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28 lines
975 B
Markdown
28 lines
975 B
Markdown
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This page describes the methods available in the Trick::EventManager and Trick::EventProcessor class.
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See [Input_File](/trick/documentation/running_a_simulation/Input-File) for detailed information on the syntax of the input processor file.
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### User accessible routines
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These commands are for adding and removing events from the Event Manager
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```
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Event * get_event() @endlink
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int add_event( Trick::Event * in_event )
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int add_event_after( Trick::Event * in_event, std::string target_name, unsigned int target_inst )
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int add_event_before( Trick::Event * in_event, std::string target_name, unsigned int target_inst )
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int remove_event( Trick::Event * in_event )
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```
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### Event Processing Flow
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The next set of flowcharts details how the %Trick Event Processor processes events.
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![Event_Processing](images/event_processing.jpg)
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<b>Figure IP_1 Input Processor Event Processing</b>
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Each thread in the simulation has an event processing job.
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[Continue to Realtime](Realtime)
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