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19025d77ad
Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on. refs #63
51 lines
1.8 KiB
C++
51 lines
1.8 KiB
C++
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#include "trick/VariableServer.hh"
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#include "trick/message_proto.h"
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#include "trick/message_type.h"
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#include "trick/tc_proto.h"
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int Trick::VariableServer::restart() {
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listen_thread.restart() ;
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if ( listen_thread.get_pthread_id() == 0 ) {
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listen_thread.create_thread() ;
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}
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std::map < pthread_t , VariableServerListenThread * >::iterator it ;
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for( it = additional_listen_threads.begin() ; it != additional_listen_threads.end() ; it++ ) {
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(*it).second->restart() ;
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}
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return 0 ;
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}
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// =====================================================================================
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// The following two functions work together to allow a MemoryManager (ASCII) checkpoint
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// to be reloaded while a variable server client is connected.
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// =====================================================================================
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// Suspend variable server processing prior to reloading a checkpoint.
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int Trick::VariableServer::suspendPreCheckpointReload() {
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std::map<pthread_t, VariableServerThread*>::iterator pos ;
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pthread_mutex_lock(&map_mutex) ;
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for ( pos = var_server_threads.begin() ; pos != var_server_threads.end() ; pos++ ) {
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VariableServerThread* vst = (*pos).second ;
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vst->preload_checkpoint() ;
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}
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pthread_mutex_unlock(&map_mutex) ;
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return 0;
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}
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// Resume variable server processing after reloading a MemoryManager (ASCII) checkpoint.
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int Trick::VariableServer::resumePostCheckpointReload() {
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std::map<pthread_t, VariableServerThread*>::iterator pos ;
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pthread_mutex_lock(&map_mutex) ;
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// For each Variable Server Thread ...
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for ( pos = var_server_threads.begin() ; pos != var_server_threads.end() ; pos++ ) {
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VariableServerThread* vst = (*pos).second ;
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vst->restart() ;
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}
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pthread_mutex_unlock(&map_mutex) ;
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return 0;
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}
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