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19025d77ad
Reorganized. Created a new top level include directory that will hold all of Trick's header files. Moved all of the Trick headers to this directory. Created a libexec directory that holds all of the executables that users don't need to execute directly. Changed all of the executables remaining in bin to start with "trick-". In the sim_services directories changed all source files to find the Trick headers in their new location. Since all of the include files are gone in sim_services, removed the src directories as well, moving all of the source files up a level. Moved the makefiles, docs, man, and other architecture independent files into a top level share directory. Renamed lib_${TRICK_HOST_CPU} to lib64 or lib depending on the platform we're currently on. refs #63
23 lines
849 B
C++
23 lines
849 B
C++
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#include <string>
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#include <map>
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#include "trick/checkpoint_map.hh"
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int checkpoint_stl(std::map<std::string , std::string> & in_map , std::string object_name , std::string var_name ) {
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return checkpoint_map_stl_strings( in_map , object_name , var_name ) ;
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}
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int checkpoint_stl(std::multimap<std::string , std::string> & in_map , std::string object_name , std::string var_name ) {
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return checkpoint_map_stl_strings( in_map , object_name , var_name ) ;
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}
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int restore_stl(std::map<std::string , std::string> & in_map , std::string object_name , std::string var_name ) {
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return restore_map_stl_strings( in_map , object_name , var_name ) ;
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}
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int restore_stl(std::multimap<std::string , std::string> & in_map , std::string object_name , std::string var_name ) {
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return restore_map_stl_strings( in_map , object_name , var_name ) ;
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}
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