ZeroTierOne/windows/WinUI/ZeroTierPeer.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json;
namespace WinUI
{
public class ZeroTierPeer
{
[JsonProperty("address")]
public string Address { get; set; }
[JsonProperty("lastUnicastFrame")]
public UInt64 LastUnicastFrame { get; set; }
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[JsonProperty("lastMulticastFrame")]
public UInt64 LastMulticastFrame { get; set; }
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[JsonProperty("versionMajor")]
public int VersionMajor { get; set; }
[JsonProperty("versionMinor")]
public int VersionMinor { get; set; }
[JsonProperty("versionRev")]
public int Versionrev { get; set; }
[JsonProperty("version")]
public string Version { get; set; }
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public string VersionString
{
get
{
if (Version == "-1.-1.-1")
return "-";
else
return Version;
}
}
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[JsonProperty("latency")]
public string Latency { get; set; }
[JsonProperty("role")]
public string Role { get; set; }
[JsonProperty("paths")]
public List<ZeroTierPeerPhysicalPath> Paths { get; set; }
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public string DataPaths
{
get
{
string pathStr = "";
foreach(ZeroTierPeerPhysicalPath path in Paths)
{
pathStr += path.Address + "\n";
}
return pathStr;
}
}
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}
}