mirror of
https://github.com/nasa/trick.git
synced 2024-12-18 20:57:55 +00:00
187 lines
8.6 KiB
Markdown
187 lines
8.6 KiB
Markdown
| [Home](/trick) → Frequently Asked Questions (FAQ) |
|
|
|-------------------------------------------------|
|
|
|
|
# Appendix
|
|
01. [What is Trick?](#whatistrick)
|
|
01. [Why should I use Trick?](#whyshouldiusetrick)
|
|
01. [What operating systems can Trick run on?](#whatoperatingsystemcantrickrunon)
|
|
01. [Does Trick run on Windows?](#doestrickrunonwindows)
|
|
01. [Which MacOSX package manager works best with Trick?](#whichmacosxpackagemanagerworksbestwithtrick)
|
|
01. [What is the current version of Trick?](#whatisthecurrentversionoftrick)
|
|
01. [What are the differences between Trick versions?](#whatarethedifferencesbetweentrickversions)
|
|
01. [Can Trick interact with other applications?](#cantrickinteractwithotherapplications)
|
|
01. [Does Trick work with MATLAB/Simulink?](#matlabsimulink)
|
|
01. [Does Trick work with Core Flight Software (CFS)?](#coreflightsoftware)
|
|
01. [I found a bug with Trick, how do I tell someone?](#ifoundabugwithtrickhowdoitellsomeone)
|
|
01. [I have a question about Trick, where should I ask it?](#ihaveaquestionabouttrickwhereshouldiaskit)
|
|
01. [Why won't my Trick simulation compile?](#whywontmytricksimulationcompile)
|
|
01. [What units can Trick use?](#whatunitscantrickuse)
|
|
01. [Do I need internet access to build Trick?](#doineedinternetaccesstobuildtrick)
|
|
01. [Can I access class protected/private variables?](#caniaccessclassprotectedprivatevariables)
|
|
01. [Are there faster ways to implement events?](#aretherefasterwaystoimplementevents)
|
|
01. [Are there input file template limitations?](#arethereinputfiletemplatelimitations)
|
|
01. [Is Trick gluten-free, grass-fed, organic, non-GMO, environmentally conservative, free-range, vegan, and dolphin safe?](#istrickgfgfongmoecfrvads)
|
|
|
|
---
|
|
<a name="whatistrick"></a>
|
|
|
|
## What is Trick?
|
|
Trick is a simulation environment and toolkit that allows users to create complex physics simulations.
|
|
|
|
<a name="whyshouldiusetrick"></a>
|
|
|
|
## Why should I use Trick?
|
|
You should use Trick if you want to develop an accurate physics simulation without needing to develop core simulation capabilities manually.
|
|
|
|
<a name="whatoperatingsystemcantrickrunon"></a>
|
|
|
|
## What operating systems can Trick run on?
|
|
Trick currently runs on all System V and POSIX compliant UNIX operating systems. MacOSX and most Linux distributions fall under this umbrella.
|
|
|
|
<a name="doestrickrunonwindows"></a>
|
|
|
|
### Does Trick run on Windows?
|
|
Trick does not run natively on Windows, however it *is* possible to run Trick on the Windows 10 Linux Subsystem. Trick will not be ported to Windows until Windows is POSIX compliant, which is highly unlikely.
|
|
|
|
<a name="whichmacosxpackagemanagerworksbestwithtrick"></a>
|
|
|
|
### Which MacOSX package manager works best with Trick?
|
|
Homebrew.
|
|
|
|
<a name="whatisthecurrentversionoftrick"></a>
|
|
|
|
## What is the current version of Trick?
|
|
Trick 19 is the version currently being developed on GitHub. We also maintain a branch for Trick 15 and Trick 17.
|
|
|
|
<a name="whatarethedifferencesbetweentrickversions"></a>
|
|
|
|
### What are the differences between Trick versions?
|
|
Trick 15 marked the first iteration of an open source Trick Simulation Environment. Trick 17 has several bug fixes, new features, and is currently in active development; it should be used for all new simulation development.
|
|
|
|
<a name="cantrickinteractwithotherapplications"></a>
|
|
|
|
## Can Trick interact with other applications?
|
|
Trick is capable of interacting with other applications via the variable server; the variable server contains the values of a simulation which can then be sent over TCP/IP to a client application.
|
|
|
|
<a name="matlabsimulink"></a>
|
|
|
|
### MATLAB/Simulink
|
|
MathWorks developed a package to generate Trick friendly code from their models. An introduction video on Trick-MATLAB/Simulink interfacing can be found [here.](http://www.mathworks.com/videos/connecting-simulink-with-other-simulation-frameworks-86546.html)
|
|
|
|
<a name="coreflightsoftware"></a>
|
|
|
|
### Core Flight Software (CFS)
|
|
|
|
cFS support for Trick is provided by the following external projects:
|
|
|
|
* [TVS-IO](https://github.com/nasa/tvsio) is an open-source, Core Flight Software (cFS) application that provides for two-way communication between a **cFS** Software Bus Network (SBN) and a Trick simulation.
|
|
|
|
* Another soon to be released capability, presumably called TrickCFS should also be available soon as open-source software. Stay-tuned.
|
|
|
|
<a name="ifoundabugwithtrickhowdoitellsomeone"></a>
|
|
|
|
## I found a bug with Trick, how do I tell someone?
|
|
Create an issue on GitHub [here](https://github.com/nasa/trick/issues/new). The more descriptive you are, the faster we can solve the issue.
|
|
|
|
![SubmitAnIssue](images/SubmitAnIssue.jpg)
|
|
|
|
|
|
<a name="ihaveaquestionabouttrickwhereshouldiaskit"></a>
|
|
|
|
## I have a question about Trick, where should I ask it?
|
|
Create an issue on GitHub [here](https://github.com/nasa/trick/issues/new) with "QUESTION: " appended to the title.
|
|
|
|
![AskingAQuestion](images/AskingAQuestion.jpg)
|
|
|
|
|
|
<a name="whywontmytricksimulationcompile"></a>
|
|
|
|
## Why won't my Trick simulation compile?
|
|
There are many reasons why a simulation will fail to compile properly.
|
|
|
|
01. Trick can't find your header files or source code.
|
|
02. You haven't properly set your environmental variables.
|
|
03. You haven't properly installed all required dependencies.
|
|
|
|
<a name="whatunitscantrickuse"></a>
|
|
|
|
## What units can Trick use?
|
|
Trick is capable of utilizing the vast majority of imperial and metric units. Trick uses the UDUNITS C library/database in its unit calculations. For a list of the most common units, run **trick-units** in a terminal window after installing Trick.
|
|
|
|
<a name="doineedinternetaccesstobuildtrick"></a>
|
|
|
|
## Do I need internet access to build Trick?
|
|
Trick's Java GUIs rely on several 3rd party .jar files which are normally downloaded during the initial compilation of Trick. If you are compiling on a machine without internet access you may copy the directory ${TRICK\_HOME}/libexec/trick/java/lib to a machine that does have internet access and run make on that machine.
|
|
|
|
<a name="caniaccessclassprotectedprivatevariables"></a>
|
|
|
|
## Can I access class protected/private variables?
|
|
If the Trick memory manager and init attribute function is made a friend of a class, we are able to access protected/private variables in the input file through the memory manager.
|
|
|
|
```c++
|
|
class A {
|
|
// This class triggers Trick to process protected/private variables
|
|
friend class InputProcessor ;
|
|
// This friend function follows this naming convention "void init_attr ## <class_name>()"
|
|
friend void init_attrA() ;
|
|
private:
|
|
int ii ;
|
|
} ;
|
|
```
|
|
|
|
Input File statements
|
|
```python
|
|
# Direct access will fail
|
|
my_sim_object.a.ii = 1 #fails
|
|
var = my_sim_object.a.ii #fails
|
|
|
|
# Use the var_set and var_get commands to access protected/private variables
|
|
trick.var_set("my_sim_object.a.ii", 1)
|
|
var = trick.var_get("my_sim_object.a.ii")
|
|
```
|
|
|
|
<a name="aretherefasterwaystoimplementevents"></a>
|
|
|
|
## Are there faster ways to implement events?
|
|
Trick has a few alternatives to an input file event. Both method execute faster than a regular input processor event, but are not as flexible.
|
|
|
|
01. [A Just in Time (JIT) input file](/trick/documentation/simulation_capabilities/JIT-Input-Processor.html) is C++ code that is
|
|
compiled and run during simulation execution.
|
|
02. [Realtime Injection](/trick/documentation/simulation_capabilities/Realtime-Injector.html) stages variable assignments and executes them in bulk at the top of a software frame.
|
|
|
|
<a name="arethereinputfiletemplatelimitations"></a>
|
|
|
|
## Are there input file template limitations?
|
|
Trick input files understand a lot about templates, but there is a limitation when using them. Input files cannot access a fixed array of template types directly. There are memory manager calls accessible from the input file that may be used to to read and write arrayed templates.
|
|
|
|
```c++
|
|
template < typename T > class A {
|
|
public:
|
|
T t;
|
|
} ;
|
|
|
|
class B {
|
|
public:
|
|
A<double> a[4] ;
|
|
} ;
|
|
```
|
|
Here is an input file accessing the template type
|
|
|
|
```python
|
|
# direct access to arrayed template class will fail
|
|
my_sim_object.b.a[1].t = 1 # fails
|
|
var = my_sim_object.b.a[1].t = 2 # fails
|
|
|
|
# use these memory manager calls instead
|
|
trick.var_set("my_sim_object.b.a[1].t", 1)
|
|
var = trick.var_get("my_sim_object.b.a[1].t")
|
|
```
|
|
|
|
<a name="istrickgfgfongmoecfrvads"></a>
|
|
|
|
## Is Trick gluten-free, grass-fed, organic, non-GMO, environmentally conservative, free-range, vegan, and dolphin safe?
|
|
|
|
Trick is composed entirely of information. It contains no matter, organic or otherwise. Therefore Trick contains no gluten,
|
|
GMOs, nor is it fed by grass, vegetables, or meat. Trick could be described as environmentally conservative in that it runs on numerous POSIX (Unix-like) operating systems. Trick is of course free-range! It's Opensource!, and freely available to anyone, even dolphins with internet access.
|
|
|