Work on new simplified C API -- required for embedded, language bindings, mobile (language bindings again), etc.

This commit is contained in:
Adam Ierymenko 2015-03-30 19:46:07 -07:00
parent 60158aa5dd
commit fe87c1db67
2 changed files with 369 additions and 7 deletions

View File

@ -35,6 +35,372 @@
#include <stdint.h>
#ifndef ZT_SOCKADDR_STORAGE
#if defined(_WIN32) || defined(_WIN64)
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <Windows.h>
#else // not Windows
#include <netinet/in.h>
#endif // Windows or not
#define ZT_SOCKADDR_STORAGE struct sockaddr_storage
#endif // !ZT_SOCKADDR_STORAGE
#ifdef __cplusplus
extern "C" {
#endif
/**
* Function return values: OK or various error conditions
*/
enum ZT1_ReturnValue
{
ZT1_OK = 0,
/**
* Our identity collides with another on the network
*
* This is profoundly unlikely: once in about 2^39 identities. If this
* happens to you, delete identity.public and identity.secret from your
* data store / home path and restart. You might also avoid shark infested
* waters, hide during thunderstorms, and consider playing the lottery.
*/
ZT1_FATAL_ERROR_IDENTITY_COLLISION = 1,
/**
* Ran out of memory
*/
ZT1_FATAL_ERROR_OUT_OF_MEMORY = 2,
/**
* Home path is not writable
*/
ZT1_FATAL_ERROR_DATA_STORE_NOT_WRITABLE = 3
};
/**
* Status codes
*/
enum ZT1_StatusCode
{
/**
* Node is online
*/
ZT1_STATUS_ONLINE = 1,
/**
* Node is offline -- nothing is reachable
*/
ZT1_STATUS_OFFLINE = 2,
/**
* The desperation level has changed
*
* 'extra' will point to an int containing the new level.
*/
ZT1_STATUS_DESPERATION_CHANGE = 3
};
/**
* A message to or from a physical address (e.g. IP or physical Ethernet)
*/
struct ZT1_WireMessage
{
/**
* Remote socket address
*/
ZT_SOCKADDR_STORAGE remoteAddress;
/**
* Link desperation -- higher equals "worse" or "slower"
*
* This is very similar to an interface metric. Higher values indicate
* worse links. For incoming wire messages, it should be sent to the
* desperation metric for the originating socket. For outgoing wire
* messages, ZeroTier will increment this from zero as it grows more
* and more desperate to communicate.
*
* In other words, this value controls fallback to things like TCP
* tunnels to relays. As desperation increases, ZeroTier becomes
* more and more willing to use these links.
*
* Desperation values shouldn't be arbitrary. They should be tied to
* specific transport types. For example: 0 might be UDP, 1 might be
* TCP, and 2 might be HTTP relay via a ZeroTier relay server. There
* should be no gaps. Negative values are permitted and may refer to
* better-than-normal links such as direct raw Ethernet framing over
* a trusted backplane.
*/
int desperation;
/**
* If nonzero (true), spam this message across paths up to 'desperation'
*
* This works with 'desperation' to allow fall-forward to less desperate
* paths. When this flag is set, this message should be sent across all
* applicable transports up to and including the specified level of
* desperation.
*
* For example, if spam==1 and desperation==2 the packet might be sent
* via both UDP and HTTP tunneling.
*/
int spam;
/**
* Packet data
*/
const void *packetData;
/**
* Length of packet
*/
unsigned int packetLength;
};
/**
* A message to or from a virtual LAN port
*/
struct ZT1_VirtualLanFrame
{
/**
* ZeroTier network ID of virtual LAN port
*/
uint64_t networkId;
/**
* Source MAC address
*/
uint64_t sourceMac;
/**
* Destination MAC address
*/
uint64_t destMac;
/**
* 16-bit Ethernet frame type
*/
unsigned int etherType;
/**
* 10-bit VLAN ID or 0 for none
*/
unsigned int vlanId;
/**
* Ethernet frame data
*/
const void *frameData;
/**
* Ethernet frame length
*/
unsigned int frameLength;
};
/**
* Virtual LAN configuration
*/
struct ZT1_VirtualPortConfig
{
/**
* 64-bit ZeroTier network ID
*/
uint64_t networkId;
/**
* Ethernet MAC (40 bits) that should be assigned to port
*/
uint64_t mac;
/**
* Network configuration request status
*/
enum {
/**
* Waiting for network configuration
*/
ZT1_VirtualPortConfig_STATUS_WAITING = 0,
/**
* Configuration received and we are authorized
*/
ZT1_VirtualPortConfig_STATUS_AUTHORIZED = 1,
/**
* Netconf master told us 'nope'
*/
ZT1_VirtualPortConfig_STATUS_ACCESS_DENIED = 2,
/**
* Netconf master exists, but this virtual network does not
*/
ZT1_VirtualPortConfig_STATUS_NOT_FOUND = 3
} status;
/**
* Network type
*/
enum {
/**
* Private networks are authorized via certificates of membership
*/
ZT1_VirtualPortConfig_NETWORK_TYPE_PRIVATE = 0,
/**
* Public networks have no access control -- they'll always be AUTHORIZED
*/
ZT1_VirtualPortConfig_NETWORK_TYPE_PUBLIC = 1
} type;
/**
* Desired interface MTU
*/
unsigned int mtu;
/**
* If nonzero, DHCP should be used if allowed by security constraints
*/
int dhcp;
/**
* If nonzero, this port is allowed to bridge to other networks
*/
int bridge;
/**
* Network config revision as reported by netconf master
*
* If this is zero, it means we're still waiting for our netconf.
*/
unsigned long netconfRevision;
/**
* ZeroTier-assigned addresses (in sockaddr_storage structures)
*
* For IP, the port number of the sockaddr_XX structure contains the number
* of bits in the address netmask. Only the IP address and port are used.
* Other fields like interface number can be ignored.
*
* This is only used for ZeroTier-managed address assignments sent by the
* virtual network's configuration master.
*/
const ZT_SOCKADDR_STORAGE *assignedAddresses;
/**
* Number of assigned addresses
*/
unsigned int assignedAddressCount;
/**
* Network name (from network configuration master)
*/
const char *networkName;
};
/**
* Opaque instance of ZeroTier One node
*/
typedef void ZT1_Node;
/**
* Callback called to update virtual port configuration
*
* This can be called at any time to update the configuration of a virtual
* network port. If a port is deleted (via leave() or otherwise) this is
* called with a NULL config parameter.
*/
typedef void (*ZT1_VirtualPortConfigCallback)(uint64_t,const struct ZT1_VirtualPortConfig *);
/**
* Callback for status messages
*
* Status messages indicate changes in network status, minor problems or
* errors, and other events. The second parameter is a human-readable
* detail message, and can be NULL. The third parameter is reserved for any
* special structures that might be attached to certain message types, and
* is usually NULL.
*/
typedef void (*ZT1_StatusCallback)(enum ZT1_StatusCode,const char *,const void *);
/**
* Create a new ZeroTier One node
*
* Note that this can take a few seconds the first time it's called, as it
* will generate an identity.
*
* @param node Result parameter: pointer to set to new node instance
* @param homePath ZeroTier home path for storing state information
* @param lanConfigUpdateCallback Function to be called when virtual LANs are created, deleted, or their config parameters change
* @param statusCallback Function to receive status updates and non-fatal error notices
* @return OK (0) or error code if a fatal error condition has occurred
*/
enum ZT1_ReturnValue ZT1_Node_new(
ZT1_Node **node,
const char *homePath,
ZT1_VirtualLanConfigCallback *lanConfigUpdateCallback,
ZT1_StatusCallback *statusCallback);
/**
* Enable network configuration master services for this node
*
* The supplied instance must be a C++ object that inherits from the
* NetworkConfigMaster base class in node/. No type checking is performed,
* so a pointer to anything else will result in a crash.
*
* Normal nodes should not need to use this.
*
* @param node ZertTier One node
* @param networkConfigMasterInstance Instance of NetworkConfigMaster C++ class or NULL to disable
* @return OK (0) or error code if a fatal error condition has occurred
*/
enum ZT1_ReturnValue ZT1_Node_enableNetconfMaster(
ZT1_Node *node,
void *networkConfigMasterInstance);
/**
* Process wire messages and/or LAN frames
*
* This runs the ZeroTier core loop once with input packets and frames and
* returns zero or more resulting packets or frames. It also sets a max
* interval value. The calling code must call run() again after no more
* than this many milliseconds of inactivity. If no packets have been
* received, it's fine to call run() with no inputs after the inactivity
* timeout.
*
* In addition to normal inputs and outputs, any callbacks registered
* with the ZeroTier One core may also be called such as virtual network
* endpoint configuration update or diagnostic message handlers.
*
* @param inputWireMessages ZeroTier transport packets from the wire
* @param inputWireMessageCount Number of packets received
* @param inputLanFrames Frames read from virtual LAN tap device
* @param inputLanFrameCount Number of frames read
* @param outputWireMessages Result: set to array of wire messages to be sent
* @param outputWireMessageCount Result: set to size of *outputWireMessages[]
* @param outputLanFrames Result: set to array of LAN frames to post to tap device
* @param outputLanFrameCount Result: set to size of outputLanFrames[]
* @param maxNextInterval Result: maximum number of milliseconds before next call to run() is needed
* @return OK (0) or error code if a fatal error condition has occurred
*/
enum ZT1_ReturnValue ZT1_Node_run(
const struct ZT1_WireMessage *inputWireMessages,
unsigned int inputWireMessageCount,
const struct ZT1_VirtualLanFrame *inputLanFrames,
unsigned int inputLanFrameCount,
const struct ZT1_WireMessage **outputWireMessages,
unsigned int *outputWireMessageCount,
const struct ZT1_VirtualLanFrame **outputLanFrames,
unsigned int *outputLanFrameCount,
unsigned long *maxNextInterval);
/* ------------------------------------------------------------------------ */
/* Query result buffers */
/* ------------------------------------------------------------------------ */
@ -354,10 +720,8 @@ struct ZT1_Node_NetworkList
unsigned int numNetworks;
};
/* ------------------------------------------------------------------------ */
/* ZeroTier One C API */
/* ------------------------------------------------------------------------ */
/* coming soon... */
#ifdef __cplusplus
}
#endif
#endif

View File

@ -86,7 +86,6 @@ public:
*
* @param hp Home directory path or NULL for system-wide default for this platform
* @param tf Ethernet tap factory for platform network stack
* @param rt Routing table interface for platform network stack
* @param sm Socket manager for physical network I/O
* @param nm Network configuration master or NULL for none
* @param resetIdentity If true, delete identity before starting and regenerate
@ -95,7 +94,6 @@ public:
Node(
const char *hp,
EthernetTapFactory *tf,
RoutingTable *rt,
SocketManager *sm,
NetworkConfigMaster *nm,
bool resetIdentity,