By now, the memcmp implementation of Genode's basic string utilities just
returned whether two memory blocks are equal or differ. It gave no hint which
block is greater, or lesser than the other one. This isn't the behaviour
anticipated by implementations that rely on the C standard memcmp, e.g. GCC's
libsupc++, or the nic_bridge's AVL tree implementation.
With this patch, the 'Signal_receiver::dissolve()' function does not return
as long as the signal context to be dissolved is still referenced by one
or more 'Signal' objects. This is supposed to delay the destruction of the
signal context while it is still in use.
Fixes#594.
With this change, init becomes able to respond to config changes by
restarting the scenario with the new config. To make this feature useful
in practice, init must not fail under any circumstances. Even on
conditions that were considered as fatal previously and led to the abort
of init (such as ambiguous names of the children or misconfiguration in
general), init must stay alive and responsive to config changes.
This patch improves the config handling by falling back to a static
string (empty "<config />") if no valid config ROM module could be
found. This can happen initially, but also at runtime when the ROM
module dissapears, e.g., a ROM module accessed via fs_rom where the
corresponding file gets unlinked.
This patch introduces keyboard-focus events to the 'Input::Event' class
and changes the name 'Input::Event::keycode' to 'code'. The 'code'
represents the key code for PRESS/RELEASE events, and the focus state
for FOCUS events (0 - unfocused, 1 - focused).
Furthermore, nitpicker has been adapted to deliver FOCUS events to its
clients.
Fixes#609
This patch extends the file-system interface with the ability to monitor
changes of files or directories. The new 'File_system::sigh' function
can be used to install a signal handler for an open node.
The 'ram_fs' server has been enhanced to support the new interface. So
any file or directory changes can now be observed by 'ram_fs' clients.
Fixes#607
Remove signal context object from signal source component list (_signal_queue)
before destruction, otherwise we get a dangling pointer.
On native hardware for base-nova, the signal source thread triggered page
faults in the Signal_source_component::wait_for_signal() method when the signal
context got freed up in Signal_session_component::free_context but was still
enqueued in Signal_source_component::_signal_queue.
Fixes#600
With this patch the destruction of Noux 'Child' objects gets delayed
further until the exit signal has been dispatched. This prevents the
self-destruction of the signal dispatcher, which is a member of the
'Child' object.
Fixes#603.
Several users of the signal API used custom convenience classes to
invoke signal-handling functions on the reception of incoming signals.
The 'Signal_dispatcher' pattern turned out to be particularly useful. To
avoid the duplication of this code across the code base, this patch
adds the interface to 'base/signal.h'.
Furthermore, the patch changes the 'Signal::num()' return type from int
to unsigned because negative numbers are meaningless here.
Fixes#511
When matching the 'label' session argument using '<if-args>' in a
routing table, we can omit the child name prefix because it is always
the same for all sessions originating from the child anyway. Therefore,
this patch adds a special case for matching session labels. It makes the
expression of label-specific routing more intuitive.
Add functionality to lookup an object and lock it. Additional the case is
handled that a object may be already in-destruction and the lookup will deny
returning the object.
The object_pool generalize the lookup and lock functionality of the rpc_server
and serve as base for following up patches to fix dangling pointer issues.
When releasing a lock we must take care that all state is written back to
memory and is not cached in registers. The volatile flag of the lock variable
only means to the compiler that this value must be written immediately.
Other values changed before may be kept by the compiler in registers, which we
don't want here.
Additionally the compiler is free to reorder the code in order to optimize.
That means the code we intend to be executed inside the critical section can
get be reordered and can be executed after we reset the lock variable in the
unlock implementation. The volatile statement of the lock variable doesn't
prevent reordering of instructions which are independent.
By adding a explicit memory barrier, we force the compiler to generate code
that writes back all the register content to memory/cache (and avoid a
bunch of hard to find bugs ...)