vulkan: optimize coopmat2 iq2/iq3 callbacks (llama/11521)

* vulkan: optimize coopmat2 iq2/iq3 callbacks

* build: trigger CI on GLSL compute shader changes
This commit is contained in:
Jeff Bolz 2025-02-06 00:15:30 -06:00 committed by Georgi Gerganov
parent 6f08b24146
commit ef51b4cba4

View File

@ -323,15 +323,16 @@ float16_t dequantFuncIQ2_XXS(const in decodeBufIQ2_XXS bl, const in uint blockCo
const uint8_t qs = bl.block.qs[iqs];
const uint signscale = pack32(u16vec2(bl16.block.qs[4*ib32+2], bl16.block.qs[4*ib32+3]));
const float16_t dscale = bl.block.d * 0.25hf * (0.5hf + float16_t(signscale >> 28));
const float dscale = float(bl.block.d) * 0.25 * (0.5 + float(signscale >> 28));
uint sign = bitfieldExtract(signscale, 7 * int(ib8), 7);
sign |= bitCount(sign) << 7;
const uint8_t g = unpack8(iq2xxs_grid[qs][(idx & 4) >> 2])[idx & 3];
uint g2 = iq2xxs_grid[qs][(idx & 4) >> 2];
g2 >>= (idx & 2) * 8;
const vec2 g = vec2(unpack8(g2));
float16_t ret = dscale * float16_t(g) * ((sign & (1 << (idx & 7))) != 0 ? -1.0hf : 1.0hf);
return ret;
vec2 ret = dscale * g * ((sign & (1 << (idx & 7))) != 0 ? -1.0hf : 1.0hf);
return float16_t(ret[idx & 1]);
}
#endif
@ -350,14 +351,16 @@ float16_t dequantFuncIQ2_XS(const in decodeBufIQ2_XS bl, const in uint blockCoor
const uint iqs = (idx & 0xF8) >> 3; // 0..63
const uint16_t qs = bl.block.qs[iqs];
const float16_t dscale = bl.block.d * 0.25hf * (0.5hf + float16_t((bl.block.scales[is] >> sshift) & 0xF));
const float dscale = float(bl.block.d) * 0.25 * (0.5 + float((bl.block.scales[is] >> sshift) & 0xF));
uint sign = uint(qs >> 9);
sign |= bitCount(sign) << 7;
const uint8_t g = unpack8(iq2xs_grid[qs & 0x1FF][(idx & 4) >> 2])[idx & 3];
uint g2 = iq2xs_grid[qs & 0x1FF][(idx & 4) >> 2];
g2 >>= (idx & 2) * 8;
const vec2 g = vec2(unpack8(g2));
float16_t ret = dscale * float16_t(g) * ((sign & (1 << (idx & 7))) != 0 ? -1.0hf : 1.0hf);
return ret;
vec2 ret = dscale * g * ((sign & (1 << (idx & 7))) != 0 ? -1.0hf : 1.0hf);
return float16_t(ret[idx & 1]);
}
#endif
@ -369,24 +372,23 @@ layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ2
float16_t dequantFuncIQ2_S(const in decodeBufIQ2_S bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
uint idx = coordInBlock[1];
uint lsb = idx & 1;
idx /= 2;
const uint ib8 = (idx % 128) / 4; // 0..31
const uint ib32 = ib8 / 4; // 0..7
const uint ib32 = (idx & 0xE0) >> 5; // 0..7
const uint ib8 = (idx & 0xF8) >> 3; // 0..31
const uint qhshift = 2 * (ib8 % 4);
const uint scale = (bl.block.scales[ib32] >> (2 * (ib8 & 2))) & 0xf;
const uint scale = (bl.block.scales[ib32] >> ((idx & 0x10) >> 2)) & 0xf;
const uint qs = bl.block.qs[ib8];
const uint qh = bl.block.qh[ib32];
const uint qhshift = 2 * (ib8 % 4);
const uint sign = bl.block.qs[QUANT_K / 8 + ib8] >> (2 * (idx % 4));
const uint sign = bl.block.qs[QUANT_K / 8 + ib8] >> (idx & 0x6);
const float d = float(bl.block.d);
const float db = d * 0.25 * (0.5 + scale);
const i8vec2 sign01 = i8vec2(1 - (2 & i8vec2(int8_t(sign << 1), int8_t(sign))));
const uint16_t grid = unpack16(iq2s_grid[qs | ((qh << (8 - qhshift)) & 0x300)][(idx & 2) >> 1])[idx & 1];
const vec2 v = db * vec2(sign01) * vec2(unpack8(grid));
return float16_t(v[lsb]);
const ivec2 sign01 = 1 - (2 & ivec2(sign << 1, sign));
uint g2 = iq2s_grid[qs | ((qh << (8 - qhshift)) & 0x300)][(idx & 4) >> 2];
g2 >>= (idx & 2) * 8;
const vec2 v = db * vec2(sign01) * vec2(unpack8(g2));
return float16_t(v[idx & 1]);
}
#endif
@ -401,28 +403,25 @@ layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ3
float16_t dequantFuncIQ3_XXS(const in decodeBufIQ3_XXS bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
decodeBufIQ3_XXS_packed16 bl16 = decodeBufIQ3_XXS_packed16(bl);
uint idx = coordInBlock[1];
uint lsb = idx & 1;
idx /= 2;
const uint iqs = (idx % 128) / 2; // 0..63
const uint is = QUANT_K / 4 + 4 * (iqs / 8); // 8 values
const uint iqs = (idx & 0xFC) >> 2; // 0..63
const uint is = QUANT_K / 4 + ((idx & 0xE0) >> 3);// 8 values
const float d = float(bl.block.d);
const uint qs = bl.block.qs[iqs];
const uint signs = pack32(u8vec4(
bl.block.qs[is+0],
bl.block.qs[is+1],
bl.block.qs[is+2],
bl.block.qs[is+3]
const uint signs = pack32(u16vec2(
bl16.block.qs[is/2+0],
bl16.block.qs[is/2+1]
));
const float db = d * 0.5 * (0.5 + (signs >> 28));
const uint32_t sign7 = bitfieldExtract(signs, 7 * (int(iqs / 2) % 4), 7);
const uint sign = (sign7 | (bitCount(sign7) << 7)) >> (2 * (idx % 4));
const i8vec2 sign01 = i8vec2(1 - (2 & i8vec2(int8_t(sign << 1), int8_t(sign))));
const uint grid = iq3xxs_grid[qs] >> (16 * (idx & 1));
const uint sign = (sign7 | (bitCount(sign7) << 7)) >> (idx & 0x6);
const ivec2 sign01 = ivec2(1 - (2 & ivec2(sign << 1, sign)));
const uint grid = iq3xxs_grid[qs] >> (16 * ((idx & 2) >> 1));
const vec2 v = db * vec2(sign01) * vec2(unpack8(grid).xy);
return float16_t(v[lsb]);
return float16_t(v[idx & 1]);
}
#endif
@ -434,23 +433,21 @@ layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ3
float16_t dequantFuncIQ3_S(const in decodeBufIQ3_S bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
uint idx = coordInBlock[1];
uint lsb = idx & 1;
idx /= 2;
const uint iqs = (idx % 128) / 2; // 0..63
const uint iqh = iqs / 8;
const uint iqs = (idx & 0xFC) >> 2; // 0..63
const uint iqh = (idx & 0xE0) >> 5;
const float d = float(bl.block.d);
const uint qs = bl.block.qs[iqs];
const uint qh = bl.block.qh[iqh];
const int8_t sign = int8_t(bl.block.signs[iqs / 2] >> (2 * (idx % 4)));
const int8_t sign = int8_t(bl.block.signs[iqs / 2] >> (idx & 0x6));
const uint scale = bl.block.scales[iqs / 16];
const i8vec2 sign01 = i8vec2(1 - (2 & i8vec2(sign << 1, sign)));
const ivec2 sign01 = ivec2(1 - (2 & ivec2(sign << 1, sign)));
const float db = d * (1 + 2 * ((scale >> (4 * (iqh & 1))) & 0xf));
const uint32_t grid = iq3s_grid[qs | ((qh << (8 - (iqs % 8))) & 256)] >> (16 * (idx % 2));
const uint32_t grid = iq3s_grid[qs | ((qh << (8 - (iqs % 8))) & 256)] >> ((idx & 2) << 3);
const vec2 v = db * vec2(sign01) * vec2(unpack8(grid).xy);
return float16_t(v[lsb]);
return float16_t(v[idx & 1]);
}
#endif