941eb5c1cc
I changed trick comm so that there is only one version built, not a slightly different version if you are in or out of a sim. While I was in the trick comm code, I removed all of the unnecessary system header file inclusions out of tc.h. I modified each of the source files to include the system files it requires. Some sim_services files were including tc.h and also had to be edited to add headers. I removed the stand-alone makefiles out of all of the trick_utils directories. Finally I modified the master makefile to exclude the trick_util directories comm, math, and units from being archived into libtrick.a. Each of those directories will create their own library and will be included when linking a Trick sim. refs #71 |
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doxygen | ||
include/trick | ||
libexec/trick | ||
share | ||
trick_models | ||
trick_sims | ||
trick_source | ||
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CHANGELOG.md | ||
configure | ||
configure.ac | ||
LICENSE | ||
Makefile | ||
README.md | ||
trick-0.png |
The Trick Simulation Environment is developed at the NASA Johnson Space Center. Trick’s flexible feature set enables users to build applications for all phases of space vehicle development including early vehicle design and performance evaluation, flight software development and testing, flight vehicle dynamic loads analysis, and virtual and hardware in the loop training. Trick’s purpose is to provide a common set of simulation capabilities allowing the domain experts to concentrate on their domain specific models, rather than simulation-specific functions like an job ordering, input file processing, or data recording.
Installing Trick
The Installing Trick wiki page includes instructions to install Trick.
User's Guide
The full User's Guide is in the wiki pages.
Tutorial
The Trick tutorial explaining how to start using Trick can be found in the docs directory.
License
Trick is released under the NASA Open Source Agreement Version 1.3 license.