trick/trick_source/sim_services/SimObject/SimObject.cpp
Alex Lin 80fb82e9f6 Add methods in base SimObject to turn whole sim object on/off.
Added enable/disable methods to the SimObject base class.  Used
enable/disable to be consistent with the JobData class that already
had these defined.

fixes #103
2015-08-05 15:17:32 -05:00

116 lines
3.1 KiB
C++

#include <iostream>
#include "trick/SimObject.hh"
Trick::SimObject::~SimObject() {
while ( !jobs.empty() ) {
delete jobs.back() ;
jobs.pop_back() ;
}
}
int Trick::SimObject::add_tag( std::string job_tag ) {
std::vector <Trick::JobData *>::iterator it ;
for ( it = jobs.begin() ; it != jobs.end() ; it++ ) {
(*it)->add_tag(job_tag) ;
}
return(0) ;
}
int Trick::SimObject::add_tag_to_job( std::string job_tag , std::string job_name ) {
Trick::JobData * jd ;
if ( (jd = get_job(name + "." + job_name)) != NULL ) {
return jd->add_tag(job_tag) ;
}
return -1 ;
}
int Trick::SimObject::add_pre_component_object( SimObject * in_object , std::string in_name ) {
/** @par Detailed Design */
/** @li push the component object onto the vector of pre_component objects */
in_object->name = in_name ;
pre_component_objects.push_back(in_object) ;
return(0) ;
}
int Trick::SimObject::add_post_component_object( SimObject * in_object , std::string in_name ) {
/** @par Detailed Design */
/** @li push the component object onto the vector of post_component objects */
in_object->name = in_name ;
post_component_objects.push_back(in_object) ;
return(0) ;
}
Trick::JobData * Trick::SimObject::add_job(int in_thread, int in_id, const char * in_job_class_name ,void* sup_class_data,
double in_cycle, const char * in_name, const char * in_tag, int in_phase ,
double in_start , double in_stop) {
/** @par Detailed Design */
/** @li create a new job with the incoming characteristics */
Trick::JobData * job_ptr ;
job_ptr = new Trick::JobData(in_thread,in_id,in_job_class_name,sup_class_data,in_cycle,in_name,in_tag,in_phase,in_start,in_stop) ;
jobs.push_back(job_ptr) ;
return(job_ptr) ;
}
Trick::JobData * Trick::SimObject::get_job( std::string job_name, unsigned int j_instance ) {
std::vector <Trick::JobData *>::iterator it ;
// Look for the name
for ( it = jobs.begin() ; it != jobs.end() ; it++ ) {
if ( ! (*it)->name.compare(job_name) ) {
if ( j_instance == 1 ) {
return *it ;
} else {
j_instance-- ;
}
}
}
// We mess with the job name and prepend the sim_object name. :(
if ( job_name.find(name + ".") != 0 ) {
job_name = name + "." + job_name ;
}
// Look for the job with the sim object name prepended.
for ( it = jobs.begin() ; it != jobs.end() ; it++ ) {
if ( ! (*it)->name.compare(job_name) ) {
if ( j_instance == 1 ) {
return *it ;
} else {
j_instance-- ;
}
}
}
return NULL ;
}
void Trick::SimObject::enable() {
std::vector <Trick::JobData *>::iterator it ;
for ( it = jobs.begin() ; it != jobs.end() ; it++ ) {
(*it)->enable() ;
}
}
void Trick::SimObject::disable() {
std::vector <Trick::JobData *>::iterator it ;
for ( it = jobs.begin() ; it != jobs.end() ; it++ ) {
(*it)->disable() ;
}
}