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61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
#include "Socket.hh"
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#define SOCKET_BUF_SIZE 20480
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Socket::Socket() : _initialized(false) {}
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int Socket::init (std::string hostname, int port) {
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_hostname = hostname;
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_port = port;
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_socket_fd = socket(AF_INET, SOCK_STREAM, 0);
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if (_socket_fd < 0) {
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std::cout << "Socket connection failed" << std::endl;
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return -1;
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}
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struct sockaddr_in serv_addr;
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serv_addr.sin_family = AF_INET;
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serv_addr.sin_port = htons(port); // convert to weird network byte format
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if(inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr)<=0) {
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std::cout << "Invalid address/ Address not supported" << std::endl;
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return -1;
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}
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if (connect(_socket_fd, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) {
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std::cout << "Connection failed" << std::endl;
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return -1;
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}
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_initialized = true;
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}
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int Socket::send (std::string message) {
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// weird syntax I've never used before - since the send syscall that i'm trying to use is overloaded in this class,
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// I have to append :: to the front of it so that the compiler knows to look in the global namespace
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int success = ::send(_socket_fd, message.c_str(), message.size(), 0);
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if (success < message.size()) {
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std::cout << "Failed to send message" << std::endl;
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}
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return success;
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}
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int Socket::operator<< (std::string message) {
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return send(message);
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}
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std::string Socket::receive () {
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char buffer[SOCKET_BUF_SIZE];
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int numBytes = read(_socket_fd, buffer, SOCKET_BUF_SIZE);
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if (numBytes < 0) {
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std::cout << "Failed to read from socket" << std::endl;
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} else if (numBytes < SOCKET_BUF_SIZE) {
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buffer[numBytes] = '\0';
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}
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return std::string(buffer);
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}
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void Socket::operator>> (std::string& ret) {
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ret = receive();
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} |