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19025d77ad
Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on. refs #63
19 lines
462 B
C++
19 lines
462 B
C++
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#include <iostream>
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#include "trick/STLInterface.hh"
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#include "trick/STLManager.hh"
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#include "trick/STLUtilities.hh"
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Trick::STLInterface::STLInterface() : restore(false) {
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stl_id = Trick::STLManager::getSTLManager()->addSTL(*this) ;
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}
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Trick::STLInterface::~STLInterface() {
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Trick::STLManager::getSTLManager()->removeSTL(*this) ;
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}
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void Trick::STLInterface::post_checkpoint( std::string obj_name ) {
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Trick::delete_trick_stl(obj_name, stl_id) ;
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}
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