ZeroTierOne/include/ZeroTierOne.h

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/*
* ZeroTier One - Network Virtualization Everywhere
* Copyright (C) 2011-2015 ZeroTier, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* --
*
* ZeroTier may be used and distributed under the terms of the GPLv3, which
* are available at: http://www.gnu.org/licenses/gpl-3.0.html
*
* If you would like to embed ZeroTier into a commercial application or
* redistribute it in a modified binary form, please contact ZeroTier Networks
* LLC. Start here: http://www.zerotier.com/
*/
/*
* This defines the external C API for ZeroTier One, the core network
* virtualization engine.
*/
#ifndef ZT_ZEROTIERONE_H
#define ZT_ZEROTIERONE_H
#include <stdint.h>
#ifndef ZT_SOCKADDR_STORAGE
#if defined(_WIN32) || defined(_WIN64)
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <Windows.h>
#else /* not Windows */
#include <netinet/in.h>
#endif /* Windows or not */
#define ZT_SOCKADDR_STORAGE struct sockaddr_storage
#endif /* !ZT_SOCKADDR_STORAGE */
#ifdef __cplusplus
extern "C" {
#endif
/****************************************************************************/
/* Structures and other types */
/****************************************************************************/
/**
* Function return values: OK or various error conditions
*/
enum ZT1_ResultCode
{
/**
* Operation completed normally
*/
ZT1_RESULT_OK = 0,
/**
* Our identity collides with another on the network
*
* This is profoundly unlikely: once in about 2^39 identities. If this
* happens to you, delete identity.public and identity.secret from your
* data store / home path and restart. You might also avoid shark infested
* waters, hide during thunderstorms, and consider playing the lottery.
*/
ZT1_RESULT_ERROR_IDENTITY_COLLISION = 1,
/**
* Ran out of memory
*/
ZT1_RESULT_ERROR_OUT_OF_MEMORY = 2,
/**
* Data store is not writable or has failed
*/
ZT1_RESULT_ERROR_DATA_STORE_FAILED = 3
};
/**
* Status codes sent to status update callback when things happen
*/
enum ZT1_NodeStatusChangeCode
{
/**
* Node is online
*/
ZT1_NODE_STATUS_ONLINE = 1,
/**
* Node is offline -- nothing is reachable
*/
ZT1_NODE_STATUS_OFFLINE = 2,
/**
* The desperation level has changed
*
* 'extra' will point to an int containing the new level.
*/
ZT1_NODE_STATUS_DESPERATION_CHANGE = 3
};
/**
* Current node status
*/
typedef struct
{
/**
* 40-bit ZeroTier address of this node
*/
uint64_t address;
/**
* Public identity in string-serialized form (safe to send to others)
*
* This pointer will remain valid as long as the node exists.
*/
const char *publicIdentity;
/**
* Full identity including secret key in string-serialized form
*
* This pointer will remain valid as long as the node exists.
*/
const char *secretIdentity;
/**
* True if some kind of connectivity appears available
*/
int online;
/**
* Current maximum link desperation metric
*/
int desperation;
} ZT1_NodeStatus;
/**
* A message to or from a physical address (e.g. IP or physical Ethernet)
*/
typedef struct
{
/**
* Remote socket address
*/
ZT_SOCKADDR_STORAGE remoteAddress;
/**
* Link desperation -- higher equals "worse" or "slower"
*
* This is very similar to an interface metric. Higher values indicate
* worse links. For incoming wire messages, it should be sent to the
* desperation metric for the originating socket. For outgoing wire
* messages, ZeroTier will increment this from zero as it grows more
* and more desperate to communicate.
*
* In other words, this value controls fallback to things like TCP
* tunnels to relays. As desperation increases, ZeroTier becomes
* more and more willing to use these links.
*
* Desperation values shouldn't be arbitrary. They should be tied to
* specific transport types. For example: 0 might be UDP, 1 might be
* TCP, and 2 might be HTTP relay via a ZeroTier relay server. There
* should be no gaps. Negative values are permitted and may refer to
* better-than-normal links such as direct raw Ethernet framing over
* a trusted backplane.
*/
int desperation;
/**
* If nonzero (true), spam this message across paths up to 'desperation'
*
* This works with 'desperation' to allow fall-forward to less desperate
* paths. When this flag is set, this message should be sent across all
* applicable transports up to and including the specified level of
* desperation.
*
* For example, if spam==1 and desperation==2 the packet might be sent
* via both UDP and HTTP tunneling.
*/
int spam;
/**
* Packet data
*/
const void *packetData;
/**
* Length of packet
*/
unsigned int packetLength;
} ZT1_WireMessage;
/**
* A message to or from a virtual LAN port
*/
typedef struct
{
/**
* ZeroTier network ID of virtual LAN port
*/
uint64_t networkId;
/**
* Source MAC address
*/
uint64_t sourceMac;
/**
* Destination MAC address
*/
uint64_t destMac;
/**
* 16-bit Ethernet frame type
*/
unsigned int etherType;
/**
* 10-bit VLAN ID or 0 for none
*/
unsigned int vlanId;
/**
* Ethernet frame data
*/
const void *frameData;
/**
* Ethernet frame length
*/
unsigned int frameLength;
} ZT1_VirtualNetworkFrame;
/**
* Virtual network status codes
*/
enum ZT1_VirtualNetworkStatus
{
/**
* Waiting for network configuration (also means revision == 0)
*/
ZT1_NETWORK_STATUS_WAITING = 0,
/**
* Configuration received and we are authorized
*/
ZT1_NETWORK_STATUS_AUTHORIZED = 1,
/**
* Netconf master told us 'nope'
*/
ZT1_NETWORK_STATUS_ACCESS_DENIED = 2,
/**
* Netconf master exists, but this virtual network does not
*/
ZT1_NETWORK_STATUS_NOT_FOUND = 3
};
/**
* Virtual network type codes
*/
enum ZT1_VirtualNetworkType
{
/**
* Private networks are authorized via certificates of membership
*/
ZT1_NETWORK_TYPE_PRIVATE = 0,
/**
* Public networks have no access control -- they'll always be AUTHORIZED
*/
ZT1_NETWORK_TYPE_PUBLIC = 1
};
/**
* Virtual LAN configuration
*/
typedef struct
{
/**
* 64-bit ZeroTier network ID
*/
uint64_t networkId;
/**
* Ethernet MAC (40 bits) that should be assigned to port
*/
uint64_t mac;
/**
* Network configuration request status
*/
enum ZT1_VirtualNetworkStatus status;
/**
* Network type
*/
enum ZT1_VirtualNetworkType type;
/**
* Maximum interface MTU
*/
unsigned int mtu;
/**
* If nonzero, the network this port belongs to indicates DHCP availability
*
* This is a suggestion. The underlying implementation is free to ignore it
* for security or other reasons. This is simply a netconf parameter that
* means 'DHCP is available on this network.'
*/
int dhcp;
/**
* If nonzero, this port is allowed to bridge to other networks
*
* This is informational. If this is false (0), bridged packets will simply
* be dropped and bridging won't work.
*/
int bridge;
/**
* Network config revision as reported by netconf master
*
* If this is zero, it means we're still waiting for our netconf.
*/
unsigned long netconfRevision;
/**
* ZeroTier-assigned addresses (in sockaddr_storage structures)
*
* For IP, the port number of the sockaddr_XX structure contains the number
* of bits in the address netmask. Only the IP address and port are used.
* Other fields like interface number can be ignored.
*
* This is only used for ZeroTier-managed address assignments sent by the
* virtual network's configuration master.
*/
const ZT_SOCKADDR_STORAGE *assignedAddresses;
/**
* Number of assigned addresses
*/
unsigned int assignedAddressCount;
/**
* Network name (from network configuration master)
*/
const char *networkName;
} ZT1_VirtualNetworkConfig;
/**
* A list of networks
*/
typedef struct
{
ZT1_VirtualNetworkConfig *networks;
unsigned long networkCount;
} ZT1_VirtualNetworkList;
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/**
* Physical network path to a peer
*/
typedef struct
{
/**
* Address of endpoint
*/
ZT_SOCKADDR_STORAGE address;
/**
* Time since last send in milliseconds or -1 for never
*/
long lastSend;
/**
* Time since last receive in milliseconds or -1 for never
*/
long lastReceive;
/**
* Time since last ping sent in milliseconds or -1 for never
*/
long lastPing;
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/**
* Time since last firewall opener sent in milliseconds or -1 for never
*/
long lastFirewallOpener;
/**
* Total bytes sent
*/
uint64_t bytesSent;
/**
* Total bytes received
*/
uint64_t bytesReceived;
/**
* This path's desperation metric (higher == worse)
*/
int desperation;
/**
* Is path fixed? (i.e. not learned, static)
*/
int fixed;
} ZT1_PeerPhysicalPath;
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/**
* What trust hierarchy role does this device have?
*/
enum ZT1_PeerRole {
ZT1_PEER_ROLE_SUPERNODE = 0, // planetary supernode
ZT1_PEER_ROLE_HUB = 1, // locally federated hub
ZT1_PEER_ROLE_NODE = 2 // ordinary node
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};
/**
* Peer status result buffer
*/
typedef struct
{
/**
* ZeroTier binary address (40 bits)
*/
uint64_t address;
/**
* Remote major version or -1 if not known
*/
int versionMajor;
/**
* Remote minor version or -1 if not known
*/
int versionMinor;
/**
* Remote revision or -1 if not known
*/
int versionRev;
/**
* Last measured latency in milliseconds or zero if unknown
*/
unsigned int latency;
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/**
* What trust hierarchy role does this device have?
*/
enum ZT1_PeerRole role;
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/**
* Array of network paths to peer
*/
struct ZT1_PeerPhysicalPath *paths;
/**
* Number of paths (size of paths[])
*/
unsigned long pathCount;
} ZT1_Peer;
/**
* List of peers
*/
typedef struct
{
ZT1_Peer *peers;
unsigned long peerCount;
} ZT1_PeerList;
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/**
* An instance of a ZeroTier One node (opaque)
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*/
typedef void ZT1_Node;
/****************************************************************************/
/* Callbacks used by Node API */
/****************************************************************************/
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/**
* Callback called to update virtual port configuration
*
* This can be called at any time to update the configuration of a virtual
* network port. If a port is deleted (via leave() or otherwise) this is
* called with a NULL config parameter.
*
* This in turn should be used by the underlying implementation to create
* and configure tap devices to handle frames, etc.
*
* The supplied config pointer is not guaranteed to remain valid, so make
* a copy if you want one.
*/
typedef void (*ZT1_VirtualNetworkConfigCallback)(ZT1_Node *,uint64_t,const ZT1_VirtualNetworkConfig *);
/**
* Callback for status messages
*
* This is called whenever the node's status changes in some significant way.
*/
typedef void (*ZT1_StatusCallback)(ZT1_Node *,enum ZT1_NodeStatusChangeCode);
/**
* Function to get an object from the data store
*
* Parameters: (1) object name, (2) buffer to fill, (3) size of buffer, (4)
* index in object to start reading, (5) result parameter that must be set
* to the actual size of the object if it exists.
*
* Object names can contain forward slash (/) path separators. They will
* never contain .. or backslash (\), so this is safe to map as a Unix-style
* path if the underlying storage permits. For security reasons we recommend
* returning errors if .. or \ are used.
*
* The function must return the actual number of bytes read. If the object
* doesn't exist, it should return -1. -2 should be returned on other errors
* such as errors accessing underlying storage.
*
* If the read doesn't fit in the buffer, the max number of bytes should be
* read. The caller may call the function multiple times to read the whole
* object.
*/
typedef long (*ZT1_DataStoreGetFunction)(ZT1_Node *,const char *,void *,unsigned long,unsigned long,unsigned long *);
/**
* Function to store an object in the data store
*
* Parameters: (1) object name, (2) object data, (3) object size. Naming
* semantics are the same as the get function. This must return zero on
* success. You can return any OS-specific error code on failure, as these
* may be visible in logs or error messages and might aid in debugging.
*
* A call to write 0 bytes can safely be interpreted as a delete operation.
*/
typedef int (*ZT1_DataStorePutFunction)(ZT1_Node *,const char *,const void *,unsigned long);
/****************************************************************************/
/* C Node API */
/****************************************************************************/
/**
* Create a new ZeroTier One node
*
* Note that this can take a few seconds the first time it's called, as it
* will generate an identity.
*
* @param node Result: pointer is set to new node instance on success
* @param dataStoreGetFunction Function called to get objects from persistent storage
* @param dataStorePutFunction Function called to put objects in persistent storage
* @param portConfigCallback Function to be called when virtual LANs are created, deleted, or their config parameters change
* @param statusCallback Function to receive status updates and non-fatal error notices
* @return OK (0) or error code if a fatal error condition has occurred
*/
enum ZT1_ResultCode ZT1_Node_new(
ZT1_Node **node,
ZT1_DataStoreGetFunction *dataStoreGetFunction,
ZT1_DataStorePutFunction *dataStorePutFunction,
ZT1_VirtualPortConfigCallback *portConfigCallback,
ZT1_StatusCallback *statusCallback);
/**
* Process wire messages and/or LAN frames
*
* This runs the ZeroTier core loop once with input packets and frames and
* returns zero or more resulting packets or frames. It also sets a max
* interval value. The calling code must call run() again after no more
* than this many milliseconds of inactivity. If no packets have been
* received, it's fine to call run() with no inputs after the inactivity
* timeout.
*
* In addition to normal inputs and outputs, any callbacks registered
* with the ZeroTier One core may also be called such as virtual network
* endpoint configuration update or diagnostic message handlers.
*
* The supplied time must be at millisecond resolution and must increment
* monotonically from the time the Node is created. Other than that, there
* are no other restrictions. On normal systems this is usually the system
* clock measured in milliseconds since the epoch.
*
* @param node Node instance
* @param now Current time at millisecond resolution (typically since epoch)
* @param inputWireMessages ZeroTier transport packets from the wire
* @param inputWireMessageCount Number of packets received
* @param inputLanFrames Frames read from virtual LAN tap device
* @param inputLanFrameCount Number of frames read
* @param outputWireMessages Result: set to array of wire messages to be sent
* @param outputWireMessageCount Result: set to size of *outputWireMessages[]
* @param outputLanFrames Result: set to array of LAN frames to post to tap device
* @param outputLanFrameCount Result: set to size of outputLanFrames[]
* @param maxNextInterval Result: maximum number of milliseconds before next call to run() is needed
* @return OK (0) or error code if a fatal error condition has occurred
*/
enum ZT1_ResultCode ZT1_Node_run(
ZT1_Node *node,
uint64_t now,
const ZT1_WireMessage *inputWireMessages,
unsigned int inputWireMessageCount,
const ZT1_VirtualLanFrame *inputLanFrames,
unsigned int inputLanFrameCount,
const ZT1_WireMessage **outputWireMessages,
unsigned int *outputWireMessageCount,
const ZT1_VirtualLanFrame **outputLanFrames,
unsigned int *outputLanFrameCount,
unsigned long *maxNextInterval);
/**
* Join a network
*
* This may generate calls to the port config callback before it returns,
* or these may be deffered if a netconf is not available yet.
*
* @param node Node instance
* @param networkId 64-bit ZeroTIer network ID
* @return OK (0) or error code if a fatal error condition has occurred
*/
enum ZT1_ResultCode ZT1_Node_join(ZT1_Node *node,uint64_t networkId);
/**
* Leave a network
*
* If a port has been configured for this network this will generate a call
* to the port config callback with a NULL second parameter to indicate that
* the port is now deleted.
*
* @param node Node instance
* @param networkId 64-bit network ID
* @return OK (0) or error code if a fatal error condition has occurred
*/
enum ZT1_ResultCode ZT1_Node_leave(ZT1_Node *node,uint64_t networkId);
/**
* Get the status of this node
*
* @param node Node instance
* @param status Buffer to fill with current node status
* @return OK (0) or error code if a fatal error condition has occurred
*/
enum ZT1_ResultCode ZT1_Node_status(ZT1_Node *node,ZT1_NodeStatus *status);
/**
* Get a list of known peer nodes
*
* The pointer returned here must be freed with freeQueryResult()
* when you are done with it.
*
* @param node Node instance
* @return List of known peers or NULL on failure
*/
ZT1_PeerList *ZT1_Node_peers(ZT1_Node *node);
/**
* Get the status of a virtual network
*
* The pointer returned here must be freed with freeQueryResult()
* when you are done with it.
*
* @param node Node instance
* @param nwid 64-bit network ID
* @return Network configuration or NULL if we are not a member of this network
*/
ZT1_VirtualNetworkConfig *ZT1_Node_networkConfig(ZT1_Node *node,uint64_t nwid);
/**
* Enumerate and get status of all networks
*
* @param node Node instance
* @return List of networks or NULL on failure
*/
ZT1_VirtualNetworkList *ZT1_Node_listNetworks(ZT1_Node *node);
/**
* Free a query result buffer
*
* Use this to free the return values of listNetworks(), listPeers(), etc.
*
* @param qr Query result buffer
*/
void ZT1_Node_freeQueryResult(void *qr);
/**
* Set a network configuration master instance for this node
*
* Normal nodes should not need to use this. This is for nodes with
* special compiled-in support for acting as network configuration
* masters / controllers.
*
* The supplied instance must be a C++ object that inherits from the
* NetworkConfigMaster base class in node/. No type checking is performed,
* so a pointer to anything else will result in a crash.
*
* @param node ZertTier One node
* @param networkConfigMasterInstance Instance of NetworkConfigMaster C++ class or NULL to disable
* @return OK (0) or error code if a fatal error condition has occurred
*/
enum ZT1_ResultCode ZT1_Node_setNetconfMaster(
ZT1_Node *node,
void *networkConfigMasterInstance);
#ifdef __cplusplus
}
#endif
#endif