ZeroTierOne/windows/WinUI/ZeroTierPeer.cs
2015-10-26 19:21:21 -07:00

67 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json;
namespace WinUI
{
public class ZeroTierPeer
{
[JsonProperty("address")]
public string Address { get; set; }
[JsonProperty("lastUnicastFrame")]
public UInt64 LastUnicastFrame { get; set; }
[JsonProperty("lastMulticastFrame")]
public UInt64 LastMulticastFrame { get; set; }
[JsonProperty("versionMajor")]
public int VersionMajor { get; set; }
[JsonProperty("versionMinor")]
public int VersionMinor { get; set; }
[JsonProperty("versionRev")]
public int Versionrev { get; set; }
[JsonProperty("version")]
public string Version { get; set; }
public string VersionString
{
get
{
if (Version == "-1.-1.-1")
return "-";
else
return Version;
}
}
[JsonProperty("latency")]
public string Latency { get; set; }
[JsonProperty("role")]
public string Role { get; set; }
[JsonProperty("paths")]
public List<ZeroTierPeerPhysicalPath> Paths { get; set; }
public string DataPaths
{
get
{
string pathStr = "";
foreach(ZeroTierPeerPhysicalPath path in Paths)
{
pathStr += path.Address + "\n";
}
return pathStr;
}
}
}
}