213 lines
17 KiB
Markdown
213 lines
17 KiB
Markdown
##### Project
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::PROJECT-NAME
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##### Internal Release Number
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::X.Y.Z
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##### Related Documents
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- [Design](Design) > User Interface
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- ::LINKS TO RELEVANT STANDARDS
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- ::LINKS TO OTHER DOCUMENTS
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---
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### Overview
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*TODO: Answer the questions below to help you design the user interface
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features of your system. Some example text is provided. Add or delete
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text as needed.*
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#### What are the most important facts that a developer should know about the user interface of this system?
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::PARAGRAPH OR BULLETS
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#### What are the ranked goals for the user interface of this system?
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1. ::[Understandability and learnability](Glossary-Standard-Terms#understandability_and_learnability)
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2. ::[Task support and efficiency](Glossary-Standard-Terms#task_support_and_efficiency)
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3. ::[Safety](Glossary-Standard-Terms#safety)
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4. ::[Consistency and familiarity](Glossary-Standard-Terms#consistency_and_familiarity)
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### Metaphors, Exemplars, and Standards
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#### What is the central metaphor of this UI design?
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::PARAGRAPH
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#### What existing systems have user interfaces similar to the UI you want to build? What specific aspects are similar?
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- ::[amazon.com](http://www.amazon.com): Our e-commerce site will
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have stores and departments, and search like this site.
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- ::[Microsoft Office](http://www.microsoft.com/office/using/default.asp): We
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will use configurable toolbars the same way Office 2000 does.
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- ::[EXISTING-UI](LINK-TO-SYSTEM): DESCRIPTION
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#### What UI design standards, guidelines, and styles are you following?
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- ::[Microsoft UI guidelines](http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnwue/html/welcome.asp)
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- ::[Java UI guidelines](http://java.sun.com/products/jlf/ed1/guidelines.html)
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- ::[Mac UI guidelines](http://developer.apple.com/techpubs/macosx/Essentials/AquaHIGuidelines/AHIGHIGs/index.html)
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- ::[W3C Accessibility guidelines](http://www.w3.org/TR/WCAG10/)
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### Task Models
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#### What types of users will use this system?
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::See the [user needs document](User-Needs).
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#### What types of tasks will those users perform?
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::See the [use case suite](Use-Case-Suite).
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### Content Model / Interaction Contexts
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*TODO: List interaction contexts. Each interaction context is a "place"
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where users see information and where they select commands or options.
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In a graphical user interface, a interaction context will eventually be
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implemented as a window or dialog box. In other applications, an
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interaction context may be implemented as, e.g., a web page, a voice
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menu prompt, or a physical control panel.*
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*TIP: Each interaction context is an exclusive mode: the user can only
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use one interaction context at a time. All the components within one
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context are visible and usable at the same time. E.g., if a window has
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three tabs, that is three interaction contexts because only one tab can
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be used at a time.*
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*TODO: For each interaction context, list the abstract components within
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that context. Each component is a piece of information, or a user
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interface affordance. In a GUI, each abstract component will eventually
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become a widget, but the choice of specific widgets happens later.
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Choice of abstract components corresponds to step 2 in the
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[HTML prototyping example](http://www.ics.uci.edu/~jrobbins/htmlproto/index.html)
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demonstrated in class.*
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*TIP: Most high frequency use cases should be carried out in only one
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interaction contexts. A use case that requires three interaction
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contexts could be hard to use. However, interaction contexts with too
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many components can also be hard to use.*
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| Interaction Context --Abstract UI Components | Purpose | Contents / Constraints / Behavior |
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|------------------------------------------------|------------------------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| ::[Login dialog](LINK-TO-MOCKUP) | ::Verify that the current user is actually the person that they claim to be. | |
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| ::--Prompt | ::Tell the user that this dialog is to log in. | ::"Please log in". |
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| ::--Message area | ::Give the user some feedback about the login process. | ::Initially blank. Changes to "Checking username and password" when the user presses "Login". Changes to "Invalid username or password, please try again", if login fails. |
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| ::--Username | ::Identify the user account that the current user is trying to access. | ::The name of the user account. Regex: [-_a-z0-9]{1-16}. The application should not do anything that would help users guess usernames. E.g., this should not be a combo-box with recent users listed, and it should not offer auto-complete. |
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| ::--Password | ::Verify that the current user knows a secret password that only the true user of that user account should know. | ::The password of 4-16 characters. Do not display the password on the screen. The application should not do anything that would help users guess passwords. |
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| ::--Login | ::Allow the user to indicate that they have completed entry of their username and password. | ::"Login" Only enabled when Username != "". If the username or password is incorrect, delay a few seconds, and then clear all fields. |
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| ::--Lost Password | ::Allow the current user to start a process of generating a new password for a given username. | ::"Forgot your password? Click here." Only enabled when Username != "". |
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| ::[PAGE-NAME](LINK-TO-MOCKUP) | ::PURPOSE | |
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| ::--ABSTRACT-COMPONENT-NAME | ::PURPOSE | ::CONTENTS |
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| ::--ABSTRACT-COMPONENT-NAME | ::PURPOSE | ::CONTENTS |
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| ::[PAGE-NAME](LINK-TO-MOCKUP) | ::PURPOSE | |
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| ::--ABSTRACT-COMPONENT-NAME | ::PURPOSE | ::CONTENTS |
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| ::--ABSTRACT-COMPONENT-NAME | ::PURPOSE | ::CONTENTS |
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| ::[MAIN-WINDOW-NAME](LINK-TO-MOCKUP) | ::PURPOSE | |
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| ::--ABSTRACT-COMPONENT-NAME | ::PURPOSE | ::CONTENTS |
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| ::--ABSTRACT-COMPONENT-NAME | ::PURPOSE | ::CONTENTS |
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| ::--ABSTRACT-COMPONENT-NAME | ::PURPOSE | ::CONTENTS |
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| ::--ABSTRACT-COMPONENT-NAME | ::PURPOSE | ::CONTENTS |
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| ::[DIALOG-NAME](LINK-TO-MOCKUP) | ::PURPOSE | |
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| ::--ABSTRACT-COMPONENT-NAME | ::PURPOSE | ::CONTENTS |
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| ::--ABSTRACT-COMPONENT-NAME | ::PURPOSE | ::CONTENTS |
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| ::--ABSTRACT-COMPONENT-NAME | ::PURPOSE | ::CONTENTS |
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| ::[DIALOG-NAME](LINK-TO-MOCKUP) | ::PURPOSE | |
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| ::--ABSTRACT-COMPONENT-NAME | ::PURPOSE | ::CONTENTS |
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| ::--ABSTRACT-COMPONENT-NAME | ::PURPOSE | ::CONTENTS |
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| ::--ABSTRACT-COMPONENT-NAME | ::PURPOSE | ::CONTENTS |
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### Technical Constraints / Operational Context
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#### What are your assumptions about the output devices?
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::We assume that the user has a 17-inch or larger screen with 1024x768
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pixels that can display thousands of colors (16 bit or more). We
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assume basic audio that can play simple sound files.
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::We make very few assumptions about the user's screen or web browser,
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other than the assumption that they can view page somehow. We will
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not use any audio features.
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::This "pay-at-the-pump" system has a 320x200 16-color display and
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can beep.
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#### What are your assumptions about the input devices that you will use?
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::We assume only that the user has a standard keyboard and mouse.
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::This "pay-at-the-pump" system has digits 0-9, "OK", "Cancel", and
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four menu buttons along the right-hand edge of the screen.
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#### What are your assumptions about the amount of time users will spend on tasks?
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- ::Use cases UC-02 and UC-04 are expected to take a few minutes each.
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- ::Use case UC-00 should take less than 5 seconds each. All other use
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cases should take less than 30 seconds each.
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#### What windowing systems, UI libraries, or other UI technologies will you use?
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::Standard Java Swing with no extra libraries.
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::Simple HTML and CSS with simple GIF images.
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### User Interface Checklist
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*TODO: Answer the following questions to help evaluate the design. You
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may add or remove questions to fit your project.*
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#### Understandability and learnability
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##### Are there any labels of icons that are likely to be misunderstood?
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::1-3 SENTENCES
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##### Is the user's current place and state clearly visible? E.g., wizard step 2 of 5, or edit-mode vs. play-mode.
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::1-3 SENTENCES
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##### Are advanced options clearly separated from the most commonly used options?
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::1-3 SENTENCES
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##### Are there no invisible options or commands? E.g., hold down the control key when opening a dialog box to see advanced options.
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::1-3 SENTENCES
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#### Task Support and Efficiency
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##### Which use cases force the user to work through more than two interaction contexts?
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::1-3 SENTENCES
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##### Which use cases force the user to perform slow or difficult UI steps? E.g., entering a long code number like an ISBN. E.g., long mouse-drag operations.
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::1-3 SENTENCES
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#### Safety
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##### Are there any dangerous or irreversible actions that are done with only one step?
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::1-3 SENTENCES
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#### Consistency and Familiarity
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##### Do UI elements in your system work the same as they do in the existing example systems you identified?
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::1-3 SENTENCES
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##### Do all elements in your system that appear the same, actually function the same?
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::1-3 SENTENCES
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##### Are all elements share consistent visual characteristics such as font and color scheme, unless there is a reason for them to differ?
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::1-3 SENTENCES
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##### Are labels used consistently throughout the system? E.g., not "forward/back" in some contexts and "next/prev" in others.
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::1-3 SENTENCES
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