ZeroTierOne/node/Switch.hpp

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/*
* ZeroTier One - Network Virtualization Everywhere
* Copyright (C) 2011-2015 ZeroTier, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* --
*
* ZeroTier may be used and distributed under the terms of the GPLv3, which
* are available at: http://www.gnu.org/licenses/gpl-3.0.html
*
* If you would like to embed ZeroTier into a commercial application or
* redistribute it in a modified binary form, please contact ZeroTier Networks
* LLC. Start here: http://www.zerotier.com/
*/
#ifndef ZT_N_SWITCH_HPP
#define ZT_N_SWITCH_HPP
#include <map>
#include <set>
#include <vector>
#include <list>
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#include "Constants.hpp"
#include "Mutex.hpp"
#include "MAC.hpp"
#include "NonCopyable.hpp"
#include "Packet.hpp"
#include "Utils.hpp"
#include "InetAddress.hpp"
#include "Topology.hpp"
#include "Array.hpp"
#include "Network.hpp"
#include "SharedPtr.hpp"
#include "IncomingPacket.hpp"
#include "Hashtable.hpp"
namespace ZeroTier {
class RuntimeEnvironment;
class Peer;
/**
* Core of the distributed Ethernet switch and protocol implementation
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*
* This class is perhaps a bit misnamed, but it's basically where everything
* meets. Transport-layer ZT packets come in here, as do virtual network
* packets from tap devices, and this sends them where they need to go and
* wraps/unwraps accordingly. It also handles queues and timeouts and such.
*/
class Switch : NonCopyable
{
public:
Switch(const RuntimeEnvironment *renv);
~Switch();
/**
* Called when a packet is received from the real network
*
* @param fromAddr Internet IP address of origin
* @param data Packet data
* @param len Packet length
*/
void onRemotePacket(const InetAddress &fromAddr,const void *data,unsigned int len);
/**
* Called when a packet comes from a local Ethernet tap
*
* @param network Which network's TAP did this packet come from?
* @param from Originating MAC address
* @param to Destination MAC address
* @param etherType Ethernet packet type
* @param vlanId VLAN ID or 0 if none
* @param data Ethernet payload
* @param len Frame length
*/
void onLocalEthernet(const SharedPtr<Network> &network,const MAC &from,const MAC &to,unsigned int etherType,unsigned int vlanId,const void *data,unsigned int len);
/**
* Send a packet to a ZeroTier address (destination in packet)
*
* The packet must be fully composed with source and destination but not
* yet encrypted. If the destination peer is known the packet
* is sent immediately. Otherwise it is queued and a WHOIS is dispatched.
*
* The packet may be compressed. Compression isn't done here.
*
* Needless to say, the packet's source must be this node. Otherwise it
* won't be encrypted right. (This is not used for relaying.)
*
* The network ID should only be specified for frames and other actual
* network traffic. Other traffic such as controller requests and regular
* protocol messages should specify zero.
*
* @param packet Packet to send
* @param encrypt Encrypt packet payload? (always true except for HELLO)
* @param nwid Related network ID or 0 if message is not in-network traffic
*/
void send(const Packet &packet,bool encrypt,uint64_t nwid);
/**
* Send RENDEZVOUS to two peers to permit them to directly connect
*
* This only works if both peers are known, with known working direct
* links to this peer. The best link for each peer is sent to the other.
*
* A rate limiter is in effect via the _lastUniteAttempt map. If force
* is true, a unite attempt is made even if one has been made less than
* ZT_MIN_UNITE_INTERVAL milliseconds ago.
*
* @param p1 One of two peers (order doesn't matter)
* @param p2 Second of pair
* @param force If true, send now regardless of interval
*/
bool unite(const Address &p1,const Address &p2,bool force);
/**
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* Attempt NAT traversal to peer at a given physical address
*
* @param peer Peer to contact
* @param atAddr Address of peer
*/
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void rendezvous(const SharedPtr<Peer> &peer,const InetAddress &atAddr);
/**
* Request WHOIS on a given address
*
* @param addr Address to look up
*/
void requestWhois(const Address &addr);
/**
* Cancel WHOIS for an address
*
* @param addr Address to cancel
*/
void cancelWhoisRequest(const Address &addr);
/**
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* Run any processes that are waiting for this peer's identity
*
* Called when we learn of a peer's identity from HELLO, OK(WHOIS), etc.
*
* @param peer New peer
*/
void doAnythingWaitingForPeer(const SharedPtr<Peer> &peer);
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/**
* Perform retries and other periodic timer tasks
*
* This can return a very long delay if there are no pending timer
* tasks. The caller should cap this comparatively vs. other values.
*
* @param now Current time
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* @return Number of milliseconds until doTimerTasks() should be run again
*/
unsigned long doTimerTasks(uint64_t now);
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private:
void _handleRemotePacketFragment(const InetAddress &fromAddr,const void *data,unsigned int len);
void _handleRemotePacketHead(const InetAddress &fromAddr,const void *data,unsigned int len);
Address _sendWhoisRequest(const Address &addr,const Address *peersAlreadyConsulted,unsigned int numPeersAlreadyConsulted);
bool _trySend(const Packet &packet,bool encrypt,uint64_t nwid);
const RuntimeEnvironment *const RR;
uint64_t _lastBeaconResponse;
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// Outsanding WHOIS requests and how many retries they've undergone
struct WhoisRequest
{
WhoisRequest() : lastSent(0),retries(0) {}
uint64_t lastSent;
Address peersConsulted[ZT_MAX_WHOIS_RETRIES]; // by retry
unsigned int retries; // 0..ZT_MAX_WHOIS_RETRIES
};
Hashtable< Address,WhoisRequest > _outstandingWhoisRequests;
Mutex _outstandingWhoisRequests_m;
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// Packet defragmentation queue -- comes before RX queue in path
struct DefragQueueEntry
{
DefragQueueEntry() : creationTime(0),totalFragments(0),haveFragments(0) {}
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uint64_t creationTime;
SharedPtr<IncomingPacket> frag0;
Packet::Fragment frags[ZT_MAX_PACKET_FRAGMENTS - 1];
unsigned int totalFragments; // 0 if only frag0 received, waiting for frags
uint32_t haveFragments; // bit mask, LSB to MSB
};
Hashtable< uint64_t,DefragQueueEntry > _defragQueue;
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Mutex _defragQueue_m;
// ZeroTier-layer RX queue of incoming packets in the process of being decoded
std::list< SharedPtr<IncomingPacket> > _rxQueue;
Mutex _rxQueue_m;
// ZeroTier-layer TX queue entry
struct TXQueueEntry
{
TXQueueEntry() {}
TXQueueEntry(Address d,uint64_t ct,const Packet &p,bool enc,uint64_t nw) :
dest(d),
creationTime(ct),
nwid(nw),
packet(p),
encrypt(enc) {}
Address dest;
uint64_t creationTime;
uint64_t nwid;
Packet packet; // unencrypted/unMAC'd packet -- this is done at send time
bool encrypt;
};
std::list< TXQueueEntry > _txQueue;
Mutex _txQueue_m;
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// Tracks sending of VERB_RENDEZVOUS to relaying peers
struct _LastUniteKey
{
_LastUniteKey() : x(0),y(0) {}
_LastUniteKey(const Address &a1,const Address &a2)
{
if (a1 > a2) {
x = a2.toInt();
y = a1.toInt();
} else {
x = a1.toInt();
y = a2.toInt();
}
}
inline unsigned long hashCode() const throw() { return ((unsigned long)x ^ (unsigned long)y); }
inline bool operator==(const _LastUniteKey &k) const throw() { return ((x == k.x)&&(y == k.y)); }
uint64_t x,y;
};
Hashtable< _LastUniteKey,uint64_t > _lastUniteAttempt; // key is always sorted in ascending order, for set-like behavior
Mutex _lastUniteAttempt_m;
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// Active attempts to contact remote peers, including state of multi-phase NAT traversal
struct ContactQueueEntry
{
ContactQueueEntry() {}
ContactQueueEntry(const SharedPtr<Peer> &p,uint64_t ft,const InetAddress &a) :
peer(p),
fireAtTime(ft),
inaddr(a),
strategyIteration(0) {}
SharedPtr<Peer> peer;
uint64_t fireAtTime;
InetAddress inaddr;
unsigned int strategyIteration;
};
std::list<ContactQueueEntry> _contactQueue;
Mutex _contactQueue_m;
};
} // namespace ZeroTier
#endif