trick/trick_sims/SIM_jet_read/S_define
Alex Lin 14a75508a3 Cleaning up once include variables and copyright cleanup.
Changed all header file once include variables to follow the same naming
convention and not start with any underscores.  Also deleted old
incorrect copyright notices.  Also removed $Id: tags from all files.

Fixes #14.  Fixes #22.
2015-03-23 16:03:14 -05:00

58 lines
1.9 KiB
Plaintext

/************************TRICK HEADER*************************
PURPOSE:
(This S_define works with the jet simulation (RUN_jet_event, Run_jet_call, RUN_jet_read, & RUN_jet_nofire input files))
LIBRARY DEPENDENCIES:
(
(cannon/aero/src/cannon_init_aero.c)
(cannon/aero/src/cannon_force_gravity.c)
(cannon/aero/src/cannon_force_drag.c)
(cannon/aero/src/cannon_force_lift.c)
(cannon/aero/src/cannon_force_cross.c)
(cannon/aero/src/cannon_collect_forces.c)
(cannon/aero/src/cannon_integ_aero.c)
(cannon/aero/src/cannon_impact_aero.c)
(cannon/aero/src/cannon_force_jet.c)
(cannon/aero/src/cannon_aero_default_data.c)
)
*************************************************************/
#include "sim_objects/default_trick_sys.sm"
##include "cannon/aero/include/cannon_aero.h"
##include "cannon/aero/include/cannon_jet_proto.h"
class CannonSimObject : public Trick::SimObject {
public:
CANNON_AERO baseball;
CannonSimObject() {
("default_data") cannon_aero_default_data( &baseball ) ;
("initialization") cannon_init_aero( &baseball ) ;
("derivative") cannon_force_gravity( &baseball ) ;
("derivative") cannon_force_drag( &baseball ) ;
("derivative") cannon_force_lift( &baseball ) ;
("derivative") cannon_force_cross( &baseball ) ;
("derivative") cannon_collect_forces( &baseball ) ;
("integration") trick_ret = cannon_integ_aero( &baseball ) ;
(0.1, "effector") cannon_force_jet( &baseball ) ;
("dynamic_event") cannon_impact_aero( &baseball ) ;
}
} ;
CannonSimObject dyn ;
IntegLoop dyn_integloop (0.01) dyn ;
collect dyn.baseball.force_collect = {
dyn.baseball.force_gravity[0],
dyn.baseball.force_drag[0],
dyn.baseball.force_magnus[0],
dyn.baseball.force_cross[0],
dyn.baseball.force_jet[0]} ;