trick/docs/documentation/web/Extend-ws-api.md
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| [Home](/trick) → [Documentation Home](../Documentation-Home) → [Web Server](Webserver) → [APIs](WebServerAPIs) → Extend the WS API |
|------------------------------------------------------------------|
## Extending the WebSocket-API
## When You Create a WebSocket Connection
Consider the following Javascript, that creates a web socket connection:
```var ws = new WebSocket('ws://localhost:8888/api/ws/VariableServer');```
In the URL: ```ws://localhost:8888/api/ws/VariableServer```
* ```ws://``` specifies the **protocol** (web-socket in this case.)
* ```localhost``` specifies the **domain**,
* ```:8888``` specifies the **port**, and
* ```/api/ws/VariableServer``` specifies the **path**.
In the Trick web server, the path associated with a websocket must begin with
```/api/ws/```. The remaining part of the path, i.e., ```VariableServer``` is the **key** that specifies the **sub-protocol**, prescribing what messages will be passed between client and server, and what those messages mean.
When a web-socket connection is established, the **key** will determine what type (sub-class) of ```WebSocketSession``` object to create, to manage the connection.
## WebSocketSession
A ```WebSocketSession``` is a pure virtual base class meant to represent the state of one of potentially many websocket connections. It provides methods to:
1. Synchronously marshall Trick simulation data for out-going messages
2. Send messages to the websocket client, and
3. Receive and process messages from the websocket client.
To implement a new websocket sub-protocol, one needs to derive a new class from this base class, and implement the required methods. ```WebSocketSession.hh``` can be found in ```${TRICK_HOME}/include/trick/```.
### WebSocketSession.hh
```c
/*************************************************************************
PURPOSE: (Represent Websocket connection.)
**************************************************************************/
#ifndef WEB_SOCKET_SESSION_HH
#define WEB_SOCKET_SESSION_HH
#include <string>
#ifndef SWIG
#include "CivetServer.h"
#endif
class WebSocketSession {
public:
WebSocketSession(struct mg_connection *nc):connection(nc){};
virtual ~WebSocketSession() {};
/**
When HTTP_Server::time_homogeneous is set, WebSocketSession::marshallData() is called from the main
sim thread in a "top_of_frame" job, so that all of the data can be staged at
the same sim-time, in other words it's time-homogeneous.
*/
virtual void marshallData()=0;
virtual void sendMessage()=0;
virtual int handleMessage(std::string)=0;
struct mg_connection* connection;
};
#endif
```
### Adding Your New WebSocketSession Type to the WebServer
To install your new websocket protocol, you'll need to create a function that
creates an instance of your new WebSocketSession type. Then you'll need to call
```HTTP_Server::installWebSocketSessionMaker``` to install the function, with a
label.
The function you'll create will take ```struct mg_connection *``` as an argument
and return ```WebSocketSession*```.
## Example
Let's create a new web socket protocol that sends the time in GMT or local time.
First we'll derive a new type called ```TimeSession ``` from ```WebSocketSession```.
### TimeSession.hh
```c
/*************************************************************************
PURPOSE: (Represent the state of a variable server websocket connection.)
**************************************************************************/
#ifndef TIMESESSION_HH
#define TIMESESSION_HH
#include <vector>
#include <string>
#include "time.h"
#include "trick/WebSocketSession.hh"
class TimeSession : public WebSocketSession {
public:
enum Zone { GMT, LOCAL};
TimeSession(struct mg_connection *nc);
~TimeSession();
void marshallData();
void sendMessage();
int handleMessage(std::string);
private:
time_t now;
Zone zone;
};
WebSocketSession* makeTimeSession( struct mg_connection *nc );
#endif
```
Below is our implementation. Notice the function ```makeTimeSession``` at the bottom.
### TimeSession.cpp
```c
#include <stdio.h>
#include <time.h>
#include <iostream>
#include "TimeSession.hh"
#include <cstring>
// CONSTRUCTOR
TimeSession::TimeSession( struct mg_connection *nc ) : WebSocketSession(nc) {
time(&now);
}
// DESTRUCTOR
TimeSession::~TimeSession() {}
void TimeSession::marshallData() {
time(&now);
}
void TimeSession::sendMessage() {
char message[1024];
struct tm *theTime;
if (zone == TimeSession::LOCAL) {
theTime = localtime(&now);
} else {
theTime = gmtime(&now);
}
int hours = theTime->tm_hour;
int minutes = theTime->tm_min;
int seconds = theTime->tm_sec;
int day = theTime->tm_mday;
int month = theTime->tm_mon + 1;
int year = theTime->tm_year + 1900;
sprintf(message, "Time: %02d:%02d:%02d Date: %02d/%02d/%d\n", hours, minutes, seconds, month, day, year);
mg_websocket_write(connection, MG_WEBSOCKET_OPCODE_TEXT, message, strlen(message));
}
int TimeSession::handleMessage(std::string client_msg) {
if (client_msg.compare("GMT") == 0) {
zone = TimeSession::GMT;
} else if (client_msg.compare("LOCAL") == 0) {
zone = TimeSession::LOCAL;
} else {
std::cerr << "ERROR: Unknown command \"" << client_msg << "\"." << std::endl;
}
return 0;
}
// WebSocketSessionMaker function for a TimeSession.
WebSocketSession* makeTimeSession( struct mg_connection *nc ) {
std::cerr << "DEBUG: Creating new TimeSession." << std::endl;
return new TimeSession(nc);
}
```
We put ```TimeSession.cpp``` and ```TimeSession.cpp``` into a models directory called ```httpMethods/```.
### S_define Modifications
1. Specify the dependency on the ```httpMethods/TimeSession.cpp``` compilation unit.
2. We should already be including the WebServer sim object, otherwise we don't even have a webserver.
3. We need to include our new header file: ```##include "httpMethods/TimeSession.hh"```
4. Finally, install our WebSocketSession type: ```web.server.installWebSocketSessionMaker("Time", &makeTimeSession);```
The label we use for our protocol here is "Time", but it can be whatever name you choose.
```c++
/***********************TRICK HEADER*************************
PURPOSE:
(Cannon Numeric)
LIBRARY DEPENDENCIES:
(
(cannon/gravity/src/cannon_init.c)
(cannon/gravity/src/cannon_numeric.c)
(httpMethods/handle_HTTP_GET_hello.c)
(httpMethods/TimeSession.cpp)
)
*************************************************************/
#include "sim_objects/default_trick_sys.sm"
#include "sim_objects/CivetServer.sm"
##include "cannon/gravity/include/cannon_numeric.h"
##include "httpMethods/TimeSession.hh"
class CannonSimObject : public Trick::SimObject {
public:
CANNON cannon ;
int foo;
CannonSimObject() {
("default_data") cannon_default_data( &cannon ) ;
("initialization") cannon_init( &cannon ) ;
("derivative") cannon_deriv( &cannon ) ;
("integration") trick_ret = cannon_integ( &cannon ) ;
("dynamic_event") cannon_impact( &cannon) ;
}
} ;
CannonSimObject dyn ;
IntegLoop dyn_integloop (0.01) dyn;
void create_connections() {
dyn_integloop.getIntegrator(Runge_Kutta_4, 5);
web.server.installHTTPGEThandler( "hello", &handle_HTTP_GET_hello );
web.server.installWebSocketSessionMaker( "Time", &makeTimeSession );
}
```
## Testing The New WebSocket Interface
To test your new web socket interface, put the following ```time.html``` file in ```$YOUR_SIM_DIRECTORY/www/apps```. Then request ```http://localhost:8888/apps/time.html``` from your browser. You should see the time messages from your sim.
### time.html
```html
<!DOCTYPE html>
<html>
<head>
<title>WS Example</title>
</head>
<body>
<div id="output"></div>
<script type="text/javascript">
function log(s) {
var p = document.createElement("p");
p.style.wordWrap = "break-word";
p.textContent = s;
output.appendChild(p);
}
var ws = new WebSocket('ws://localhost:8888/api/ws/Time');
// WebSocket Event Handlers
ws.onopen = function(e) {
ws.send("GMT");
};
ws.onmessage = function(e) {
log(e.data);
};
ws.onerror = function(e) {
console.log("WebSocket Error: " , e);
handleErrors(e);
};
ws.onclose = function(e) {
console.log("Connection closed", e);
};
</script>
</body>
</html>
```
Continue to [Simulation Utilities](../simulation_utilities/Simulation-Utilities)