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								qwen/nodejs/node_modules/signal-exit/index.js
									
									
									
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								qwen/nodejs/node_modules/signal-exit/index.js
									
									
									
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							@@ -0,0 +1,202 @@
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// Note: since nyc uses this module to output coverage, any lines
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// that are in the direct sync flow of nyc's outputCoverage are
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// ignored, since we can never get coverage for them.
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// grab a reference to node's real process object right away
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var process = global.process
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const processOk = function (process) {
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  return process &&
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    typeof process === 'object' &&
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    typeof process.removeListener === 'function' &&
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    typeof process.emit === 'function' &&
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    typeof process.reallyExit === 'function' &&
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    typeof process.listeners === 'function' &&
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    typeof process.kill === 'function' &&
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    typeof process.pid === 'number' &&
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    typeof process.on === 'function'
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}
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// some kind of non-node environment, just no-op
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/* istanbul ignore if */
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if (!processOk(process)) {
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  module.exports = function () {
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    return function () {}
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  }
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} else {
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  var assert = require('assert')
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  var signals = require('./signals.js')
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  var isWin = /^win/i.test(process.platform)
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  var EE = require('events')
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  /* istanbul ignore if */
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  if (typeof EE !== 'function') {
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    EE = EE.EventEmitter
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  }
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  var emitter
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  if (process.__signal_exit_emitter__) {
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    emitter = process.__signal_exit_emitter__
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  } else {
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    emitter = process.__signal_exit_emitter__ = new EE()
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    emitter.count = 0
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    emitter.emitted = {}
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  }
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  // Because this emitter is a global, we have to check to see if a
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  // previous version of this library failed to enable infinite listeners.
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  // I know what you're about to say.  But literally everything about
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  // signal-exit is a compromise with evil.  Get used to it.
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  if (!emitter.infinite) {
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    emitter.setMaxListeners(Infinity)
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    emitter.infinite = true
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  }
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  module.exports = function (cb, opts) {
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    /* istanbul ignore if */
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    if (!processOk(global.process)) {
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      return function () {}
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    }
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    assert.equal(typeof cb, 'function', 'a callback must be provided for exit handler')
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    if (loaded === false) {
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      load()
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    }
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    var ev = 'exit'
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    if (opts && opts.alwaysLast) {
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      ev = 'afterexit'
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    }
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    var remove = function () {
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      emitter.removeListener(ev, cb)
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      if (emitter.listeners('exit').length === 0 &&
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          emitter.listeners('afterexit').length === 0) {
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        unload()
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      }
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    }
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    emitter.on(ev, cb)
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    return remove
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  }
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  var unload = function unload () {
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    if (!loaded || !processOk(global.process)) {
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      return
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    }
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    loaded = false
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    signals.forEach(function (sig) {
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      try {
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        process.removeListener(sig, sigListeners[sig])
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      } catch (er) {}
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    })
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    process.emit = originalProcessEmit
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    process.reallyExit = originalProcessReallyExit
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    emitter.count -= 1
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  }
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  module.exports.unload = unload
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  var emit = function emit (event, code, signal) {
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    /* istanbul ignore if */
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    if (emitter.emitted[event]) {
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      return
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    }
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    emitter.emitted[event] = true
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    emitter.emit(event, code, signal)
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  }
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  // { <signal>: <listener fn>, ... }
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  var sigListeners = {}
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  signals.forEach(function (sig) {
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    sigListeners[sig] = function listener () {
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      /* istanbul ignore if */
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      if (!processOk(global.process)) {
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        return
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      }
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      // If there are no other listeners, an exit is coming!
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      // Simplest way: remove us and then re-send the signal.
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      // We know that this will kill the process, so we can
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      // safely emit now.
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      var listeners = process.listeners(sig)
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      if (listeners.length === emitter.count) {
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        unload()
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        emit('exit', null, sig)
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        /* istanbul ignore next */
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        emit('afterexit', null, sig)
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        /* istanbul ignore next */
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        if (isWin && sig === 'SIGHUP') {
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          // "SIGHUP" throws an `ENOSYS` error on Windows,
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          // so use a supported signal instead
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          sig = 'SIGINT'
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        }
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        /* istanbul ignore next */
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        process.kill(process.pid, sig)
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      }
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    }
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  })
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  module.exports.signals = function () {
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    return signals
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  }
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  var loaded = false
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  var load = function load () {
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    if (loaded || !processOk(global.process)) {
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      return
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    }
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    loaded = true
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    // This is the number of onSignalExit's that are in play.
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    // It's important so that we can count the correct number of
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    // listeners on signals, and don't wait for the other one to
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    // handle it instead of us.
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    emitter.count += 1
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    signals = signals.filter(function (sig) {
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      try {
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        process.on(sig, sigListeners[sig])
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        return true
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      } catch (er) {
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        return false
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      }
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    })
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    process.emit = processEmit
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    process.reallyExit = processReallyExit
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  }
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  module.exports.load = load
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  var originalProcessReallyExit = process.reallyExit
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  var processReallyExit = function processReallyExit (code) {
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    /* istanbul ignore if */
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    if (!processOk(global.process)) {
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      return
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    }
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    process.exitCode = code || /* istanbul ignore next */ 0
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    emit('exit', process.exitCode, null)
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    /* istanbul ignore next */
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    emit('afterexit', process.exitCode, null)
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    /* istanbul ignore next */
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    originalProcessReallyExit.call(process, process.exitCode)
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  }
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  var originalProcessEmit = process.emit
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  var processEmit = function processEmit (ev, arg) {
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    if (ev === 'exit' && processOk(global.process)) {
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      /* istanbul ignore else */
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      if (arg !== undefined) {
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        process.exitCode = arg
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      }
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      var ret = originalProcessEmit.apply(this, arguments)
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      /* istanbul ignore next */
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      emit('exit', process.exitCode, null)
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      /* istanbul ignore next */
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      emit('afterexit', process.exitCode, null)
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      /* istanbul ignore next */
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      return ret
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    } else {
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      return originalProcessEmit.apply(this, arguments)
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    }
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  }
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}
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