Commit Graph

118 Commits

Author SHA1 Message Date
Eric Fischer
34b00eca73 Merge pull request #50 from mapbox/gl4096
Add a command line option to specify the minimum allowed tile extent
2015-06-03 11:11:16 -07:00
Eric Fischer
bc2f243f0b Add a command line option to specify the minimum allowed tile extent 2015-06-01 15:01:46 -07:00
Eric Fischer
901f6a76b6 Keep the resolution constant as we drop features to make the tile fit 2015-05-20 15:15:45 -07:00
Eric Fischer
555ababd2e Add a flag to dynamically drop a fraction of features from large tiles 2015-05-20 14:57:00 -07:00
Eric Fischer
1381f0f276 Add a flag to let you drop lines at low zooms just like points 2015-04-21 08:19:51 -07:00
Eric Fischer
d64328ac35 Fix crash when encoding boolean properties. 2015-04-10 13:03:11 -07:00
Eric Fischer
4041811372 Add flags to disable simplification/coalescing/limits when unwanted 2015-04-10 11:36:30 -07:00
Eric Fischer
a076c5619d Merge remote-tracking branch 'origin/master' into multilayer 2015-03-25 13:54:29 -07:00
Eric Fischer
86925eea4c Write out geometries for all layers 2015-03-24 17:07:51 -07:00
Eric Fischer
73b63133e2 Multiple layers make it into JSON metadata now 2015-03-24 16:28:31 -07:00
Eric Fischer
2198bcc2a6 Handle multiple reading. Multiple writing still crashes. 2015-03-23 17:44:23 -07:00
Eric Fischer
eb24c6e21e Include the layer number in the serialized geometry 2015-03-23 15:37:49 -07:00
Eric Fischer
a880f44a91 Clean up the gamma semantics a little.
0 (default) means unchanged: maxzoom contains all the dots.

Positive number, even very small, means that it still checks
the gap size and thins out dots if they are close together.

Negative number means no gamma, and the old random instead of
uniform dropping at low zooms.
2015-03-23 14:44:21 -07:00
Eric Fischer
8002609f0c More scaffolding for multiple layers 2015-03-23 13:44:35 -07:00
Eric Fischer
d370b07231 Scaffolding for layers within per-tile processing 2015-03-23 11:36:35 -07:00
Eric Fischer
b59a251924 Write metadata even when tiling fails so you can look at the partial map 2015-03-06 16:33:32 -08:00
Eric Fischer
41b28b2a1b Add dot gamma processing 2015-03-06 13:12:32 -08:00
Eric Fischer
558a7a412c Restore old code for uniform instead of random dot-dropping
From ffe4c95376
2015-03-06 10:56:02 -08:00
Eric Fischer
b2eff13667 Impose a limit on the maximum number of features in a tile. 2014-12-19 14:33:39 -08:00
Eric Fischer
32010fc893 Oops. Do a lot less progress indicator I/O. 2014-12-17 17:08:04 -08:00
Eric Fischer
48b5db6ae5 Keep the progress indicator progressing while working through big tiles 2014-12-17 16:01:33 -08:00
Eric Fischer
cba1b8ae7f Remove unneeded old indexing code 2014-12-17 11:16:43 -08:00
Eric Fischer
0d0a546b1e No need to split features into child tiles when processing the final zoom. 2014-12-17 11:10:46 -08:00
Eric Fischer
ad17f1f282 Make -Z0 work again for file minimum zoom 2014-12-17 11:05:14 -08:00
Eric Fischer
3f2818a814 More useful progress indicator 2014-12-11 17:59:22 -08:00
Eric Fischer
c177b8bed2 No need to remove no-ops here unless we clipped 2014-12-11 16:08:53 -08:00
Eric Fischer
d69431e16b Partition each tile into children instead of repeatedly clipping the parent. 2014-12-11 15:46:54 -08:00
Eric Fischer
105dfa73d7 Use bounding box for quick accept/reject before detailed clipping. 2014-12-11 13:34:50 -08:00
Eric Fischer
380550ce85 Remember to remove the closepath after clipping away a polygon 2014-12-04 14:54:11 -08:00
Eric Fischer
028fef470e Fix the major bug: forgetting to offset back to world coordinates 2014-12-04 14:08:36 -08:00
Eric Fischer
08ff40e42f Trying to follow Vlad's suggestion and work from the top down.
Doesn't quite work yet, but seems like the right thing to do.
From the bottom up, indexing is a mess because of the buffering,
and includes unneeded areas in the bounding boxes of big features.
2014-12-03 16:18:43 -08:00
Eric Fischer
a1e7426956 Sprinkle consts and casts to make it valid C++ as well as C 2014-12-02 14:17:49 -08:00
Eric Fischer
bb13dc03e5 Gzip -9 tiles. Don't bother writing tiles whose features all got clipped away. 2014-11-20 14:33:45 -08:00
Eric Fischer
896f05aea6 Use gzip tile compression to match current tile server 2014-11-14 14:21:12 -08:00
Eric Fischer
ffe4c95376 Calculate point dropping during encoding instead of tiling
so it is consistent across tile boundaries, and so every point
that exists at zoom x always also exists at zoom x+1.
2014-11-14 12:42:50 -08:00
Eric Fischer
e7aa05e7e4 Don't immediately fail when a very low tile resolution is specified manually 2014-11-12 17:06:58 -08:00
Eric Fischer
5595a087c7 Quick reject by bounding box of linear features too small to draw 2014-11-12 15:57:45 -08:00
Eric Fischer
575a24b095 Use a set instead of a map to reduce needless memory overhead 2014-11-06 11:29:11 -08:00
Eric Fischer
ea292def47 Make duplicate trimming less bad: only trim features indexed >1 time 2014-11-06 11:27:10 -08:00
Eric Fischer
c24cfada61 Move feature type to index so point skipping can avoid looking up geometry
Which should avoid having to page the geometry in if there is
more data than will fit in memory
2014-11-05 12:18:03 -08:00
Eric Fischer
3f9f50258c Just use a standard C++ type for deduplicating instead of reinventing the wheel 2014-10-31 16:50:28 -07:00
Eric Fischer
3cd6fcfbe0 Add option to set buffer size. Pass it through to clipping functions. 2014-10-27 13:20:17 -07:00
Eric Fischer
4cb56a6b11 The indexing side of buffering features at the edges of tiles 2014-10-27 12:56:51 -07:00
Eric Fischer
e0826a12c6 Much faster at low zooms to check for duplicates before simplifying 2014-10-27 10:00:46 -07:00
Eric Fischer
9bb4a549ca Silence warnings about unused variables 2014-10-24 17:24:04 -07:00
Eric Fischer
46100c34df Move projection and tile arithmetic to its own file 2014-10-24 17:22:14 -07:00
Eric Fischer
17384d5da7 Move geometric transformations into their own file 2014-10-24 15:12:02 -07:00
Eric Fischer
ac00c84fb2 Save a little more space by sub-ordering within the same index
to put the lowest-numbered endpoint last
within lines that start at the same point,
since that is the one that might come next.
2014-10-21 17:59:42 -07:00
Eric Fischer
1cae0e85b3 Reindex features by their first coordinates so they coalesce better 2014-10-21 16:16:09 -07:00
Eric Fischer
9dab4b9fb6 Reverse lines that point the "wrong" direction so they coalesce better 2014-10-21 16:09:51 -07:00