ZeroTierOne/osdep/Binder.hpp

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/*
* ZeroTier One - Network Virtualization Everywhere
* Copyright (C) 2011-2016 ZeroTier, Inc. https://www.zerotier.com/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ZT_BINDER_HPP
#define ZT_BINDER_HPP
#include "../node/Constants.hpp"
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef __WINDOWS__
#include <WinSock2.h>
#include <Windows.h>
#include <ShlObj.h>
#include <netioapi.h>
#include <iphlpapi.h>
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/wait.h>
#include <unistd.h>
#include <ifaddrs.h>
#endif
#include <string>
#include <vector>
#include <algorithm>
#include <utility>
#include "../node/InetAddress.hpp"
#include "../node/Mutex.hpp"
#include "Phy.hpp"
namespace ZeroTier {
/**
* Enumerates local devices and binds ports to all potential ZeroTier path endpoints
*
* This replaces binding to wildcard (0.0.0.0 and ::0) with explicit binding
* as part of the path to default gateway support. Under the hood it uses
* different queries on different OSes to enumerate devices, and also exposes
* device enumeration and endpoint IP data for use elsewhere.
*
* On OSes that do not support local port enumeration or where this is not
* meaningful, this degrades to binding to wildcard.
*/
template<typename PHY_HANDLER_TYPE>
class Binder
{
private:
struct _Binding
{
PhySocket *udpSock;
PhySocket *tcpListenSock;
InetAddress address;
};
public:
/**
* @param phy Physical interface to use -- be sure not to delete phy before binder
* @param port Port to bind to on all interfaces (TCP and UDP)
*/
Binder(typename Phy<PHY_HANDLER_TYPE> &phy,unsigned int port) :
_phy(phy),
_port(port)
{
}
/**
* Closes all bound ports -- but NOT accepted connections on those ports
*/
~Binder()
{
}
/**
* Scan local devices and addresses and rebind TCP and UDP
*
* This should be called after wake from sleep, on detected network device
* changes, on startup, or periodically (e.g. every 30-60s).
*
* @param ignoreInterfacesByName Ignore these interfaces by name
* @param ignoreInterfacesByNamePrefix Ignore these interfaces by name-prefix (starts-with, e.g. zt ignores zt*)
* @param ignoreInterfacesByAddress Ignore these interfaces by address
*/
void refresh(const std::vector<std::string> &ignoreInterfacesByName,const std::vector<std::string> &ignoreInterfacesByNamePrefix,const std::vector<InetAddress> &ignoreInterfacesByAddress)
{
std::vector<InetAddress> localIfAddrs;
std::vector<_Binding> newBindings;
const char *na,*nb;
std::vector<std::string>::const_iterator si;
std::vector<InetAddress>::const_iterator ii;
std::vector<_Binding>::const_iterator bi;
PhySocket *udps,*tcps;
InetAddress ip;
Mutex::Lock _l(_lock);
#ifdef __WINDOWS__
#else // not __WINDOWS__
struct ifaddrs *ifatbl = (struct ifaddrs *)0;
struct ifaddrs *ifa;
if ((getifaddrs(&ifatbl) == 0)&&(ifatbl)) {
ifa = ifatbl;
while (ifa) {
if ((ifa->ifa_name)&&(ifa->ifa_addr)) {
for(si=ignoreInterfacesByName.begin();si!=ignoreInterfacesByName.end();++si) {
if (*si == ifa->ifa_name)
goto binder_hpp_ignore_interface;
}
for(si=ignoreInterfacesByNamePrefix.begin();si!=ignoreInterfacesByNamePrefix.end();++si) {
na = si->c_str();
nb = ifa->ifa_name;
while (*nb) {
if (*(na++) != *(nb++))
goto binder_hpp_interface_prefixes_dont_match;
}
goto binder_hpp_ignore_interface;
}
binder_hpp_interface_prefixes_dont_match:
ip = *(ifa->ifa_addr);
switch(ip.ipScope()) {
default: break;
case InetAddress::IP_SCOPE_PSEUDOPRIVATE:
case InetAddress::IP_SCOPE_GLOBAL:
//case InetAddress::IP_SCOPE_LINK_LOCAL:
case InetAddress::IP_SCOPE_SHARED:
case InetAddress::IP_SCOPE_PRIVATE:
for(ii=ignoreInterfacesByAddress.begin();ii!=ignoreInterfacesByAddress.end();++ii) {
if (ip.ipsEqual(*ii))
goto binder_hpp_ignore_interface;
}
ip.setPort(_port);
localIfAddrs.push(ip);
break;
}
}
binder_hpp_ignore_interface:
ifa = ifa->ifa_next;
}
}
freeifaddrs(ifatbl);
#endif
// Default to binding to wildcard if we can't enumerate addresses
if (localIfAddrs.size() == 0) {
localIfAddrs.push_back(InetAddress((uint32_t)0,_port));
localIfAddrs.push_back(InetAddress((const void *)"\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0",16,_port));
}
// Close any bindings to anything that doesn't exist anymore
for(bi=_bindings.begin();bi!=_bindings.end();++bi) {
if (std::find(localIfAddrs.begin(),localIfAddrs.end(),bi->address) == localIfAddrs.end()) {
_phy.close(bi->udpSock,false);
_phy.close(bi->tcpListenSock,false);
}
}
for(ii=localIfAddrs.begin();ii!=localIfAddrs.end();++ii) {
// Copy over bindings that still are valid
for(bi=_bindings.begin();bi!=_bindings.end();++bi) {
if (bi->address == *ii) {
newBindings.push_back(*bi);
break;
}
}
// Add new bindings
if (bi == _bindings.end()) {
udps = _phy.udpBind(reinterpret_cast<const struct sockaddr *>(&ii),(void *)0,131072);
if (udps) {
tcps = _phy.tcpListen(reinterpret_cast<const struct sockaddr *>(&ii),(void *)0);
if (tcps) {
newBindings.push_back(_Binding());
newBindings.back().udpSock = udps;
newBindings.back().tcpListenSock = tcps;
newBindings.back().address = *ii;
} else {
_phy.close(udps,false);
}
}
}
}
// Swapping pointers and then letting the old one fall out of scope is faster than copying again
_bindings.swap(newBindings);
}
/**
* Send a UDP packet from the specified local interface, or all
*
* Unfortunately even by examining the routing table there is no ultimately
* robust way to tell where we might reach another host that works in all
* environments. As a result, we send packets with null (wildcard) local
* addresses from *every* bound interface.
*
* These are typically initial HELLOs, path probes, etc., since normal
* conversations will have a local endpoint address. So the cost is low and
* if the peer is not reachable via that route then the packet will go
* nowhere and nothing will happen.
*
* It will of course only send via interface bindings of the same socket
* family. No point in sending V4 via V6 or vice versa.
*
* In any case on most hosts there's only one or two interfaces that we
* will use, so none of this is particularly costly.
*
* @param local Local interface address or null address for 'all'
* @param remote Remote address
* @param data Data to send
* @param len Length of data
*/
inline bool udpSend(const InetAddress &local,const InetAddress &remote,const void *data,unsigned int len) const
{
if (local) {
for(std::vector<_Binding>::const_iterator i(_bindings.begin());i!=_bindings.end();++i) {
if (i->address == local)
return _phy.udpSend(i->udpSock,reinterpret_cast<const struct sockaddr *>(&remote),data,len);
}
return false;
} else {
bool result = false;
for(std::vector<_Binding>::const_iterator i(_bindings.begin());i!=_bindings.end();++i) {
if (i->address.ss_family == remote.ss_family)
result |= _phy.udpSend(i->udpSock,reinterpret_cast<const struct sockaddr *>(&remote),data,len);
}
return result;
}
}
private:
std::vector<_Binding> _bindings;
typename Phy<PHY_HANDLER_TYPE> &_phy;
unsigned int _port;
Mutex _lock;
};
} // namespace ZeroTier
#endif