons to the z0 tile 2014-10-15 16:34:49 -07:00
Eric Fischer
43b27e2dfd Don't closepath twice in multipolygons 2014-10-15 16:30:33 -07:00
Eric Fischer
ac34a292e9 Add an flag to remove all properties and use only geometry 2014-10-09 15:11:43 -07:00
Eric Fischer
dea4335162 Less accurate but much faster estimate of size savings from excluding metadata 2014-10-09 14:02:20 -07:00
Eric Fischer
389c89bdf9 Put the suggestions in order 2014-10-08 16:59:00 -07:00
Eric Fischer
67b8b984e5 Suggest properties you could drop to make the tiles smaller 2014-10-08 16:39:44 -07:00
Eric Fischer
e1c5bfe3e1 Factor out aspects of tile creation 2014-10-08 14:01:47 -07:00