mopac-pdf v0: markdown to beautiful PDFs via digest-pinned typst
Go CLI that turns the markdown currency of this stack (Redmine notes, Discourse posts, briefing output) into typeset PDFs: two embedded typst templates (report with title page/TOC/headers, dense brief), front-matter (title/subtitle/author/date/classification/template), GFM tables, and bar charts rendered in pure Go (go-chart) from fenced chart data blocks. Engine is a prebuilt typst 0.15.1 container pinned by digest and run --network none; PDF bytes to stdout or -o. Exit codes 0/1/2. All dev in docker (dev.sh/Makefile); unit tests + golden typst fixtures plus a host-side smoke against the real engine container. Generated with Crush Assisted-by: Crush:glm-5.2
This commit is contained in:
+92
@@ -0,0 +1,92 @@
|
||||
package chart
|
||||
|
||||
import (
|
||||
"math"
|
||||
"math/rand"
|
||||
"time"
|
||||
)
|
||||
|
||||
var (
|
||||
_ Sequence = (*RandomSeq)(nil)
|
||||
)
|
||||
|
||||
// RandomValues returns an array of random values.
|
||||
func RandomValues(count int) []float64 {
|
||||
return Seq{NewRandomSequence().WithLen(count)}.Values()
|
||||
}
|
||||
|
||||
// RandomValuesWithMax returns an array of random values with a given average.
|
||||
func RandomValuesWithMax(count int, max float64) []float64 {
|
||||
return Seq{NewRandomSequence().WithMax(max).WithLen(count)}.Values()
|
||||
}
|
||||
|
||||
// NewRandomSequence creates a new random seq.
|
||||
func NewRandomSequence() *RandomSeq {
|
||||
return &RandomSeq{
|
||||
rnd: rand.New(rand.NewSource(time.Now().Unix())),
|
||||
}
|
||||
}
|
||||
|
||||
// RandomSeq is a random number seq generator.
|
||||
type RandomSeq struct {
|
||||
rnd *rand.Rand
|
||||
max *float64
|
||||
min *float64
|
||||
len *int
|
||||
}
|
||||
|
||||
// Len returns the number of elements that will be generated.
|
||||
func (r *RandomSeq) Len() int {
|
||||
if r.len != nil {
|
||||
return *r.len
|
||||
}
|
||||
return math.MaxInt32
|
||||
}
|
||||
|
||||
// GetValue returns the value.
|
||||
func (r *RandomSeq) GetValue(_ int) float64 {
|
||||
if r.min != nil && r.max != nil {
|
||||
var delta float64
|
||||
|
||||
if *r.max > *r.min {
|
||||
delta = *r.max - *r.min
|
||||
} else {
|
||||
delta = *r.min - *r.max
|
||||
}
|
||||
|
||||
return *r.min + (r.rnd.Float64() * delta)
|
||||
} else if r.max != nil {
|
||||
return r.rnd.Float64() * *r.max
|
||||
} else if r.min != nil {
|
||||
return *r.min + (r.rnd.Float64())
|
||||
}
|
||||
return r.rnd.Float64()
|
||||
}
|
||||
|
||||
// WithLen sets a maximum len
|
||||
func (r *RandomSeq) WithLen(length int) *RandomSeq {
|
||||
r.len = &length
|
||||
return r
|
||||
}
|
||||
|
||||
// Min returns the minimum value.
|
||||
func (r RandomSeq) Min() *float64 {
|
||||
return r.min
|
||||
}
|
||||
|
||||
// WithMin sets the scale and returns the Random.
|
||||
func (r *RandomSeq) WithMin(min float64) *RandomSeq {
|
||||
r.min = &min
|
||||
return r
|
||||
}
|
||||
|
||||
// Max returns the maximum value.
|
||||
func (r RandomSeq) Max() *float64 {
|
||||
return r.max
|
||||
}
|
||||
|
||||
// WithMax sets the average and returns the Random.
|
||||
func (r *RandomSeq) WithMax(max float64) *RandomSeq {
|
||||
r.max = &max
|
||||
return r
|
||||
}
|
||||
Reference in New Issue
Block a user