mirror of
https://github.com/zerotier/ZeroTierOne.git
synced 2024-12-23 23:02:23 +00:00
269 lines
7.9 KiB
C++
269 lines
7.9 KiB
C++
/*
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* ZeroTier One - Network Virtualization Everywhere
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* Copyright (C) 2011-2016 ZeroTier, Inc. https://www.zerotier.com/
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ZT_BINDER_HPP
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#define ZT_BINDER_HPP
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#include "../node/Constants.hpp"
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef __WINDOWS__
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#include <WinSock2.h>
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#include <Windows.h>
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#include <ShlObj.h>
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#include <netioapi.h>
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#include <iphlpapi.h>
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#else
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <sys/wait.h>
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#include <unistd.h>
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#include <ifaddrs.h>
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#endif
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#include <string>
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#include <vector>
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#include <algorithm>
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#include <utility>
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#include "../node/InetAddress.hpp"
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#include "../node/Mutex.hpp"
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#include "Phy.hpp"
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namespace ZeroTier {
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/**
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* Enumerates local devices and binds ports to all potential ZeroTier path endpoints
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*
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* This replaces binding to wildcard (0.0.0.0 and ::0) with explicit binding
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* as part of the path to default gateway support. Under the hood it uses
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* different queries on different OSes to enumerate devices, and also exposes
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* device enumeration and endpoint IP data for use elsewhere.
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*
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* On OSes that do not support local port enumeration or where this is not
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* meaningful, this degrades to binding to wildcard.
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*/
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template<typename PHY_HANDLER_TYPE>
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class Binder
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{
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private:
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struct _Binding
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{
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PhySocket *udpSock;
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PhySocket *tcpListenSock;
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InetAddress address;
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};
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public:
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/**
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* @param phy Physical interface to use -- be sure not to delete phy before binder
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* @param port Port to bind to on all interfaces (TCP and UDP)
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*/
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Binder(typename Phy<PHY_HANDLER_TYPE> &phy,unsigned int port) :
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_phy(phy),
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_port(port)
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{
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}
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/**
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* Closes all bound ports -- but NOT accepted connections on those ports
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*/
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~Binder()
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{
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}
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/**
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* Scan local devices and addresses and rebind TCP and UDP
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*
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* This should be called after wake from sleep, on detected network device
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* changes, on startup, or periodically (e.g. every 30-60s).
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*
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* @param ignoreInterfacesByName Ignore these interfaces by name
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* @param ignoreInterfacesByNamePrefix Ignore these interfaces by name-prefix (starts-with, e.g. zt ignores zt*)
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* @param ignoreInterfacesByAddress Ignore these interfaces by address
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*/
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void refresh(const std::vector<std::string> &ignoreInterfacesByName,const std::vector<std::string> &ignoreInterfacesByNamePrefix,const std::vector<InetAddress> &ignoreInterfacesByAddress)
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{
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std::vector<InetAddress> localIfAddrs;
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std::vector<_Binding> newBindings;
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const char *na,*nb;
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std::vector<std::string>::const_iterator si;
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std::vector<InetAddress>::const_iterator ii;
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std::vector<_Binding>::const_iterator bi;
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PhySocket *udps,*tcps;
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InetAddress ip;
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Mutex::Lock _l(_lock);
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#ifdef __WINDOWS__
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#else // not __WINDOWS__
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struct ifaddrs *ifatbl = (struct ifaddrs *)0;
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struct ifaddrs *ifa;
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if ((getifaddrs(&ifatbl) == 0)&&(ifatbl)) {
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ifa = ifatbl;
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while (ifa) {
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if ((ifa->ifa_name)&&(ifa->ifa_addr)) {
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for(si=ignoreInterfacesByName.begin();si!=ignoreInterfacesByName.end();++si) {
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if (*si == ifa->ifa_name)
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goto binder_hpp_ignore_interface;
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}
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for(si=ignoreInterfacesByNamePrefix.begin();si!=ignoreInterfacesByNamePrefix.end();++si) {
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na = si->c_str();
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nb = ifa->ifa_name;
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while (*nb) {
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if (*(na++) != *(nb++))
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goto binder_hpp_interface_prefixes_dont_match;
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}
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goto binder_hpp_ignore_interface;
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}
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binder_hpp_interface_prefixes_dont_match:
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ip = *(ifa->ifa_addr);
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switch(ip.ipScope()) {
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default: break;
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case InetAddress::IP_SCOPE_PSEUDOPRIVATE:
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case InetAddress::IP_SCOPE_GLOBAL:
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//case InetAddress::IP_SCOPE_LINK_LOCAL:
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case InetAddress::IP_SCOPE_SHARED:
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case InetAddress::IP_SCOPE_PRIVATE:
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for(ii=ignoreInterfacesByAddress.begin();ii!=ignoreInterfacesByAddress.end();++ii) {
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if (ip.ipsEqual(*ii))
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goto binder_hpp_ignore_interface;
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}
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ip.setPort(_port);
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localIfAddrs.push(ip);
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break;
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}
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}
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binder_hpp_ignore_interface:
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ifa = ifa->ifa_next;
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}
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}
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freeifaddrs(ifatbl);
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#endif
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// Default to binding to wildcard if we can't enumerate addresses
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if (localIfAddrs.size() == 0) {
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localIfAddrs.push_back(InetAddress((uint32_t)0,_port));
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localIfAddrs.push_back(InetAddress((const void *)"\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0",16,_port));
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}
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// Close any bindings to anything that doesn't exist anymore
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for(bi=_bindings.begin();bi!=_bindings.end();++bi) {
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if (std::find(localIfAddrs.begin(),localIfAddrs.end(),bi->address) == localIfAddrs.end()) {
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_phy.close(bi->udpSock,false);
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_phy.close(bi->tcpListenSock,false);
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}
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}
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for(ii=localIfAddrs.begin();ii!=localIfAddrs.end();++ii) {
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// Copy over bindings that still are valid
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for(bi=_bindings.begin();bi!=_bindings.end();++bi) {
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if (bi->address == *ii) {
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newBindings.push_back(*bi);
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break;
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}
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}
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// Add new bindings
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if (bi == _bindings.end()) {
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udps = _phy.udpBind(reinterpret_cast<const struct sockaddr *>(&ii),(void *)0,131072);
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if (udps) {
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tcps = _phy.tcpListen(reinterpret_cast<const struct sockaddr *>(&ii),(void *)0);
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if (tcps) {
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newBindings.push_back(_Binding());
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newBindings.back().udpSock = udps;
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newBindings.back().tcpListenSock = tcps;
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newBindings.back().address = *ii;
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} else {
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_phy.close(udps,false);
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}
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}
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}
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}
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// Swapping pointers and then letting the old one fall out of scope is faster than copying again
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_bindings.swap(newBindings);
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}
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/**
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* Send a UDP packet from the specified local interface, or all
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*
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* Unfortunately even by examining the routing table there is no ultimately
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* robust way to tell where we might reach another host that works in all
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* environments. As a result, we send packets with null (wildcard) local
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* addresses from *every* bound interface.
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*
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* These are typically initial HELLOs, path probes, etc., since normal
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* conversations will have a local endpoint address. So the cost is low and
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* if the peer is not reachable via that route then the packet will go
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* nowhere and nothing will happen.
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*
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* It will of course only send via interface bindings of the same socket
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* family. No point in sending V4 via V6 or vice versa.
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*
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* In any case on most hosts there's only one or two interfaces that we
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* will use, so none of this is particularly costly.
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*
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* @param local Local interface address or null address for 'all'
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* @param remote Remote address
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* @param data Data to send
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* @param len Length of data
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*/
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inline bool udpSend(const InetAddress &local,const InetAddress &remote,const void *data,unsigned int len) const
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{
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if (local) {
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for(std::vector<_Binding>::const_iterator i(_bindings.begin());i!=_bindings.end();++i) {
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if (i->address == local)
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return _phy.udpSend(i->udpSock,reinterpret_cast<const struct sockaddr *>(&remote),data,len);
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}
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return false;
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} else {
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bool result = false;
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for(std::vector<_Binding>::const_iterator i(_bindings.begin());i!=_bindings.end();++i) {
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if (i->address.ss_family == remote.ss_family)
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result |= _phy.udpSend(i->udpSock,reinterpret_cast<const struct sockaddr *>(&remote),data,len);
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}
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return result;
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}
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}
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private:
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std::vector<_Binding> _bindings;
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typename Phy<PHY_HANDLER_TYPE> &_phy;
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unsigned int _port;
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Mutex _lock;
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};
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} // namespace ZeroTier
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#endif
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