mirror of
https://github.com/nasa/trick.git
synced 2024-12-23 06:52:26 +00:00
0144cc121a
Moved more sims into the test directory. refs #191
147 lines
6.1 KiB
Python
147 lines
6.1 KiB
Python
|
|
"""
|
|
This is the ball sim complete with integration loop converted to python
|
|
This input file demonstrates the ability to create an entire simulation in an input file.
|
|
Do not try this at home!
|
|
"""
|
|
|
|
import math
|
|
|
|
# BallForce class flattened to remove input and output subclasses
|
|
class BallForce:
|
|
def __init__(self):
|
|
self.origin = [ 0.0 , 2.0 ]
|
|
self.input_force = 8.0
|
|
self.output_force = [ 0.0 , 0.0 ]
|
|
|
|
# BallState class flattened to remove input and output subclasses
|
|
class BallState:
|
|
def __init__(self):
|
|
self.mass = 10.0
|
|
self.speed = 3.5
|
|
self.elevation = 0.785398163
|
|
self.input_position = [ 5.0 , 5.0 ]
|
|
self.output_position = [ 0.0 , 0.0 ]
|
|
self.output_velocity = [ 0.0 , 0.0 ]
|
|
self.output_acceleration = [ 0.0 , 0.0 ]
|
|
self.external_force = [ 0.0 , 0.0 ]
|
|
|
|
# Ball class includes a BallForce and BallState
|
|
class Ball:
|
|
def __init__(self):
|
|
self.state = BallState()
|
|
self.force = BallForce()
|
|
|
|
# state_init is an initialization job. It is translated from the C++ version
|
|
def state_init(self):
|
|
#print "here in state_init"
|
|
self.state.output_position = self.state.input_position
|
|
self.state.output_velocity = [ self.state.speed * math.cos(self.state.elevation) , \
|
|
self.state.speed * math.sin( self.state.elevation ) ]
|
|
return(0)
|
|
|
|
# force_field is a derivative job. It is translated from the C++ version
|
|
def force_field(self):
|
|
#print "here in force_field"
|
|
rel_pos = [ self.force.origin[0] - float(self.state.output_position[0]) , \
|
|
self.force.origin[1] - float(self.state.output_position[1]) ]
|
|
mag = math.sqrt( rel_pos[0] * rel_pos[0] + rel_pos[1] * rel_pos[1] )
|
|
unit = [ rel_pos[0] / mag , rel_pos[1] / mag ]
|
|
self.force.output_force = [ self.force.input_force * unit[0] , self.force.input_force * unit[1] ]
|
|
return(0)
|
|
|
|
# state_deriv is a derivative job. It is translated from the C++ version
|
|
def state_deriv(self):
|
|
#print "here in state_deriv"
|
|
self.state.external_force = self.force.output_force
|
|
self.state.output_acceleration = [ self.state.external_force[0] / self.state.mass , \
|
|
self.state.external_force[1] / self.state.mass ]
|
|
return(0)
|
|
|
|
# state_integ is an integration job. It is translated from the C++ version
|
|
def state_integ(self):
|
|
#print "here in state_integ"
|
|
|
|
trick.load_indexed_state(0 , self.state.output_position[0])
|
|
trick.load_indexed_state(1 , self.state.output_position[1])
|
|
trick.load_indexed_state(2 , self.state.output_velocity[0])
|
|
trick.load_indexed_state(3 , self.state.output_velocity[1])
|
|
|
|
trick.load_indexed_deriv(0 , self.state.output_velocity[0])
|
|
trick.load_indexed_deriv(1 , self.state.output_velocity[1])
|
|
trick.load_indexed_deriv(2 , self.state.output_acceleration[0])
|
|
trick.load_indexed_deriv(3 , self.state.output_acceleration[1])
|
|
|
|
trick.integrate()
|
|
|
|
self.state.output_position[0] = trick.unload_indexed_state(0)
|
|
self.state.output_position[1] = trick.unload_indexed_state(1)
|
|
self.state.output_velocity[0] = trick.unload_indexed_state(2)
|
|
self.state.output_velocity[1] = trick.unload_indexed_state(3)
|
|
|
|
return(trick.get_intermediate_step())
|
|
|
|
# state_print is a scheduled job. It is translated from the C++ version
|
|
def state_print(self):
|
|
#print "time = " , trick.exec_get_sim_time() , " , position = " , self.state.output_position
|
|
trick.message_publish(trick.MSG_NORMAL, "time = " + str(trick.exec_get_sim_time()) + " , position = " + str(self.state.output_position) + "\n")
|
|
return(0)
|
|
|
|
my_ball = Ball()
|
|
|
|
# ball_call_function is our glue function from the Trick scheduler to our python code above
|
|
# The scheduler calls InputProcessSimObject::call_function which in turn calls this function
|
|
# with the job id to run. It is up to the user to keep these ids in this function and the
|
|
# add jobs calls below in sync.
|
|
def ball_call_function(id):
|
|
if id == 3: ret = my_ball.state_init()
|
|
if id == 4: ret = my_ball.force_field()
|
|
if id == 5: ret = my_ball.state_deriv()
|
|
if id == 6: ret = my_ball.state_integ()
|
|
if id == 7: ret = my_ball.state_print()
|
|
ball_ips.return_value = ret
|
|
return(0)
|
|
|
|
# declare a new InputProcessSimObject and use ball_call_function as the glue between C++ and python
|
|
ball_ips = trick.InputProcessSimObject("ball_call_function")
|
|
|
|
# create a new Runge Kutta 2 integrator with 4 states
|
|
#my_integ = trick.getIntegrator(trick.Runge_Kutta_2, 4 , 1.0)
|
|
|
|
# The add job call below requires an "Integrator **". my_integ is an "Integrator *"
|
|
# This wrap_ptr function adds the second pointer
|
|
#my_integ_ptr = trick.wrap_ptr(my_integ)
|
|
|
|
# add the ball jobs to the sim_object
|
|
ball_ips.add_job(0,3,"initialization",None,1.0,"ball_ips.state_init")
|
|
ball_ips.add_job(0,4,"derivative",None,1.0,"ball_ips.force_field")
|
|
ball_ips.add_job(0,5,"derivative",None,1.0,"ball_ips.state_deriv")
|
|
ball_ips.add_job(0,6,"integration",None,1.0,"ball_ips.state_integ")
|
|
ball_ips.add_job(0,7,"scheduled",None,10.0,"ball_ips.state_print")
|
|
|
|
trick.exec_add_sim_object(ball_ips, "ball_ips")
|
|
|
|
# declare a new Integrator loop sim object
|
|
my_integ_loop = trick.IntegLoopSimObject(0.01, 0, ball_ips, None) ;
|
|
# create a new Runge Kutta 2 integrator with 4 states
|
|
my_integ_loop.getIntegrator(trick.Runge_Kutta_2, 4)
|
|
|
|
# add the ball sim_object to the scheduler
|
|
# add the integrator sim_object to the scheduler
|
|
trick.exec_add_sim_object(my_integ_loop, "my_integ_loop")
|
|
my_integ_loop.integ_sched.rebuild_jobs()
|
|
|
|
# trick system defaults for this sim
|
|
#trick.exec_set_enable_freeze(0)
|
|
trick.exec_set_terminate_time(trick.exec_get_sim_time() + 300.0)
|
|
|
|
# This input file can be sent to the simulation through the variable server.
|
|
# If the sim is inputted this way, the sim will be in freeze so these
|
|
# jobs must be called because we are past the point where they would have been called.
|
|
if trick.exec_get_mode() == trick.Freeze:
|
|
my_ball.state_init()
|
|
my_ball.force_field()
|
|
my_ball.state_deriv()
|
|
trick.exec_run()
|
|
|