mirror of
https://github.com/ggerganov/whisper.cpp.git
synced 2025-04-19 16:41:10 +00:00
vulkan: optimize coopmat2 iq2/iq3 callbacks (llama/11521)
* vulkan: optimize coopmat2 iq2/iq3 callbacks * build: trigger CI on GLSL compute shader changes
This commit is contained in:
parent
6f08b24146
commit
ef51b4cba4
@ -323,15 +323,16 @@ float16_t dequantFuncIQ2_XXS(const in decodeBufIQ2_XXS bl, const in uint blockCo
|
||||
const uint8_t qs = bl.block.qs[iqs];
|
||||
const uint signscale = pack32(u16vec2(bl16.block.qs[4*ib32+2], bl16.block.qs[4*ib32+3]));
|
||||
|
||||
const float16_t dscale = bl.block.d * 0.25hf * (0.5hf + float16_t(signscale >> 28));
|
||||
const float dscale = float(bl.block.d) * 0.25 * (0.5 + float(signscale >> 28));
|
||||
uint sign = bitfieldExtract(signscale, 7 * int(ib8), 7);
|
||||
sign |= bitCount(sign) << 7;
|
||||
|
||||
const uint8_t g = unpack8(iq2xxs_grid[qs][(idx & 4) >> 2])[idx & 3];
|
||||
uint g2 = iq2xxs_grid[qs][(idx & 4) >> 2];
|
||||
g2 >>= (idx & 2) * 8;
|
||||
const vec2 g = vec2(unpack8(g2));
|
||||
|
||||
float16_t ret = dscale * float16_t(g) * ((sign & (1 << (idx & 7))) != 0 ? -1.0hf : 1.0hf);
|
||||
|
||||
return ret;
|
||||
vec2 ret = dscale * g * ((sign & (1 << (idx & 7))) != 0 ? -1.0hf : 1.0hf);
|
||||
return float16_t(ret[idx & 1]);
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -350,14 +351,16 @@ float16_t dequantFuncIQ2_XS(const in decodeBufIQ2_XS bl, const in uint blockCoor
|
||||
const uint iqs = (idx & 0xF8) >> 3; // 0..63
|
||||
|
||||
const uint16_t qs = bl.block.qs[iqs];
|
||||
const float16_t dscale = bl.block.d * 0.25hf * (0.5hf + float16_t((bl.block.scales[is] >> sshift) & 0xF));
|
||||
const float dscale = float(bl.block.d) * 0.25 * (0.5 + float((bl.block.scales[is] >> sshift) & 0xF));
|
||||
|
||||
uint sign = uint(qs >> 9);
|
||||
sign |= bitCount(sign) << 7;
|
||||
const uint8_t g = unpack8(iq2xs_grid[qs & 0x1FF][(idx & 4) >> 2])[idx & 3];
|
||||
uint g2 = iq2xs_grid[qs & 0x1FF][(idx & 4) >> 2];
|
||||
g2 >>= (idx & 2) * 8;
|
||||
const vec2 g = vec2(unpack8(g2));
|
||||
|
||||
float16_t ret = dscale * float16_t(g) * ((sign & (1 << (idx & 7))) != 0 ? -1.0hf : 1.0hf);
|
||||
return ret;
|
||||
vec2 ret = dscale * g * ((sign & (1 << (idx & 7))) != 0 ? -1.0hf : 1.0hf);
|
||||
return float16_t(ret[idx & 1]);
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -369,24 +372,23 @@ layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ2
|
||||
float16_t dequantFuncIQ2_S(const in decodeBufIQ2_S bl, const in uint blockCoords[2], const in uint coordInBlock[2])
|
||||
{
|
||||
uint idx = coordInBlock[1];
|
||||
uint lsb = idx & 1;
|
||||
idx /= 2;
|
||||
|
||||
const uint ib8 = (idx % 128) / 4; // 0..31
|
||||
const uint ib32 = ib8 / 4; // 0..7
|
||||
const uint ib32 = (idx & 0xE0) >> 5; // 0..7
|
||||
const uint ib8 = (idx & 0xF8) >> 3; // 0..31
|
||||
const uint qhshift = 2 * (ib8 % 4);
|
||||
|
||||
const uint scale = (bl.block.scales[ib32] >> (2 * (ib8 & 2))) & 0xf;
|
||||
const uint scale = (bl.block.scales[ib32] >> ((idx & 0x10) >> 2)) & 0xf;
|
||||
const uint qs = bl.block.qs[ib8];
|
||||
const uint qh = bl.block.qh[ib32];
|
||||
const uint qhshift = 2 * (ib8 % 4);
|
||||
const uint sign = bl.block.qs[QUANT_K / 8 + ib8] >> (2 * (idx % 4));
|
||||
const uint sign = bl.block.qs[QUANT_K / 8 + ib8] >> (idx & 0x6);
|
||||
|
||||
const float d = float(bl.block.d);
|
||||
const float db = d * 0.25 * (0.5 + scale);
|
||||
const i8vec2 sign01 = i8vec2(1 - (2 & i8vec2(int8_t(sign << 1), int8_t(sign))));
|
||||
const uint16_t grid = unpack16(iq2s_grid[qs | ((qh << (8 - qhshift)) & 0x300)][(idx & 2) >> 1])[idx & 1];
|
||||
const vec2 v = db * vec2(sign01) * vec2(unpack8(grid));
|
||||
return float16_t(v[lsb]);
|
||||
const ivec2 sign01 = 1 - (2 & ivec2(sign << 1, sign));
|
||||
uint g2 = iq2s_grid[qs | ((qh << (8 - qhshift)) & 0x300)][(idx & 4) >> 2];
|
||||
g2 >>= (idx & 2) * 8;
|
||||
const vec2 v = db * vec2(sign01) * vec2(unpack8(g2));
|
||||
return float16_t(v[idx & 1]);
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -401,28 +403,25 @@ layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ3
|
||||
|
||||
float16_t dequantFuncIQ3_XXS(const in decodeBufIQ3_XXS bl, const in uint blockCoords[2], const in uint coordInBlock[2])
|
||||
{
|
||||
decodeBufIQ3_XXS_packed16 bl16 = decodeBufIQ3_XXS_packed16(bl);
|
||||
uint idx = coordInBlock[1];
|
||||
uint lsb = idx & 1;
|
||||
idx /= 2;
|
||||
|
||||
const uint iqs = (idx % 128) / 2; // 0..63
|
||||
const uint is = QUANT_K / 4 + 4 * (iqs / 8); // 8 values
|
||||
const uint iqs = (idx & 0xFC) >> 2; // 0..63
|
||||
const uint is = QUANT_K / 4 + ((idx & 0xE0) >> 3);// 8 values
|
||||
|
||||
const float d = float(bl.block.d);
|
||||
const uint qs = bl.block.qs[iqs];
|
||||
const uint signs = pack32(u8vec4(
|
||||
bl.block.qs[is+0],
|
||||
bl.block.qs[is+1],
|
||||
bl.block.qs[is+2],
|
||||
bl.block.qs[is+3]
|
||||
const uint signs = pack32(u16vec2(
|
||||
bl16.block.qs[is/2+0],
|
||||
bl16.block.qs[is/2+1]
|
||||
));
|
||||
const float db = d * 0.5 * (0.5 + (signs >> 28));
|
||||
const uint32_t sign7 = bitfieldExtract(signs, 7 * (int(iqs / 2) % 4), 7);
|
||||
const uint sign = (sign7 | (bitCount(sign7) << 7)) >> (2 * (idx % 4));
|
||||
const i8vec2 sign01 = i8vec2(1 - (2 & i8vec2(int8_t(sign << 1), int8_t(sign))));
|
||||
const uint grid = iq3xxs_grid[qs] >> (16 * (idx & 1));
|
||||
const uint sign = (sign7 | (bitCount(sign7) << 7)) >> (idx & 0x6);
|
||||
const ivec2 sign01 = ivec2(1 - (2 & ivec2(sign << 1, sign)));
|
||||
const uint grid = iq3xxs_grid[qs] >> (16 * ((idx & 2) >> 1));
|
||||
const vec2 v = db * vec2(sign01) * vec2(unpack8(grid).xy);
|
||||
return float16_t(v[lsb]);
|
||||
return float16_t(v[idx & 1]);
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -434,23 +433,21 @@ layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ3
|
||||
float16_t dequantFuncIQ3_S(const in decodeBufIQ3_S bl, const in uint blockCoords[2], const in uint coordInBlock[2])
|
||||
{
|
||||
uint idx = coordInBlock[1];
|
||||
uint lsb = idx & 1;
|
||||
idx /= 2;
|
||||
|
||||
const uint iqs = (idx % 128) / 2; // 0..63
|
||||
const uint iqh = iqs / 8;
|
||||
const uint iqs = (idx & 0xFC) >> 2; // 0..63
|
||||
const uint iqh = (idx & 0xE0) >> 5;
|
||||
|
||||
const float d = float(bl.block.d);
|
||||
const uint qs = bl.block.qs[iqs];
|
||||
const uint qh = bl.block.qh[iqh];
|
||||
const int8_t sign = int8_t(bl.block.signs[iqs / 2] >> (2 * (idx % 4)));
|
||||
const int8_t sign = int8_t(bl.block.signs[iqs / 2] >> (idx & 0x6));
|
||||
const uint scale = bl.block.scales[iqs / 16];
|
||||
const i8vec2 sign01 = i8vec2(1 - (2 & i8vec2(sign << 1, sign)));
|
||||
const ivec2 sign01 = ivec2(1 - (2 & ivec2(sign << 1, sign)));
|
||||
const float db = d * (1 + 2 * ((scale >> (4 * (iqh & 1))) & 0xf));
|
||||
const uint32_t grid = iq3s_grid[qs | ((qh << (8 - (iqs % 8))) & 256)] >> (16 * (idx % 2));
|
||||
const uint32_t grid = iq3s_grid[qs | ((qh << (8 - (iqs % 8))) & 256)] >> ((idx & 2) << 3);
|
||||
const vec2 v = db * vec2(sign01) * vec2(unpack8(grid).xy);
|
||||
|
||||
return float16_t(v[lsb]);
|
||||
return float16_t(v[idx & 1]);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user