Alex Lin 68ffd04dff Introduce Open Dynamics Engine examples
Took the ODE bouncing ball tutorial sim and interfaced it within Trick.  Created classes to handle
interfacing with ODE and the DrawStuff graphics that comes with ODE.  Created classes
to contain the ball and the drawstuff graphics for the ball.

refs #172
2016-01-29 09:15:00 -06:00

28 lines
306 B
C++

/*
PURPOSE:
(Bouncing ball)
LIBRARY DEPENDENCY:
((Ball.cpp))
*/
#ifndef ODEBALL_HH
#define ODEBALL_HH
#include <ode/common.h>
#include <ode/src/objects.h>
class Ball {
public:
dBodyID body;
dGeomID geom;
dMass m;
Ball() ;
int init() ;
} ;
#endif