* Fixed go cuda bindings building
* Added note to go bindings Readme to build using cuda support
* Added temperature bindings for Go
---------
Co-authored-by: Binozo <entwickler@binozoworks.de>
* Added libsdl2-dev for SDL samples
Building talk-llama seems to fail here as there is no sdl.h.
* Adding libsdl2-dev for sdl.h
* Adding libsdl2-dev for sdl.h
Update Go version to ^1.23, the actions/setup-go
to v5, actions/checkout to v4 and
github.com/stretchr/testify to v1.9.0.
Add test cases for the following model
struct methods:
- New
- Close
- NewContext
- IsMultilingual
- Languages
Add test cases for the following context
struct methods:
- SetLanguage
- IsMultilingual
- Language
- Process
* Fixed go cuda bindings building
* Added note to go bindings Readme to build using cuda support
---------
Co-authored-by: Binozo <entwickler@binozoworks.de>
Depending on the OS the lib dir can vary, on Fedora for instance it is
"${prefix}/lib64". Instead of hard-coding the directory name, let CMake fill
this variable for us.
* ggml_cont: fix issue with transposed tensors when one dimension is 1
when using multiple threads, it is not enough
to check for the tensors to be contiguous for
ggml_compute_forward_dup_same_cont to work correctly.
The tensors strides also need to match.
Signed-off-by: Salvatore Mesoraca <s.mesoraca16@gmail.com>
* Add ggml_cont tests
Signed-off-by: Salvatore Mesoraca <s.mesoraca16@gmail.com>
* Remove dead code
it isn't possible to reach this code because
all these functions are invoked by ggml_compute_forward_dup
if and only if src0->type != dst->type
Signed-off-by: Salvatore Mesoraca <s.mesoraca16@gmail.com>
* Make ggml_compute_forward_dup_same_cont work with contiguous tensors
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Signed-off-by: Salvatore Mesoraca <s.mesoraca16@gmail.com>
---------
Signed-off-by: Salvatore Mesoraca <s.mesoraca16@gmail.com>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* Update README.md
Fix broken C-style API link
* Update whisper_processor.py
Update examples/python/whisper_processor.py to remove nonexistent flag "-np" from subprocess.Popen call.
* Add pywhispercpp to the Pybind11 Python wrapper list
abdeladim-s/pywhispercpp wasn't added to the list / was removed at some point (?)
It was referenced in issue #9, so I feel like it's worthy of being added as it's the first if not one of the first Python wrappers for whisper.cpp
* llama : advanced batch splits
This includes equal-sequence-length batch splits which are useful
to simplify recurrent model operators.
* llama : always make recurrent state slots contiguous
* ggml : simplify mamba operators
* llama : fix integer signedness mixing
* llama : logits_all has priority over batch->logits
Otherwise, the server embeddings tests failed.
This was likely an existing problem but was only detected here
because of an additional assertion.
* llama : apply suggestions
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* llama : fix t5 segfault
* llama : fix Mamba session save and restore
* llama : minor cosmetic changes
* llama : rename llama_reorder_outputs to llama_output_reorder
Also move it closer to llama_output_reserve.
* llama : fix pooled embeddings when using batches with equal_seqs
* minor : add struct members for clarity
ggml-ci
* llama : fix T5 segfault again
* llama : fix Mamba pooled embeddings with multiple sequences
Until the pooled embeddings are refactored to allow splitting
across ubatches for causal embeddings,
recurrent models can only process a single sequence per ubatch
when calculating pooled embeddings.
* llama : add llama_model_is_recurrent to simplify figuring that out
This will make it easier to more cleanly support RWKV-v6 and Mamba-2.
* llama : fix simple splits when the batch contains embeddings
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* fallback mmvq to mul_mat
* mmvq in cuda path
* Update ggml/src/ggml-sycl.cpp
Co-authored-by: Alberto Cabrera Pérez <alberto.cabrera@codeplay.com>
---------
Co-authored-by: Alberto Cabrera Pérez <alberto.cabrera@codeplay.com>
* ggml : move rope type enum to ggml.h
This commit moves the `llama_rope_type` enum from `llama.h` to
`ggml.h` and changes its name to `ggml_rope_type`.
The motivation for this change is to address the TODO in `llama.h` and
use the enum in ggml.
Note: This commit does not change the `mode` parameter to be of type
`enum ggml_rope_type`. The name `mode` and its usage suggest that it
might be more generic and possibly used as a bit field for multiple
flags. Further investigation/discussion may be needed to determine
if `mode` should be restricted to RoPE types.
* squash! ggml : move rope type enum to ggml.h
This commit removes GGML_ROPE_TYPE_NONE and GGML_ROPE_TYPE_GLM from
ggml.h, and back the llama_rope_type enum.
I've kept the assert for GGML_ROPE_TYPE_GLM as I'm not sure if it is
safe to remove it yet.
* squash! ggml : move rope type enum to ggml.h
This commit removes the enum ggml_rope_type from ggml.h and replaces it
with a define (GGML_ROPE_TYPE_NEOX). This define is used in the code to
check if the mode is set to GPT-NeoX. Also the enum llama_rope_type has
been updated to reflect this change.
* squash! ggml : move rope type enum to ggml.h
This commit contains a suggestion enable the GGML_ROPE_TYPE_NEOX
macro/define to be passed to the shader compiler.
* squash! ggml : move rope type enum to ggml.h
This commit fixes the editorconfig-checker warnings.
* squash! ggml : move rope type enum to ggml.h
Update comment for ggml_rope function.
* Revert "squash! ggml : move rope type enum to ggml.h"
This reverts commit 6261222bd0dc0efd51f0fb0435ad3f16a5b52fd6.
* squash! ggml : move rope type enum to ggml.h
Add GGML_ROPE_TYPE_NEOX to rope_common.comp.
* remove extra line
---------
Co-authored-by: slaren <slarengh@gmail.com>
* Optimize Vulkan backend for better CPU performance and less GPU synchronization overhead.
- Allocation overhead for the temporary std::vectors was easily detectable with a sampling profiler and simple to remove.
- ggml_vk_sync_buffer introduce a full pipeline sync which has a significant cost on the GPU side, sometimes larger than the actual kernel execution. Adding only barriers for shader read/writes and transfers seems to be sufficient looking at the code which either launches compute kernels or copies tensors.
* Fix small typo
---------
Co-authored-by: 0cc4m <picard12@live.de>