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53 lines
2.3 KiB
Markdown
53 lines
2.3 KiB
Markdown
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This page describes the methods available in the Trick::InputProcessor class.
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<b>See [Input File](../running_a_simulation/Input-File) for detailed information on the syntax of the input processor file.
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### User accessible routines
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```
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int shutdown()
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```
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These commands are for creating python events and manipulating them.
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```
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IPPythonEvent * new_event()
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int add_read(double in_time , char * in_string)
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int add_read(double in_time , char * in_string)
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int delete_event(IPPythonEvent * in_event)
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int manual_on(std::string name)
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int manual_fire(std::string name)
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int manual_off(std::string name)
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int manual_done(std::string name)
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```
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The commands for setting up each event are described in Trick::IPPythonEvent
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An event is in Normal mode by default, meaning its condition(s) are used to determine when to fire. Issuing one of the manual commands (manual_fire,
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manual_on, manual_off) puts an event in Manual mode, meaning its conditions are ignored and the type of manual command determines if the event fires.
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Any event can be fired once immediately with the manual_fire command; the only way to fire non-"Added" events is with manual_fire().
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An event will NOT fire when the manual_off() command is issued. An event returns to Normal mode by issuing the manual_done() command.
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The commands described above can be done in the Run input file, and/or via the variable server, and/or via MTV (see MTV).
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
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<b>Figure IP_2 Input Processor Event Loop</b>
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The Trick process_event() job will execute the Event Loop for all events that were added with the add_event() command. For events that were added with
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add_event_before() or add_event_after(), the Event Loop is effectively executed once for the event immediately before/after the event target job.
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
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<b>Figure IP_3 Input Processor Event Check Conditions Loop</b>
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The Check Conditions Loop is called from the Event Loop to determine if the event should fire. Notice that no checking is necessary in Manual mode, the event
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simply fires.
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
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<b>Figure IP_4 Input Processor Event Fire Event Loop</b>
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The Fire Event Loop is called from the Check Conditions Loop or directly by the manual_fire() command, causing all of the event's enabled actions to run.
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[Continue to JIT Input Processor](JIT-Input-Processor)
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