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3778558608
This patch improves the `Text_painter` utility that is commonly used by native Genode components to render text: - Support for subpixel positioning - Generic interface for accessing font data - Basic UTF-8 support Since the change decouples the font format from the 'Text_painter' and changes the API to use the sub-pixel accurate 'Text_painter::Position' type, all users of the utility require an adaptation. Fixes #2716
192 lines
5.3 KiB
C++
192 lines
5.3 KiB
C++
/*
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* \brief Generic interface of graphics backend and chunky template
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* \date 2005-10-24
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* \author Norman Feske <norman.feske@genode-labs.com>
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*/
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/*
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* Copyright (C) 2005-2017 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU Affero General Public License version 3.
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*/
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#ifndef _INCLUDE__SCOUT__CANVAS_H_
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#define _INCLUDE__SCOUT__CANVAS_H_
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#include <scout/texture_allocator.h>
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#include <os/pixel_rgba.h>
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#include <util/color.h>
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#include <util/dither_matrix.h>
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#include <nitpicker_gfx/texture_painter.h>
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#include <nitpicker_gfx/text_painter.h>
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#include <nitpicker_gfx/box_painter.h>
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#include <scout_gfx/icon_painter.h>
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#include <scout_gfx/sky_texture_painter.h>
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#include <scout_gfx/horizontal_shadow_painter.h>
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#include <scout_gfx/refracted_icon_painter.h>
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namespace Scout {
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using Genode::Color;
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using Genode::Pixel_rgba;
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typedef Text_painter::Font Font;
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struct Canvas_base;
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template <typename PT> class Canvas;
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}
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struct Scout::Canvas_base : Texture_allocator
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{
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virtual ~Canvas_base() { }
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virtual Area size() const = 0;
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virtual Rect clip() const = 0;
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virtual void clip(Rect rect) = 0;
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virtual void draw_box(int x, int y, int w, int h, Color c) = 0;
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virtual void draw_string(int x, int y, Font *font, Color color,
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char const *str, int len) = 0;
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virtual void draw_horizontal_shadow(Rect rect, int intensity) = 0;
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virtual void draw_icon(Rect, Texture_base const &, unsigned alpha) = 0;
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virtual void draw_sky_texture(int py,
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Sky_texture_painter::Sky_texture_base const &,
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bool detail) = 0;
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virtual void draw_refracted_icon(Point pos,
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Scout::Refracted_icon_painter::Distmap<short> const &distmap,
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Texture_base &tmp, Texture_base const &foreground,
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bool detail, bool filter_backbuf) = 0;
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virtual void draw_texture(Point pos, Texture_base const &texture) = 0;
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};
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#include <os/texture_rgb565.h>
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#include <base/env.h>
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template <typename PT>
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class Scout::Canvas : public Canvas_base
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{
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private:
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Genode::Allocator &_alloc;
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Genode::Surface<PT> _surface;
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public:
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/**
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* Constructor
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*
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* \param alloc allocator to be used for allocating textures
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*/
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Canvas(PT *base, Area size, Genode::Allocator &alloc)
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: _alloc(alloc), _surface(base, size) { }
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Area size() const { return _surface.size(); }
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Rect clip() const { return _surface.clip(); }
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void clip(Rect rect) { _surface.clip(rect); }
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void draw_string(int x, int y, Font *font, Color color, char const *str, int len)
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{
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char buf[len + 1];
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Genode::strncpy(buf, str, len + 1);
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Text_painter::paint(_surface, Text_painter::Position(x, y), *font, color, buf);
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}
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void draw_box(int x, int y, int w, int h, Color c)
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{
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Box_painter::paint(_surface, Rect(Point(x, y), Area(w, h)), c);
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}
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void draw_horizontal_shadow(Rect rect, int intensity)
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{
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Horizontal_shadow_painter::paint(_surface, rect, intensity);
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}
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void draw_icon(Rect rect, Texture_base const &icon, unsigned alpha)
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{
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Icon_painter::paint(_surface, rect,
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static_cast<Texture<PT> const &>(icon), alpha);
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}
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void draw_sky_texture(int py,
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Sky_texture_painter::Sky_texture_base const &texture,
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bool detail)
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{
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Sky_texture_painter::paint(_surface, py, texture, detail);
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}
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void draw_refracted_icon(Point pos,
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Scout::Refracted_icon_painter::Distmap<short> const &distmap,
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Texture_base &tmp, Texture_base const &foreground,
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bool detail, bool filter_backbuf)
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{
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using namespace Scout;
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Refracted_icon_painter::paint(_surface, pos, distmap,
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static_cast<Texture<PT> &>(tmp),
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static_cast<Texture<PT> const &>(foreground),
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detail, filter_backbuf);
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}
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void draw_texture(Point pos, Texture_base const &texture_base)
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{
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Texture<PT> const &texture = static_cast<Texture<PT> const &>(texture_base);
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Texture_painter::paint(_surface, texture, Color(0, 0, 0), pos,
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Texture_painter::SOLID, true);
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}
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Texture_base *alloc_texture(Area size, bool has_alpha)
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{
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using namespace Genode;
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PT *pixel = (PT *)_alloc.alloc(size.count()*sizeof(PT));
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unsigned char *alpha = 0;
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if (has_alpha)
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alpha = (unsigned char *)_alloc.alloc(size.count());
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return new (_alloc) Genode::Texture<PT>(pixel, alpha, size);
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}
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virtual void free_texture(Texture_base *texture_base)
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{
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using namespace Genode;
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Texture<PT> *texture = static_cast<Texture<PT> *>(texture_base);
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Genode::size_t const num_pixels = texture->size().count();
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if (texture->alpha())
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_alloc.free(texture->alpha(), num_pixels);
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_alloc.free(texture->pixel(), sizeof(PT)*num_pixels);
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destroy(_alloc, texture);
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}
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virtual void set_rgba_texture(Texture_base *texture_base,
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unsigned char const *rgba,
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unsigned len, int y)
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{
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Texture<PT> *texture = static_cast<Texture<PT> *>(texture_base);
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texture->rgba(rgba, len, y);
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}
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};
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#endif /* _INCLUDE__SCOUT__CANVAS_H_ */
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