Fix Cluster to send from a designated endpoint address instead of wildcard.

This commit is contained in:
Adam Ierymenko 2016-04-05 10:47:13 -07:00
parent e0ad854d19
commit d8b89b0c86
2 changed files with 60 additions and 6 deletions

View File

@ -570,10 +570,19 @@ void Cluster::sendViaCluster(const Address &fromPeerAddress,const Address &toPee
Mutex::Lock _l2(_members[mostRecentMemberId].lock);
if (buf.size() > 0)
_send(mostRecentMemberId,CLUSTER_MESSAGE_PROXY_UNITE,buf.data(),buf.size());
if (_members[mostRecentMemberId].zeroTierPhysicalEndpoints.size() > 0) {
TRACE("sendViaCluster relaying %u bytes from %s to %s by way of %u",len,fromPeerAddress.toString().c_str(),toPeerAddress.toString().c_str(),(unsigned int)mostRecentMemberId);
RR->node->putPacket(InetAddress(),_members[mostRecentMemberId].zeroTierPhysicalEndpoints.front(),data,len);
for(std::vector<InetAddress>::const_iterator i1(_zeroTierPhysicalEndpoints.begin());i1!=_zeroTierPhysicalEndpoints.end();++i1) {
for(std::vector<InetAddress>::const_iterator i2(_members[mostRecentMemberId].zeroTierPhysicalEndpoints.begin());i2!=_members[mostRecentMemberId].zeroTierPhysicalEndpoints.end();++i2) {
if (i1->ss_family == i2->ss_family) {
TRACE("sendViaCluster relaying %u bytes from %s to %s by way of %u (%s->%s)",len,fromPeerAddress.toString().c_str(),toPeerAddress.toString().c_str(),(unsigned int)mostRecentMemberId,i1->toString().c_str(),i2->toString().c_str());
RR->node->putPacket(*i1,*i2,data,len);
return;
}
}
}
TRACE("sendViaCluster relaying %u bytes from %s to %s by way of %u failed: no common endpoints with the same address family!",len,fromPeerAddress.toString().c_str(),toPeerAddress.toString().c_str(),(unsigned int)mostRecentMemberId);
return;
}
}

View File

@ -146,7 +146,7 @@ binder_hpp_interface_prefixes_dont_match:
default: break;
case InetAddress::IP_SCOPE_PSEUDOPRIVATE:
case InetAddress::IP_SCOPE_GLOBAL:
case InetAddress::IP_SCOPE_LINK_LOCAL:
//case InetAddress::IP_SCOPE_LINK_LOCAL:
case InetAddress::IP_SCOPE_SHARED:
case InetAddress::IP_SCOPE_PRIVATE:
for(ii=ignoreInterfacesByAddress.begin();ii!=ignoreInterfacesByAddress.end();++ii) {
@ -170,13 +170,13 @@ binder_hpp_ignore_interface:
#endif
// Default to binding to wildcard if we can't enumerate addresses
if (localIfAddrs.size() == 0) {
localIfAddrs.push_back(InetAddress((uint32_t)0,_port));
localIfAddrs.push_back(InetAddress((const void *)"\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0",16,_port));
} else {
std::sort(localIfAddrs.begin(),localIfAddrs.end());
}
// Close any bindings to anything that doesn't exist anymore
for(bi=_bindings.begin();bi!=_bindings.end();++bi) {
if (std::find(localIfAddrs.begin(),localIfAddrs.end(),bi->address) == localIfAddrs.end()) {
_phy.close(bi->udpSock,false);
@ -185,6 +185,7 @@ binder_hpp_ignore_interface:
}
for(ii=localIfAddrs.begin();ii!=localIfAddrs.end();++ii) {
// Copy over bindings that still are valid
for(bi=_bindings.begin();bi!=_bindings.end();++bi) {
if (bi->address == *ii) {
newBindings.push_back(*bi);
@ -192,6 +193,7 @@ binder_hpp_ignore_interface:
}
}
// Add new bindings
if (bi == _bindings.end()) {
udps = _phy.udpBind(reinterpret_cast<const struct sockaddr *>(&ii),(void *)0,131072);
if (udps) {
@ -208,9 +210,52 @@ binder_hpp_ignore_interface:
}
}
// Swapping pointers and then letting the old one fall out of scope is faster than copying again
_bindings.swap(newBindings);
}
/**
* Send a UDP packet from the specified local interface, or all
*
* Unfortunately even by examining the routing table there is no ultimately
* robust way to tell where we might reach another host that works in all
* environments. As a result, we send packets with null (wildcard) local
* addresses from *every* bound interface.
*
* These are typically initial HELLOs, path probes, etc., since normal
* conversations will have a local endpoint address. So the cost is low and
* if the peer is not reachable via that route then the packet will go
* nowhere and nothing will happen.
*
* It will of course only send via interface bindings of the same socket
* family. No point in sending V4 via V6 or vice versa.
*
* In any case on most hosts there's only one or two interfaces that we
* will use, so none of this is particularly costly.
*
* @param local Local interface address or null address for 'all'
* @param remote Remote address
* @param data Data to send
* @param len Length of data
*/
inline bool udpSend(const InetAddress &local,const InetAddress &remote,const void *data,unsigned int len) const
{
if (local) {
for(std::vector<_Binding>::const_iterator i(_bindings.begin());i!=_bindings.end();++i) {
if (i->address == local)
return _phy.udpSend(i->udpSock,reinterpret_cast<const struct sockaddr *>(&remote),data,len);
}
return false;
} else {
bool result = false;
for(std::vector<_Binding>::const_iterator i(_bindings.begin());i!=_bindings.end();++i) {
if (i->address.ss_family == remote.ss_family)
result |= _phy.udpSend(i->udpSock,reinterpret_cast<const struct sockaddr *>(&remote),data,len);
}
return result;
}
}
private:
std::vector<_Binding> _bindings;
typename Phy<PHY_HANDLER_TYPE> &_phy;