This patch turns 'Color' from a class to a POD type by replacing
the constructors by the named create functions 'rgb', 'clamped_rgb',
and 'clamped_rgba'. It thereby enables the initialization of Color
values using { .r = ... } syntax and makes the type usable in const
expressions.
It also narrows the type for color components and alpha values to
uint8_t. So possible integer overflows of computed values are detected
by -Wconversion.
As 'Color::rgb(0, 0, 0)' is repeatedly used as a default value, the
patch adds the 'Color::black()' function.
Fixes#5238
Until now, Genode's framebuffer session interface was based on the
RGB565 pixel format. This patch changes the pixel format to 32-bit
XRGB where the X part is ignored. It adapts all graphical applications
and device drivers accordingly.
The patch also adjusts the users of the drivers_interactive packages,
assigning 64 MiB RAM and 1500 caps to the drivers subsystem, which is
sufficient for covering high resolutions at 32 bits per pixel and to
accommodate multi-component USB HID input stacks.
Fixes#3784
- Since Genode::strncpy is not 100% compatible with the POSIX
strncpy function, better use a distinct name.
- Remove bogus return value from the function, easing the potential
enforcement of mandatory return-value checks later.
Fixes#3752
This patch improves the `Text_painter` utility that is commonly used by
native Genode components to render text:
- Support for subpixel positioning
- Generic interface for accessing font data
- Basic UTF-8 support
Since the change decouples the font format from the 'Text_painter' and
changes the API to use the sub-pixel accurate 'Text_painter::Position'
type, all users of the utility require an adaptation.
Fixes#2716
The headers 'texture_rgb565.h' and 'texture_rgb888' contain
template specializations needed for using the 'Texture::rgba' function
for the respective pixel formats. The specializations were formerly
contained in application-local code.
This patch changes the top-level directory layout as a preparatory
step for improving the tools for managing 3rd-party source codes.
The rationale is described in the issue referenced below.
Issue #1082