ZeroTierOne/node/Switch.hpp

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/*
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* Copyright (c)2019 ZeroTier, Inc.
*
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* Use of this software is governed by the Business Source License included
* in the LICENSE.TXT file in the project's root directory.
*
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* Change Date: 2023-01-01
*
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* On the date above, in accordance with the Business Source License, use
* of this software will be governed by version 2.0 of the Apache License.
*/
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/****/
#ifndef ZT_N_SWITCH_HPP
#define ZT_N_SWITCH_HPP
#include <map>
#include <set>
#include <vector>
#include <list>
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#include "Constants.hpp"
#include "Mutex.hpp"
#include "MAC.hpp"
#include "Packet.hpp"
#include "Utils.hpp"
#include "InetAddress.hpp"
#include "Topology.hpp"
#include "Network.hpp"
#include "SharedPtr.hpp"
#include "IncomingPacket.hpp"
#include "Hashtable.hpp"
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/* Ethernet frame types that might be relevant to us */
#define ZT_ETHERTYPE_IPV4 0x0800
#define ZT_ETHERTYPE_ARP 0x0806
#define ZT_ETHERTYPE_RARP 0x8035
#define ZT_ETHERTYPE_ATALK 0x809b
#define ZT_ETHERTYPE_AARP 0x80f3
#define ZT_ETHERTYPE_IPX_A 0x8137
#define ZT_ETHERTYPE_IPX_B 0x8138
#define ZT_ETHERTYPE_IPV6 0x86dd
namespace ZeroTier {
class RuntimeEnvironment;
class Peer;
/**
* Core of the distributed Ethernet switch and protocol implementation
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*
* This class is perhaps a bit misnamed, but it's basically where everything
* meets. Transport-layer ZT packets come in here, as do virtual network
* packets from tap devices, and this sends them where they need to go and
* wraps/unwraps accordingly. It also handles queues and timeouts and such.
*/
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class Switch
{
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struct ManagedQueue;
struct TXQueueEntry;
typedef struct {
TXQueueEntry *p;
bool ok_to_drop;
} dqr;
public:
Switch(const RuntimeEnvironment *renv);
/**
* Called when a packet is received from the real network
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
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* @param localSocket Local I/O socket as supplied by external code
* @param fromAddr Internet IP address of origin
* @param data Packet data
* @param len Packet length
*/
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void onRemotePacket(void *tPtr,const int64_t localSocket,const InetAddress &fromAddr,const void *data,unsigned int len);
/**
* Called when a packet comes from a local Ethernet tap
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param network Which network's TAP did this packet come from?
* @param from Originating MAC address
* @param to Destination MAC address
* @param etherType Ethernet packet type
* @param vlanId VLAN ID or 0 if none
* @param data Ethernet payload
* @param len Frame length
*/
void onLocalEthernet(void *tPtr,const SharedPtr<Network> &network,const MAC &from,const MAC &to,unsigned int etherType,unsigned int vlanId,const void *data,unsigned int len);
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/**
* Determines the next drop schedule for packets in the TX queue
*
* @param t Current time
* @param count Number of packets dropped this round
*/
uint64_t control_law(uint64_t t, int count);
/**
* Selects a packet eligible for transmission from a TX queue. According to the control law, multiple packets
* may be intentionally dropped before a packet is returned to the AQM scheduler.
*
* @param q The TX queue that is being dequeued from
* @param now Current time
*/
dqr dodequeue(ManagedQueue *q, uint64_t now);
/**
* Presents a packet to the AQM scheduler.
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param network Network that the packet shall be sent over
* @param packet Packet to be sent
* @param encrypt Encrypt packet payload? (always true except for HELLO)
* @param qosBucket Which bucket the rule-system determined this packet should fall into
*/
void aqm_enqueue(void *tPtr, const SharedPtr<Network> &network, Packet &packet,bool encrypt,int qosBucket);
/**
* Performs a single AQM cycle and dequeues and transmits all eligible packets on all networks
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
*/
void aqm_dequeue(void *tPtr);
/**
* Calls the dequeue mechanism and adjust queue state variables
*
* @param q The TX queue that is being dequeued from
* @param isNew Whether or not this queue is in the NEW list
* @param now Current time
*/
Switch::TXQueueEntry * CoDelDequeue(ManagedQueue *q, bool isNew, uint64_t now);
/**
* Removes QoS Queues and flow state variables for a specific network. These queues are created
* automatically upon the transmission of the first packet from this peer to another peer on the
* given network.
*
* The reason for existence of queues and flow state variables specific to each network is so that
* each network's QoS rules function independently.
*
* @param nwid Network ID
*/
void removeNetworkQoSControlBlock(uint64_t nwid);
/**
* Send a packet to a ZeroTier address (destination in packet)
*
* The packet must be fully composed with source and destination but not
* yet encrypted. If the destination peer is known the packet
* is sent immediately. Otherwise it is queued and a WHOIS is dispatched.
*
* The packet may be compressed. Compression isn't done here.
*
* Needless to say, the packet's source must be this node. Otherwise it
* won't be encrypted right. (This is not used for relaying.)
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param packet Packet to send (buffer may be modified)
* @param encrypt Encrypt packet payload? (always true except for HELLO)
*/
void send(void *tPtr,Packet &packet,bool encrypt);
/**
* Request WHOIS on a given address
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
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* @param now Current time
* @param addr Address to look up
*/
void requestWhois(void *tPtr,const int64_t now,const Address &addr);
/**
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* Run any processes that are waiting for this peer's identity
*
* Called when we learn of a peer's identity from HELLO, OK(WHOIS), etc.
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param peer New peer
*/
void doAnythingWaitingForPeer(void *tPtr,const SharedPtr<Peer> &peer);
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/**
* Perform retries and other periodic timer tasks
*
* This can return a very long delay if there are no pending timer
* tasks. The caller should cap this comparatively vs. other values.
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param now Current time
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* @return Number of milliseconds until doTimerTasks() should be run again
*/
unsigned long doTimerTasks(void *tPtr,int64_t now);
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private:
bool _shouldUnite(const int64_t now,const Address &source,const Address &destination);
bool _trySend(void *tPtr,Packet &packet,bool encrypt); // packet is modified if return is true
const RuntimeEnvironment *const RR;
volatile int64_t _lastCheckedQueues;
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// Time we last sent a WHOIS request for each address
Hashtable< Address,int64_t > _lastSentWhoisRequest;
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Mutex _lastSentWhoisRequest_m;
// Packets waiting for WHOIS replies or other decode info or missing fragments
struct RXQueueEntry
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{
RXQueueEntry() : timestamp(0) {}
volatile int64_t timestamp; // 0 if entry is not in use
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volatile uint64_t packetId;
IncomingPacket frag0; // head of packet
Packet::Fragment frags[ZT_MAX_PACKET_FRAGMENTS - 1]; // later fragments (if any)
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unsigned int totalFragments; // 0 if only frag0 received, waiting for frags
uint32_t haveFragments; // bit mask, LSB to MSB
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volatile bool complete; // if true, packet is complete
Mutex lock;
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};
RXQueueEntry _rxQueue[ZT_RX_QUEUE_SIZE];
AtomicCounter _rxQueuePtr;
// Returns matching or next available RX queue entry
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ZT_ALWAYS_INLINE RXQueueEntry *_findRXQueueEntry(uint64_t packetId)
{
const unsigned int current = static_cast<unsigned int>(_rxQueuePtr.load());
for(unsigned int k=1;k<=ZT_RX_QUEUE_SIZE;++k) {
RXQueueEntry *rq = &(_rxQueue[(current - k) % ZT_RX_QUEUE_SIZE]);
if ((rq->packetId == packetId)&&(rq->timestamp))
return rq;
}
++_rxQueuePtr;
return &(_rxQueue[static_cast<unsigned int>(current) % ZT_RX_QUEUE_SIZE]);
}
// Returns current entry in rx queue ring buffer and increments ring pointer
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ZT_ALWAYS_INLINE RXQueueEntry *_nextRXQueueEntry()
{
return &(_rxQueue[static_cast<unsigned int>((++_rxQueuePtr) - 1) % ZT_RX_QUEUE_SIZE]);
}
// ZeroTier-layer TX queue entry
struct TXQueueEntry
{
TXQueueEntry() {}
TXQueueEntry(Address d,uint64_t ct,const Packet &p,bool enc) :
dest(d),
creationTime(ct),
packet(p),
encrypt(enc) {}
Address dest;
uint64_t creationTime;
Packet packet; // unencrypted/unMAC'd packet -- this is done at send time
bool encrypt;
};
std::list< TXQueueEntry > _txQueue;
Mutex _txQueue_m;
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Mutex _aqm_m;
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// Tracks sending of VERB_RENDEZVOUS to relaying peers
struct _LastUniteKey
{
_LastUniteKey() : x(0),y(0) {}
_LastUniteKey(const Address &a1,const Address &a2)
{
if (a1 > a2) {
x = a2.toInt();
y = a1.toInt();
} else {
x = a1.toInt();
y = a2.toInt();
}
}
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ZT_ALWAYS_INLINE unsigned long hashCode() const { return ((unsigned long)x ^ (unsigned long)y); }
ZT_ALWAYS_INLINE bool operator==(const _LastUniteKey &k) const { return ((x == k.x)&&(y == k.y)); }
ZT_ALWAYS_INLINE bool operator!=(const _LastUniteKey &k) const { return ((x != k.x)||(y != k.y)); }
uint64_t x,y;
};
Hashtable< _LastUniteKey,uint64_t > _lastUniteAttempt; // key is always sorted in ascending order, for set-like behavior
Mutex _lastUniteAttempt_m;
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// Queue with additional flow state variables
struct ManagedQueue
{
ManagedQueue(int id) :
id(id),
byteCredit(ZT_QOS_QUANTUM),
byteLength(0),
dropping(false)
{}
int id;
int byteCredit;
int byteLength;
uint64_t first_above_time;
uint32_t count;
uint64_t drop_next;
bool dropping;
uint64_t drop_next_time;
std::list< TXQueueEntry *> q;
};
// To implement fq_codel we need to maintain a queue of queues
struct NetworkQoSControlBlock
{
int _currEnqueuedPackets;
std::vector<ManagedQueue *> newQueues;
std::vector<ManagedQueue *> oldQueues;
std::vector<ManagedQueue *> inactiveQueues;
};
std::map<uint64_t,NetworkQoSControlBlock*> _netQueueControlBlock;
};
} // namespace ZeroTier
#endif