ggml : add loongarch lsx and lasx support (llama/6454)

* add loongarch lsx and lasx optimize code

* Add loongarch compilation support to makefile

* revert stb_image.h

* opt bytes_from_nibbles_32 and sum_i16_pairs_float

* fix undeclared

* format code

* update

* update 2

---------

Co-authored-by: Jinyang He <hejinyang@loongson.cn>
This commit is contained in:
junchao-loongson 2024-05-20 15:19:21 +08:00 committed by Georgi Gerganov
parent eb2b086584
commit eb26f55b40
3 changed files with 2298 additions and 8 deletions

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@ -455,6 +455,34 @@ static inline ggml_fp16_t ggml_compute_fp32_to_fp16(float f) {
#include <riscv_vector.h>
#endif
#if defined(__loongarch64)
#if defined(__loongarch_asx)
#include <lasxintrin.h>
#endif
#if defined(__loongarch_sx)
#include <lsxintrin.h>
#endif
#endif
#if defined(__loongarch_asx)
typedef union {
int32_t i;
float f;
} ft_union;
/* float type data load instructions */
static __m128 __lsx_vreplfr2vr_s(float val) {
ft_union fi_tmpval = {.f = val};
return (__m128)__lsx_vreplgr2vr_w(fi_tmpval.i);
}
static __m256 __lasx_xvreplfr2vr_s(float val) {
ft_union fi_tmpval = {.f = val};
return (__m256)__lasx_xvreplgr2vr_w(fi_tmpval.i);
}
#endif
#ifdef __F16C__
#ifdef _MSC_VER

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189
ggml.c
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@ -1523,6 +1523,195 @@ static inline void __sse_f16x4_store(ggml_fp16_t *x, __m128 y) {
#define GGML_F16_VEC_MUL GGML_F32Cx4_MUL
#define GGML_F16_VEC_REDUCE GGML_F32Cx4_REDUCE
#elif defined(__loongarch_asx)
#define GGML_SIMD
// F32 LASX
#define GGML_F32_STEP 32
#define GGML_F32_EPR 8
#define GGML_F32x8 __m256
#define GGML_F32x8_ZERO (__m256)__lasx_xvldi(0)
#define GGML_F32x8_SET1(x) (__m256)__lasx_xvreplfr2vr_s((x))
#define GGML_F32x8_LOAD(x) (__m256)__lasx_xvld((x), 0)
#define GGML_F32x8_STORE(x,y) __lasx_xvst((y), (x), 0)
#define GGML_F32x8_FMA(a, b, c) __lasx_xvfmadd_s(b, c, a)
#define GGML_F32x8_ADD __lasx_xvfadd_s
#define GGML_F32x8_MUL __lasx_xvfmul_s
#define GGML_F32x8_REDUCE(res, x) \
do { \
int offset = GGML_F32_ARR >> 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = __lasx_xvfadd_s(x[i], x[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = __lasx_xvfadd_s(x[i], x[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = __lasx_xvfadd_s(x[i], x[offset+i]); \
} \
float *tmp_p = (float *)&x[0]; \
res = tmp_p[0] + tmp_p[1] + tmp_p[2] + tmp_p[3] + tmp_p[4] + tmp_p[5] + tmp_p[6] + tmp_p[7]; \
} while (0)
// TODO: is this optimal ?
#define GGML_F32_VEC GGML_F32x8
#define GGML_F32_VEC_ZERO GGML_F32x8_ZERO
#define GGML_F32_VEC_SET1 GGML_F32x8_SET1
#define GGML_F32_VEC_LOAD GGML_F32x8_LOAD
#define GGML_F32_VEC_STORE GGML_F32x8_STORE
#define GGML_F32_VEC_FMA GGML_F32x8_FMA
#define GGML_F32_VEC_ADD GGML_F32x8_ADD
#define GGML_F32_VEC_MUL GGML_F32x8_MUL
#define GGML_F32_VEC_REDUCE GGML_F32x8_REDUCE
// F16 LASX
#define GGML_F16_STEP 32
#define GGML_F16_EPR 8
// F16 arithmetic is not supported by AVX, so we use F32 instead
#define GGML_F32Cx8 __m256
#define GGML_F32Cx8_ZERO (__m256)__lasx_xvldi(0)
#define GGML_F32Cx8_SET1(x) (__m256)__lasx_xvreplgr2vr_w((x))
static inline __m256 __lasx_f32cx8_load(ggml_fp16_t *x) {
float tmp[8];
for (int i = 0; i < 8; i++) {
tmp[i] = GGML_FP16_TO_FP32(x[i]);
}
return (__m256)__lasx_xvld(tmp, 0);
}
static inline void __lasx_f32cx8_store(ggml_fp16_t *x, __m256 y) {
float arr[8];
__lasx_xvst(y, arr, 0);
for (int i = 0; i < 8; i++)
x[i] = GGML_FP32_TO_FP16(arr[i]);
}
#define GGML_F32Cx8_LOAD(x) __lasx_f32cx8_load(x)
#define GGML_F32Cx8_STORE(x, y) __lasx_f32cx8_store(x, y)
#define GGML_F32Cx8_FMA GGML_F32x8_FMA
#define GGML_F32Cx8_ADD __lasx_xvfadd_s
#define GGML_F32Cx8_MUL __lasx_xvfmul_s
#define GGML_F32Cx8_REDUCE GGML_F32x8_REDUCE
#define GGML_F16_VEC GGML_F32Cx8
#define GGML_F16_VEC_ZERO GGML_F32Cx8_ZERO
#define GGML_F16_VEC_SET1 GGML_F32Cx8_SET1
#define GGML_F16_VEC_LOAD(p, i) GGML_F32Cx8_LOAD(p)
#define GGML_F16_VEC_STORE(p, r, i) GGML_F32Cx8_STORE(p, r[i])
#define GGML_F16_VEC_FMA GGML_F32Cx8_FMA
#define GGML_F16_VEC_ADD GGML_F32Cx8_ADD
#define GGML_F16_VEC_MUL GGML_F32Cx8_MUL
#define GGML_F16_VEC_REDUCE GGML_F32Cx8_REDUCE
#elif defined(__loongarch_sx)
#define GGML_SIMD
// F32 LSX
#define GGML_F32_STEP 32
#define GGML_F32_EPR 4
#define GGML_F32x4 __m128
#define GGML_F32x4_ZERO __lsx_vldi(0)
#define GGML_F32x4_SET1(x) __lsx_vinsgr2vr_w(__lsx_vldi(0),(x), 0)
#define GGML_F32x4_LOAD(x) __lsx_vld((x), 0)
#define GGML_F32x4_STORE((x),(y)) __lsx_vst((y), (x), 0)
#define GGML_F32x4_FMA(a, b, c) __lsx_vfmadd_s(b, c, a)
#define GGML_F32x4_ADD __lsx_vfadd_s
#define GGML_F32x4_MUL __lsx_vfmul_s
#define GGML_F32x4_REDUCE(res, x) \
{ \
int offset = GGML_F32_ARR >> 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = __lsx_vfadd_s(x[i], x[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = __lsx_vfadd_s(x[i], x[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = __lsx_vfadd_s(x[i], x[offset+i]); \
} \
__m128i tmp = __lsx_vsrli_d((__m128i)x[0], 32); \
tmp = (__m128i)__lsx_vfadd_s((__m128)tmp, x[0]); \
tmp = __lsx_vpickev_w(__lsx_vldi(0), tmp); \
const __m128 t0 = __lsx_vshuf4i_w(tmp, 0x88); \
tmp = __lsx_vsrli_d((__m128i)t0, 32); \
tmp = (__m128i)__lsx_vfadd_s((__m128)tmp, t0); \
tmp = __lsx_vpickev_w(__lsx_vldi(0), tmp); \
res = (ggml_float) __lsx_vpickve2gr_w(__lsx_vshuf4i_w(tmp, 0x88), 0); \
}
#define GGML_F32_VEC GGML_F32x4
#define GGML_F32_VEC_ZERO GGML_F32x4_ZERO
#define GGML_F32_VEC_SET1 GGML_F32x4_SET1
#define GGML_F32_VEC_LOAD GGML_F32x4_LOAD
#define GGML_F32_VEC_STORE GGML_F32x4_STORE
#define GGML_F32_VEC_FMA GGML_F32x4_FMA
#define GGML_F32_VEC_ADD GGML_F32x4_ADD
#define GGML_F32_VEC_MUL GGML_F32x4_MUL
#define GGML_F32_VEC_REDUCE GGML_F32x4_REDUCE
// F16 LSX
#define GGML_F16_STEP 32
#define GGML_F16_EPR 4
static inline __m128 __lsx_f16x4_load(ggml_fp16_t *x) {
float tmp[4];
tmp[0] = GGML_FP16_TO_FP32(x[0]);
tmp[1] = GGML_FP16_TO_FP32(x[1]);
tmp[2] = GGML_FP16_TO_FP32(x[2]);
tmp[3] = GGML_FP16_TO_FP32(x[3]);
return __lsx_vld(tmp, 0);
}
static inline void __lsx_f16x4_store(ggml_fp16_t *x, __m128 y) {
float arr[4];
__lsx_vst(y, arr, 0);
x[0] = GGML_FP32_TO_FP16(arr[0]);
x[1] = GGML_FP32_TO_FP16(arr[1]);
x[2] = GGML_FP32_TO_FP16(arr[2]);
x[3] = GGML_FP32_TO_FP16(arr[3]);
}
#define GGML_F32Cx4 __m128
#define GGML_F32Cx4_ZERO __lsx_vldi(0)
#define GGML_F32Cx4_SET1(x) __lsx_vinsgr2vr_w(__lsx_vldi(0),(x), 0)
#define GGML_F32Cx4_LOAD(x) __lsx_f16x4_load(x)
#define GGML_F32Cx4_STORE(x, y) __lsx_f16x4_store(x, y)
#define GGML_F32Cx4_FMA GGML_F32x4_FMA
#define GGML_F32Cx4_ADD __lsx_vfadd_s
#define GGML_F32Cx4_MUL __lsx_vfmul_s
#define GGML_F32Cx4_REDUCE GGML_F32x4_REDUCE
#define GGML_F16_VEC GGML_F32Cx4
#define GGML_F16_VEC_ZERO GGML_F32Cx4_ZERO
#define GGML_F16_VEC_SET1 GGML_F32Cx4_SET1
#define GGML_F16_VEC_LOAD(p, i) GGML_F32Cx4_LOAD(p)
#define GGML_F16_VEC_STORE(p, r, i) GGML_F32Cx4_STORE(p, r[i])
#define GGML_F16_VEC_FMA GGML_F32Cx4_FMA
#define GGML_F16_VEC_ADD GGML_F32Cx4_ADD
#define GGML_F16_VEC_MUL GGML_F32Cx4_MUL
#define GGML_F16_VEC_REDUCE GGML_F32Cx4_REDUCE
#endif
// GGML_F32_ARR / GGML_F16_ARR